mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
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238 lines
6.9 KiB
Go
238 lines
6.9 KiB
Go
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// Copyright 2020 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package client
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import (
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"io"
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"math"
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"time"
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"github.com/ethereum/go-ethereum/les/utils"
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"github.com/ethereum/go-ethereum/rlp"
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)
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const (
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minResponseTime = time.Millisecond * 50
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maxResponseTime = time.Second * 10
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timeStatLength = 32
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weightScaleFactor = 1000000
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)
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// ResponseTimeStats is the response time distribution of a set of answered requests,
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// weighted with request value, either served by a single server or aggregated for
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// multiple servers.
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// It it a fixed length (timeStatLength) distribution vector with linear interpolation.
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// The X axis (the time values) are not linear, they should be transformed with
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// TimeToStatScale and StatScaleToTime.
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type (
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ResponseTimeStats struct {
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stats [timeStatLength]uint64
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exp uint64
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}
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ResponseTimeWeights [timeStatLength]float64
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)
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var timeStatsLogFactor = (timeStatLength - 1) / (math.Log(float64(maxResponseTime)/float64(minResponseTime)) + 1)
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// TimeToStatScale converts a response time to a distribution vector index. The index
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// is represented by a float64 so that linear interpolation can be applied.
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func TimeToStatScale(d time.Duration) float64 {
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if d < 0 {
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return 0
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}
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r := float64(d) / float64(minResponseTime)
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if r > 1 {
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r = math.Log(r) + 1
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}
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r *= timeStatsLogFactor
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if r > timeStatLength-1 {
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return timeStatLength - 1
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}
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return r
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}
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// StatScaleToTime converts a distribution vector index to a response time. The index
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// is represented by a float64 so that linear interpolation can be applied.
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func StatScaleToTime(r float64) time.Duration {
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r /= timeStatsLogFactor
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if r > 1 {
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r = math.Exp(r - 1)
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}
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return time.Duration(r * float64(minResponseTime))
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}
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// TimeoutWeights calculates the weight function used for calculating service value
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// based on the response time distribution of the received service.
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// It is based on the request timeout value of the system. It consists of a half cosine
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// function starting with 1, crossing zero at timeout and reaching -1 at 2*timeout.
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// After 2*timeout the weight is constant -1.
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func TimeoutWeights(timeout time.Duration) (res ResponseTimeWeights) {
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for i := range res {
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t := StatScaleToTime(float64(i))
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if t < 2*timeout {
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res[i] = math.Cos(math.Pi / 2 * float64(t) / float64(timeout))
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} else {
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res[i] = -1
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}
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}
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return
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}
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// EncodeRLP implements rlp.Encoder
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func (rt *ResponseTimeStats) EncodeRLP(w io.Writer) error {
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enc := struct {
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Stats [timeStatLength]uint64
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Exp uint64
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}{rt.stats, rt.exp}
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return rlp.Encode(w, &enc)
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}
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// DecodeRLP implements rlp.Decoder
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func (rt *ResponseTimeStats) DecodeRLP(s *rlp.Stream) error {
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var enc struct {
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Stats [timeStatLength]uint64
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Exp uint64
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}
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if err := s.Decode(&enc); err != nil {
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return err
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}
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rt.stats, rt.exp = enc.Stats, enc.Exp
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return nil
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}
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// Add adds a new response time with the given weight to the distribution.
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func (rt *ResponseTimeStats) Add(respTime time.Duration, weight float64, expFactor utils.ExpirationFactor) {
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rt.setExp(expFactor.Exp)
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weight *= expFactor.Factor * weightScaleFactor
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r := TimeToStatScale(respTime)
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i := int(r)
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r -= float64(i)
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rt.stats[i] += uint64(weight * (1 - r))
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if i < timeStatLength-1 {
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rt.stats[i+1] += uint64(weight * r)
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}
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}
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// setExp sets the power of 2 exponent of the structure, scaling base values (the vector
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// itself) up or down if necessary.
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func (rt *ResponseTimeStats) setExp(exp uint64) {
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if exp > rt.exp {
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shift := exp - rt.exp
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for i, v := range rt.stats {
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rt.stats[i] = v >> shift
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}
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rt.exp = exp
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}
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if exp < rt.exp {
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shift := rt.exp - exp
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for i, v := range rt.stats {
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rt.stats[i] = v << shift
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}
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rt.exp = exp
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}
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}
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// Value calculates the total service value based on the given distribution, using the
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// specified weight function.
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func (rt ResponseTimeStats) Value(weights ResponseTimeWeights, expFactor utils.ExpirationFactor) float64 {
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var v float64
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for i, s := range rt.stats {
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v += float64(s) * weights[i]
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}
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if v < 0 {
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return 0
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}
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return expFactor.Value(v, rt.exp) / weightScaleFactor
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}
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// AddStats adds the given ResponseTimeStats to the current one.
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func (rt *ResponseTimeStats) AddStats(s *ResponseTimeStats) {
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rt.setExp(s.exp)
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for i, v := range s.stats {
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rt.stats[i] += v
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}
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}
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// SubStats subtracts the given ResponseTimeStats from the current one.
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func (rt *ResponseTimeStats) SubStats(s *ResponseTimeStats) {
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rt.setExp(s.exp)
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for i, v := range s.stats {
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if v < rt.stats[i] {
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rt.stats[i] -= v
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} else {
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rt.stats[i] = 0
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}
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}
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}
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// Timeout suggests a timeout value based on the previous distribution. The parameter
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// is the desired rate of timeouts assuming a similar distribution in the future.
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// Note that the actual timeout should have a sensible minimum bound so that operating
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// under ideal working conditions for a long time (for example, using a local server
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// with very low response times) will not make it very hard for the system to accommodate
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// longer response times in the future.
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func (rt ResponseTimeStats) Timeout(failRatio float64) time.Duration {
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var sum uint64
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for _, v := range rt.stats {
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sum += v
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}
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s := uint64(float64(sum) * failRatio)
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i := timeStatLength - 1
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for i > 0 && s >= rt.stats[i] {
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s -= rt.stats[i]
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i--
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}
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r := float64(i) + 0.5
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if rt.stats[i] > 0 {
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r -= float64(s) / float64(rt.stats[i])
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}
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if r < 0 {
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r = 0
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}
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th := StatScaleToTime(r)
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if th > maxResponseTime {
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th = maxResponseTime
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}
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return th
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}
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// RtDistribution represents a distribution as a series of (X, Y) chart coordinates,
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// where the X axis is the response time in seconds while the Y axis is the amount of
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// service value received with a response time close to the X coordinate.
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type RtDistribution [timeStatLength][2]float64
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// Distribution returns a RtDistribution, optionally normalized to a sum of 1.
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func (rt ResponseTimeStats) Distribution(normalized bool, expFactor utils.ExpirationFactor) (res RtDistribution) {
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var mul float64
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if normalized {
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var sum uint64
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for _, v := range rt.stats {
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sum += v
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}
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if sum > 0 {
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mul = 1 / float64(sum)
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}
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} else {
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mul = expFactor.Value(float64(1)/weightScaleFactor, rt.exp)
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}
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for i, v := range rt.stats {
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res[i][0] = float64(StatScaleToTime(float64(i))) / float64(time.Second)
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res[i][1] = float64(v) * mul
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}
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return
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}
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