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https://gitlab.com/pulsechaincom/go-pulse.git
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85d81b2cdd
* les: move NodeStateMachine from clientPool to LesServer * les: new header broadcaster * les: peerCommons.headInfo always contains last announced head * les: remove clientPeerSet and serverSet * les: fixed panic * les: fixed --nodiscover option * les: disconnect all peers at ns.Stop() * les: added comments and fixed signed broadcasts * les: removed unused parameter, fixed tests
385 lines
14 KiB
Go
385 lines
14 KiB
Go
// Copyright 2019 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"fmt"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/ethdb"
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lps "github.com/ethereum/go-ethereum/les/lespay/server"
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"github.com/ethereum/go-ethereum/les/utils"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/enr"
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"github.com/ethereum/go-ethereum/p2p/nodestate"
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)
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const (
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defaultNegExpTC = 3600 // default time constant (in seconds) for exponentially reducing negative balance
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// defaultConnectedBias is applied to already connected clients So that
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// already connected client won't be kicked out very soon and we
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// can ensure all connected clients can have enough time to request
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// or sync some data.
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//
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// todo(rjl493456442) make it configurable. It can be the option of
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// free trial time!
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defaultConnectedBias = time.Minute * 3
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inactiveTimeout = time.Second * 10
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)
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// clientPool implements a client database that assigns a priority to each client
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// based on a positive and negative balance. Positive balance is externally assigned
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// to prioritized clients and is decreased with connection time and processed
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// requests (unless the price factors are zero). If the positive balance is zero
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// then negative balance is accumulated.
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//
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// Balance tracking and priority calculation for connected clients is done by
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// balanceTracker. activeQueue ensures that clients with the lowest positive or
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// highest negative balance get evicted when the total capacity allowance is full
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// and new clients with a better balance want to connect.
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//
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// Already connected nodes receive a small bias in their favor in order to avoid
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// accepting and instantly kicking out clients. In theory, we try to ensure that
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// each client can have several minutes of connection time.
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//
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// Balances of disconnected clients are stored in nodeDB including positive balance
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// and negative banalce. Boeth positive balance and negative balance will decrease
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// exponentially. If the balance is low enough, then the record will be dropped.
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type clientPool struct {
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lps.BalanceTrackerSetup
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lps.PriorityPoolSetup
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lock sync.Mutex
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clock mclock.Clock
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closed bool
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removePeer func(enode.ID)
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ns *nodestate.NodeStateMachine
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pp *lps.PriorityPool
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bt *lps.BalanceTracker
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defaultPosFactors, defaultNegFactors lps.PriceFactors
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posExpTC, negExpTC uint64
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minCap uint64 // The minimal capacity value allowed for any client
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connectedBias time.Duration
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capLimit uint64
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}
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// clientPoolPeer represents a client peer in the pool.
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// Positive balances are assigned to node key while negative balances are assigned
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// to freeClientId. Currently network IP address without port is used because
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// clients have a limited access to IP addresses while new node keys can be easily
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// generated so it would be useless to assign a negative value to them.
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type clientPoolPeer interface {
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Node() *enode.Node
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freeClientId() string
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updateCapacity(uint64)
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freeze()
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allowInactive() bool
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}
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// clientInfo defines all information required by clientpool.
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type clientInfo struct {
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node *enode.Node
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address string
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peer clientPoolPeer
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connected, priority bool
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connectedAt mclock.AbsTime
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balance *lps.NodeBalance
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}
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// newClientPool creates a new client pool
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func newClientPool(ns *nodestate.NodeStateMachine, lespayDb ethdb.Database, minCap uint64, connectedBias time.Duration, clock mclock.Clock, removePeer func(enode.ID)) *clientPool {
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pool := &clientPool{
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ns: ns,
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BalanceTrackerSetup: balanceTrackerSetup,
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PriorityPoolSetup: priorityPoolSetup,
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clock: clock,
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minCap: minCap,
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connectedBias: connectedBias,
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removePeer: removePeer,
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}
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pool.bt = lps.NewBalanceTracker(ns, balanceTrackerSetup, lespayDb, clock, &utils.Expirer{}, &utils.Expirer{})
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pool.pp = lps.NewPriorityPool(ns, priorityPoolSetup, clock, minCap, connectedBias, 4)
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// set default expiration constants used by tests
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// Note: server overwrites this if token sale is active
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pool.bt.SetExpirationTCs(0, defaultNegExpTC)
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ns.SubscribeState(pool.InactiveFlag.Or(pool.PriorityFlag), func(node *enode.Node, oldState, newState nodestate.Flags) {
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if newState.Equals(pool.InactiveFlag) {
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ns.AddTimeout(node, pool.InactiveFlag, inactiveTimeout)
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}
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if oldState.Equals(pool.InactiveFlag) && newState.Equals(pool.InactiveFlag.Or(pool.PriorityFlag)) {
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ns.SetStateSub(node, pool.InactiveFlag, nodestate.Flags{}, 0) // remove timeout
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}
