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Fixed asset path error. Fixes #29
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parent
fbd53f0e34
commit
85e0447684
33
ui/ui_lib.go
33
ui/ui_lib.go
@ -5,6 +5,7 @@ import (
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"github.com/ethereum/eth-go"
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"github.com/ethereum/eth-go/ethutil"
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"github.com/niemeyer/qml"
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"os"
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"path"
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"path/filepath"
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"runtime"
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@ -49,18 +50,26 @@ func (ui *UiLib) AssetPath(p string) string {
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func AssetPath(p string) string {
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var base string
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switch runtime.GOOS {
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case "darwin":
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// Get Binary Directory
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exedir, _ := osext.ExecutableFolder()
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base = filepath.Join(exedir, "../Resources")
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base = "/Users/jeffrey/go/src/github.com/ethereum/go-ethereum"
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case "linux":
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base = "/usr/share/ethereal"
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case "window":
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fallthrough
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default:
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base = "."
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// If the current working directory is the go-ethereum dir
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// assume a debug build and use the source directory as
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// asset directory.
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pwd, _ := os.Getwd()
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if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum") {
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base = pwd
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} else {
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switch runtime.GOOS {
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case "darwin":
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// Get Binary Directory
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exedir, _ := osext.ExecutableFolder()
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base = filepath.Join(exedir, "../Resources")
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case "linux":
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base = "/usr/share/ethereal"
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case "window":
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fallthrough
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default:
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base = "."
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}
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}
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return path.Join(base, p)
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