go-pulse/p2p/transport.go
Felix Lange 7194c847b6
p2p/rlpx: reduce allocation and syscalls (#22899)
This change significantly improves the performance of RLPx message reads
and writes. In the previous implementation, reading and writing of
message frames performed multiple reads and writes on the underlying
network connection, and allocated a new []byte buffer for every read.

In the new implementation, reads and writes re-use buffers, and perform
much fewer system calls on the underlying connection. This doubles the
theoretically achievable throughput on a single connection, as shown by
the benchmark result:

    name             old speed      new speed       delta
    Throughput-8     70.3MB/s ± 0%  155.4MB/s ± 0%  +121.11%  (p=0.000 n=9+8)

The change also removes support for the legacy, pre-EIP-8 handshake encoding.
As of May 2021, no actively maintained client sends this format.
2021-05-27 10:19:13 +02:00

183 lines
5.6 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package p2p
import (
"bytes"
"crypto/ecdsa"
"fmt"
"io"
"net"
"sync"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/common/bitutil"
"github.com/ethereum/go-ethereum/metrics"
"github.com/ethereum/go-ethereum/p2p/rlpx"
"github.com/ethereum/go-ethereum/rlp"
)
const (
// total timeout for encryption handshake and protocol
// handshake in both directions.
handshakeTimeout = 5 * time.Second
// This is the timeout for sending the disconnect reason.
// This is shorter than the usual timeout because we don't want
// to wait if the connection is known to be bad anyway.
discWriteTimeout = 1 * time.Second
)
// rlpxTransport is the transport used by actual (non-test) connections.
// It wraps an RLPx connection with locks and read/write deadlines.
type rlpxTransport struct {
rmu, wmu sync.Mutex
wbuf bytes.Buffer
conn *rlpx.Conn
}
func newRLPX(conn net.Conn, dialDest *ecdsa.PublicKey) transport {
return &rlpxTransport{conn: rlpx.NewConn(conn, dialDest)}
}
func (t *rlpxTransport) ReadMsg() (Msg, error) {
t.rmu.Lock()
defer t.rmu.Unlock()
var msg Msg
t.conn.SetReadDeadline(time.Now().Add(frameReadTimeout))
code, data, wireSize, err := t.conn.Read()
if err == nil {
// Protocol messages are dispatched to subprotocol handlers asynchronously,
// but package rlpx may reuse the returned 'data' buffer on the next call
// to Read. Copy the message data to avoid this being an issue.
data = common.CopyBytes(data)
msg = Msg{
ReceivedAt: time.Now(),
Code: code,
Size: uint32(len(data)),
meterSize: uint32(wireSize),
Payload: bytes.NewReader(data),
}
}
return msg, err
}
func (t *rlpxTransport) WriteMsg(msg Msg) error {
t.wmu.Lock()
defer t.wmu.Unlock()
// Copy message data to write buffer.
t.wbuf.Reset()
if _, err := io.CopyN(&t.wbuf, msg.Payload, int64(msg.Size)); err != nil {
return err
}
// Write the message.
t.conn.SetWriteDeadline(time.Now().Add(frameWriteTimeout))
size, err := t.conn.Write(msg.Code, t.wbuf.Bytes())
if err != nil {
return err
}
// Set metrics.
msg.meterSize = size
if metrics.Enabled && msg.meterCap.Name != "" { // don't meter non-subprotocol messages
m := fmt.Sprintf("%s/%s/%d/%#02x", egressMeterName, msg.meterCap.Name, msg.meterCap.Version, msg.meterCode)
metrics.GetOrRegisterMeter(m, nil).Mark(int64(msg.meterSize))
metrics.GetOrRegisterMeter(m+"/packets", nil).Mark(1)
}
return nil
}
func (t *rlpxTransport) close(err error) {
t.wmu.Lock()
defer t.wmu.Unlock()
// Tell the remote end why we're disconnecting if possible.
// We only bother doing this if the underlying connection supports
// setting a timeout tough.
if t.conn != nil {
if r, ok := err.(DiscReason); ok && r != DiscNetworkError {
deadline := time.Now().Add(discWriteTimeout)
if err := t.conn.SetWriteDeadline(deadline); err == nil {
// Connection supports write deadline.
t.wbuf.Reset()
rlp.Encode(&t.wbuf, []DiscReason{r})
t.conn.Write(discMsg, t.wbuf.Bytes())
}
}
}
t.conn.Close()
}
func (t *rlpxTransport) doEncHandshake(prv *ecdsa.PrivateKey) (*ecdsa.PublicKey, error) {
t.conn.SetDeadline(time.Now().Add(handshakeTimeout))
return t.conn.Handshake(prv)
}
func (t *rlpxTransport) doProtoHandshake(our *protoHandshake) (their *protoHandshake, err error) {
// Writing our handshake happens concurrently, we prefer
// returning the handshake read error. If the remote side
// disconnects us early with a valid reason, we should return it
// as the error so it can be tracked elsewhere.
werr := make(chan error, 1)
go func() { werr <- Send(t, handshakeMsg, our) }()
if their, err = readProtocolHandshake(t); err != nil {
<-werr // make sure the write terminates too
return nil, err
}
if err := <-werr; err != nil {
return nil, fmt.Errorf("write error: %v", err)
}
// If the protocol version supports Snappy encoding, upgrade immediately
t.conn.SetSnappy(their.Version >= snappyProtocolVersion)
return their, nil
}
func readProtocolHandshake(rw MsgReader) (*protoHandshake, error) {
msg, err := rw.ReadMsg()
if err != nil {
return nil, err
}
if msg.Size > baseProtocolMaxMsgSize {
return nil, fmt.Errorf("message too big")
}
if msg.Code == discMsg {
// Disconnect before protocol handshake is valid according to the
// spec and we send it ourself if the post-handshake checks fail.
// We can't return the reason directly, though, because it is echoed
// back otherwise. Wrap it in a string instead.
var reason [1]DiscReason
rlp.Decode(msg.Payload, &reason)
return nil, reason[0]
}
if msg.Code != handshakeMsg {
return nil, fmt.Errorf("expected handshake, got %x", msg.Code)
}
var hs protoHandshake
if err := msg.Decode(&hs); err != nil {
return nil, err
}
if len(hs.ID) != 64 || !bitutil.TestBytes(hs.ID) {
return nil, DiscInvalidIdentity
}
return &hs, nil
}