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})
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ns.SubscribeState(pool.ActiveFlag.Or(pool.PriorityFlag), func(node *enode.Node, oldState, newState nodestate.Flags) {
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c, _ := ns.GetField(node, clientInfoField).(*clientInfo)
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if c == nil {
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return
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}
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c.priority = newState.HasAll(pool.PriorityFlag)
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if newState.Equals(pool.ActiveFlag) {
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cap, _ := ns.GetField(node, pool.CapacityField).(uint64)
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if cap > minCap {
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pool.pp.RequestCapacity(node, minCap, 0, true)
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}
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}
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})
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ns.SubscribeState(pool.InactiveFlag.Or(pool.ActiveFlag), func(node *enode.Node, oldState, newState nodestate.Flags) {
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if oldState.IsEmpty() {
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clientConnectedMeter.Mark(1)
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log.Debug("Client connected", "id", node.ID())
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}
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if oldState.Equals(pool.InactiveFlag) && newState.Equals(pool.ActiveFlag) {
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clientActivatedMeter.Mark(1)
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log.Debug("Client activated", "id", node.ID())
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}
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if oldState.Equals(pool.ActiveFlag) && newState.Equals(pool.InactiveFlag) {
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clientDeactivatedMeter.Mark(1)
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log.Debug("Client deactivated", "id", node.ID())
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c, _ := ns.GetField(node, clientInfoField).(*clientInfo)
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if c == nil || !c.peer.allowInactive() {
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pool.removePeer(node.ID())
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}
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}
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if newState.IsEmpty() {
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clientDisconnectedMeter.Mark(1)
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log.Debug("Client disconnected", "id", node.ID())
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pool.removePeer(node.ID())
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}
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})
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var totalConnected uint64
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ns.SubscribeField(pool.CapacityField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
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oldCap, _ := oldValue.(uint64)
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newCap, _ := newValue.(uint64)
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totalConnected += newCap - oldCap
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totalConnectedGauge.Update(int64(totalConnected))
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c, _ := ns.GetField(node, clientInfoField).(*clientInfo)
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if c != nil {
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c.peer.updateCapacity(newCap)
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}
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})
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return pool
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}
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// stop shuts the client pool down
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func (f *clientPool) stop() {
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f.lock.Lock()
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f.closed = true
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f.lock.Unlock()
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f.ns.ForEach(nodestate.Flags{}, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
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// enforces saving all balances in BalanceTracker
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f.disconnectNode(node)
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})
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f.bt.Stop()
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}
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// connect should be called after a successful handshake. If the connection was
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// rejected, there is no need to call disconnect.
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func (f *clientPool) connect(peer clientPoolPeer) (uint64, error) {
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f.lock.Lock()
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defer f.lock.Unlock()
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// Short circuit if clientPool is already closed.
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if f.closed {
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return 0, fmt.Errorf("Client pool is already closed")
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}
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// Dedup connected peers.
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node, freeID := peer.Node(), peer.freeClientId()
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if f.ns.GetField(node, clientInfoField) != nil {
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log.Debug("Client already connected", "address", freeID, "id", node.ID().String())
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return 0, fmt.Errorf("Client already connected address=%s id=%s", freeID, node.ID().String())
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}
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now := f.clock.Now()
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c := &clientInfo{
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node: node,
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address: freeID,
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peer: peer,
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connected: true,
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connectedAt: now,
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}
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f.ns.SetField(node, clientInfoField, c)
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f.ns.SetField(node, connAddressField, freeID)
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if c.balance, _ = f.ns.GetField(node, f.BalanceField).(*lps.NodeBalance); c.balance == nil {
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f.disconnect(peer)
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return 0, nil
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}
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c.balance.SetPriceFactors(f.defaultPosFactors, f.defaultNegFactors)
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f.ns.SetState(node, f.InactiveFlag, nodestate.Flags{}, 0)
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var allowed bool
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f.ns.Operation(func() {
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_, allowed = f.pp.RequestCapacity(node, f.minCap, f.connectedBias, true)
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})
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if allowed {
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return f.minCap, nil
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}
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if !peer.allowInactive() {
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f.disconnect(peer)
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}
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return 0, nil
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}
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// setConnectedBias sets the connection bias, which is applied to already connected clients
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// So that already connected client won't be kicked out very soon and we can ensure all
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// connected clients can have enough time to request or sync some data.
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func (f *clientPool) setConnectedBias(bias time.Duration) {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.connectedBias = bias
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f.pp.SetActiveBias(bias)
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}
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// disconnect should be called when a connection is terminated. If the disconnection
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// was initiated by the pool itself using disconnectFn then calling disconnect is
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// not necessary but permitted.
