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eth/downloader: fix skeleton cleanup (#28581)
* eth/downloader: fix skeleton cleanup * eth/downloader: short circuit if nothing to delete * eth/downloader: polish the logic in cleanup * eth/downloader: address comments
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@ -50,7 +50,8 @@ func newBeaconBackfiller(dl *Downloader, success func()) backfiller {
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}
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// suspend cancels any background downloader threads and returns the last header
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// that has been successfully backfilled.
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// that has been successfully backfilled (potentially in a previous run), or the
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// genesis.
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func (b *beaconBackfiller) suspend() *types.Header {
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// If no filling is running, don't waste cycles
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b.lock.Lock()
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@ -611,6 +611,7 @@ func (d *Downloader) syncWithPeer(p *peerConnection, hash common.Hash, td, ttd *
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if err := d.lightchain.SetHead(origin); err != nil {
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return err
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}
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log.Info("Truncated excess ancient chain segment", "oldhead", frozen-1, "newhead", origin)
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}
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}
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// Initiate the sync using a concurrent header and content retrieval algorithm
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@ -161,7 +161,7 @@ type backfiller interface {
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// on initial startup.
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//
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// The method should return the last block header that has been successfully
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// backfilled, or nil if the backfiller was not resumed.
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// backfilled (in the current or a previous run), falling back to the genesis.
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suspend() *types.Header
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// resume requests the backfiller to start running fill or snap sync based on
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@ -382,14 +382,17 @@ func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
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done := make(chan struct{})
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go func() {
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defer close(done)
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if filled := s.filler.suspend(); filled != nil {
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// If something was filled, try to delete stale sync helpers. If
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// unsuccessful, warn the user, but not much else we can do (it's
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// a programming error, just let users report an issue and don't
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// choke in the meantime).
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if err := s.cleanStales(filled); err != nil {
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log.Error("Failed to clean stale beacon headers", "err", err)
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}
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filled := s.filler.suspend()
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if filled == nil {
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log.Error("Latest filled block is not available")
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return
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}
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// If something was filled, try to delete stale sync helpers. If
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// unsuccessful, warn the user, but not much else we can do (it's
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// a programming error, just let users report an issue and don't
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// choke in the meantime).
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if err := s.cleanStales(filled); err != nil {
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log.Error("Failed to clean stale beacon headers", "err", err)
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}
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}()
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// Wait for the suspend to finish, consuming head events in the meantime
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@ -1120,33 +1123,46 @@ func (s *skeleton) cleanStales(filled *types.Header) error {
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number := filled.Number.Uint64()
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log.Trace("Cleaning stale beacon headers", "filled", number, "hash", filled.Hash())
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// If the filled header is below the linked subchain, something's
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// corrupted internally. Report and error and refuse to do anything.
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if number < s.progress.Subchains[0].Tail {
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// If the filled header is below the linked subchain, something's corrupted
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// internally. Report and error and refuse to do anything.
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if number+1 < s.progress.Subchains[0].Tail {
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return fmt.Errorf("filled header below beacon header tail: %d < %d", number, s.progress.Subchains[0].Tail)
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}
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// Subchain seems trimmable, push the tail forward up to the last
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// filled header and delete everything before it - if available. In
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// case we filled past the head, recreate the subchain with a new
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// head to keep it consistent with the data on disk.
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// If nothing in subchain is filled, don't bother to do cleanup.
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if number+1 == s.progress.Subchains[0].Tail {
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return nil
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}
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var (
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start = s.progress.Subchains[0].Tail // start deleting from the first known header
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end = number // delete until the requested threshold
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start uint64
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end uint64
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batch = s.db.NewBatch()
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)
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s.progress.Subchains[0].Tail = number
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s.progress.Subchains[0].Next = filled.ParentHash
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if number < s.progress.Subchains[0].Head {
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// The skeleton chain is partially consumed, set the new tail as filled+1.
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tail := rawdb.ReadSkeletonHeader(s.db, number+1)
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if tail.ParentHash != filled.Hash() {
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return fmt.Errorf("filled header is discontinuous with subchain: %d %s, please file an issue", number, filled.Hash())
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}
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start, end = s.progress.Subchains[0].Tail, number+1 // remove headers in [tail, filled]
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s.progress.Subchains[0].Tail = tail.Number.Uint64()
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s.progress.Subchains[0].Next = tail.ParentHash
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} else {
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// The skeleton chain is fully consumed, set both head and tail as filled.
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start, end = s.progress.Subchains[0].Tail, filled.Number.Uint64() // remove headers in [tail, filled)
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s.progress.Subchains[0].Tail = filled.Number.Uint64()
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s.progress.Subchains[0].Next = filled.ParentHash
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if s.progress.Subchains[0].Head < number {
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// If more headers were filled than available, push the entire
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// subchain forward to keep tracking the node's block imports
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end = s.progress.Subchains[0].Head + 1 // delete the entire original range, including the head
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s.progress.Subchains[0].Head = number // assign a new head (tail is already assigned to this)
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// If more headers were filled than available, push the entire subchain
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// forward to keep tracking the node's block imports.
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if number > s.progress.Subchains[0].Head {
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end = s.progress.Subchains[0].Head + 1 // delete the entire original range, including the head
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s.progress.Subchains[0].Head = number // assign a new head (tail is already assigned to this)
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// The entire original skeleton chain was deleted and a new one
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// defined. Make sure the new single-header chain gets pushed to
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// disk to keep internal state consistent.
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rawdb.WriteSkeletonHeader(batch, filled)
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// The entire original skeleton chain was deleted and a new one
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// defined. Make sure the new single-header chain gets pushed to
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// disk to keep internal state consistent.
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rawdb.WriteSkeletonHeader(batch, filled)
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}
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}
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// Execute the trimming and the potential rewiring of the progress
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s.saveSyncStatus(batch)
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