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func (f *clientPool) disconnect(p clientPoolPeer) {
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f.disconnectNode(p.Node())
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}
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// disconnectNode removes node fields and flags related to connected status
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func (f *clientPool) disconnectNode(node *enode.Node) {
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f.ns.SetField(node, connAddressField, nil)
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f.ns.SetField(node, clientInfoField, nil)
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}
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// setDefaultFactors sets the default price factors applied to subsequently connected clients
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func (f *clientPool) setDefaultFactors(posFactors, negFactors lps.PriceFactors) {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.defaultPosFactors = posFactors
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f.defaultNegFactors = negFactors
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}
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// capacityInfo returns the total capacity allowance, the total capacity of connected
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// clients and the total capacity of connected and prioritized clients
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func (f *clientPool) capacityInfo() (uint64, uint64, uint64) {
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f.lock.Lock()
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defer f.lock.Unlock()
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// total priority active cap will be supported when the token issuer module is added
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_, activeCap := f.pp.Active()
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return f.capLimit, activeCap, 0
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}
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// setLimits sets the maximum number and total capacity of connected clients,
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// dropping some of them if necessary.
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func (f *clientPool) setLimits(totalConn int, totalCap uint64) {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.capLimit = totalCap
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f.pp.SetLimits(uint64(totalConn), totalCap)
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}
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// setCapacity sets the assigned capacity of a connected client
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func (f *clientPool) setCapacity(node *enode.Node, freeID string, capacity uint64, bias time.Duration, setCap bool) (uint64, error) {
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c, _ := f.ns.GetField(node, clientInfoField).(*clientInfo)
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if c == nil {
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if setCap {
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return 0, fmt.Errorf("client %064x is not connected", node.ID())
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}
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c = &clientInfo{node: node}
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f.ns.SetField(node, clientInfoField, c)
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f.ns.SetField(node, connAddressField, freeID)
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if c.balance, _ = f.ns.GetField(node, f.BalanceField).(*lps.NodeBalance); c.balance == nil {
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log.Error("BalanceField is missing", "node", node.ID())
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return 0, fmt.Errorf("BalanceField of %064x is missing", node.ID())
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}
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defer func() {
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f.ns.SetField(node, connAddressField, nil)
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f.ns.SetField(node, clientInfoField, nil)
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}()
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}
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var (
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minPriority int64
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allowed bool
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)
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f.ns.Operation(func() {
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if !setCap || c.priority {
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// check clientInfo.priority inside Operation to ensure thread safety
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minPriority, allowed = f.pp.RequestCapacity(node, capacity, bias, setCap)
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}
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})
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if allowed {
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return 0, nil
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}
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missing := c.balance.PosBalanceMissing(minPriority, capacity, bias)
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if missing < 1 {
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// ensure that we never return 0 missing and insufficient priority error
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missing = 1
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}
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return missing, errNoPriority
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}
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// setCapacityLocked is the equivalent of setCapacity used when f.lock is already locked
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func (f *clientPool) setCapacityLocked(node *enode.Node, freeID string, capacity uint64, minConnTime time.Duration, setCap bool) (uint64, error) {
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f.lock.Lock()
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defer f.lock.Unlock()
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return f.setCapacity(node, freeID, capacity, minConnTime, setCap)
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}
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// forClients calls the supplied callback for either the listed node IDs or all connected
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// nodes. It passes a valid clientInfo to the callback and ensures that the necessary
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// fields and flags are set in order for BalanceTracker and PriorityPool to work even if
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// the node is not connected.
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func (f *clientPool) forClients(ids []enode.ID, cb func(client *clientInfo)) {
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f.lock.Lock()
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defer f.lock.Unlock()
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if len(ids) == 0 {
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f.ns.ForEach(nodestate.Flags{}, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
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c, _ := f.ns.GetField(node, clientInfoField).(*clientInfo)
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if c != nil {
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cb(c)
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}
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})
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} else {
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for _, id := range ids {
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node := f.ns.GetNode(id)
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if node == nil {
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node = enode.SignNull(&enr.Record{}, id)
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}
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c, _ := f.ns.GetField(node, clientInfoField).(*clientInfo)
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if c != nil {
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cb(c)
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} else {
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c = &clientInfo{node: node}
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f.ns.SetField(node, clientInfoField, c)
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f.ns.SetField(node, connAddressField, "")
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if c.balance, _ = f.ns.GetField(node, f.BalanceField).(*lps.NodeBalance); c.balance != nil {
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cb(c)
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} else {
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log.Error("BalanceField is missing")
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}
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f.ns.SetField(node, connAddressField, nil)
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f.ns.SetField(node, clientInfoField, nil)
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}
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}
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}
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}
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