mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
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30cd5c1854
Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
433 lines
12 KiB
Go
433 lines
12 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package p2p
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import (
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"container/heap"
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"errors"
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"fmt"
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"net"
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"time"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/netutil"
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)
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const (
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// This is the amount of time spent waiting in between
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// redialing a certain node.
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dialHistoryExpiration = 30 * time.Second
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// Discovery lookups are throttled and can only run
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// once every few seconds.
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lookupInterval = 4 * time.Second
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// If no peers are found for this amount of time, the initial bootnodes are
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// attempted to be connected.
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fallbackInterval = 20 * time.Second
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// Endpoint resolution is throttled with bounded backoff.
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initialResolveDelay = 60 * time.Second
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maxResolveDelay = time.Hour
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)
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// NodeDialer is used to connect to nodes in the network, typically by using
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// an underlying net.Dialer but also using net.Pipe in tests
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type NodeDialer interface {
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Dial(*enode.Node) (net.Conn, error)
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}
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// TCPDialer implements the NodeDialer interface by using a net.Dialer to
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// create TCP connections to nodes in the network
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type TCPDialer struct {
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*net.Dialer
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}
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// Dial creates a TCP connection to the node
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func (t TCPDialer) Dial(dest *enode.Node) (net.Conn, error) {
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addr := &net.TCPAddr{IP: dest.IP(), Port: dest.TCP()}
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return t.Dialer.Dial("tcp", addr.String())
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}
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// dialstate schedules dials and discovery lookups.
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// it get's a chance to compute new tasks on every iteration
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// of the main loop in Server.run.
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type dialstate struct {
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maxDynDials int
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ntab discoverTable
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netrestrict *netutil.Netlist
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lookupRunning bool
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dialing map[enode.ID]connFlag
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lookupBuf []*enode.Node // current discovery lookup results
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randomNodes []*enode.Node // filled from Table
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static map[enode.ID]*dialTask
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hist *dialHistory
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start time.Time // time when the dialer was first used
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bootnodes []*enode.Node // default dials when there are no peers
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}
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type discoverTable interface {
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Self() *enode.Node
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Close()
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Resolve(*enode.Node) *enode.Node
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LookupRandom() []*enode.Node
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ReadRandomNodes([]*enode.Node) int
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}
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// the dial history remembers recent dials.
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type dialHistory []pastDial
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// pastDial is an entry in the dial history.
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type pastDial struct {
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id enode.ID
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exp time.Time
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}
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type task interface {
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Do(*Server)
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}
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// A dialTask is generated for each node that is dialed. Its
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// fields cannot be accessed while the task is running.
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type dialTask struct {
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flags connFlag
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dest *enode.Node
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lastResolved time.Time
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resolveDelay time.Duration
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}
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// discoverTask runs discovery table operations.
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// Only one discoverTask is active at any time.
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// discoverTask.Do performs a random lookup.
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type discoverTask struct {
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results []*enode.Node
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}
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// A waitExpireTask is generated if there are no other tasks
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// to keep the loop in Server.run ticking.
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type waitExpireTask struct {
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time.Duration
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}
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func newDialState(static []*enode.Node, bootnodes []*enode.Node, ntab discoverTable, maxdyn int, netrestrict *netutil.Netlist) *dialstate {
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s := &dialstate{
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maxDynDials: maxdyn,
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ntab: ntab,
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netrestrict: netrestrict,
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static: make(map[enode.ID]*dialTask),
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dialing: make(map[enode.ID]connFlag),
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bootnodes: make([]*enode.Node, len(bootnodes)),
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randomNodes: make([]*enode.Node, maxdyn/2),
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hist: new(dialHistory),
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}
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copy(s.bootnodes, bootnodes)
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for _, n := range static {
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s.addStatic(n)
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}
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return s
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}
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func (s *dialstate) addStatic(n *enode.Node) {
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// This overwrites the task instead of updating an existing
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// entry, giving users the opportunity to force a resolve operation.
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s.static[n.ID()] = &dialTask{flags: staticDialedConn, dest: n}
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}
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func (s *dialstate) removeStatic(n *enode.Node) {
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// This removes a task so future attempts to connect will not be made.
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delete(s.static, n.ID())
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// This removes a previous dial timestamp so that application
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// can force a server to reconnect with chosen peer immediately.
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s.hist.remove(n.ID())
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}
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func (s *dialstate) newTasks(nRunning int, peers map[enode.ID]*Peer, now time.Time) []task {
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if s.start.IsZero() {
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s.start = now
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}
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var newtasks []task
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addDial := func(flag connFlag, n *enode.Node) bool {
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if err := s.checkDial(n, peers); err != nil {
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log.Trace("Skipping dial candidate", "id", n.ID(), "addr", &net.TCPAddr{IP: n.IP(), Port: n.TCP()}, "err", err)
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return false
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}
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s.dialing[n.ID()] = flag
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newtasks = append(newtasks, &dialTask{flags: flag, dest: n})
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return true
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}
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// Compute number of dynamic dials necessary at this point.
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needDynDials := s.maxDynDials
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for _, p := range peers {
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if p.rw.is(dynDialedConn) {
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needDynDials--
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}
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}
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for _, flag := range s.dialing {
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if flag&dynDialedConn != 0 {
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needDynDials--
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}
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}
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// Expire the dial history on every invocation.
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s.hist.expire(now)
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// Create dials for static nodes if they are not connected.
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for id, t := range s.static {
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err := s.checkDial(t.dest, peers)
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switch err {
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case errNotWhitelisted, errSelf:
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log.Warn("Removing static dial candidate", "id", t.dest.ID, "addr", &net.TCPAddr{IP: t.dest.IP(), Port: t.dest.TCP()}, "err", err)
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delete(s.static, t.dest.ID())
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case nil:
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s.dialing[id] = t.flags
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newtasks = append(newtasks, t)
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}
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}
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// If we don't have any peers whatsoever, try to dial a random bootnode. This
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// scenario is useful for the testnet (and private networks) where the discovery
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// table might be full of mostly bad peers, making it hard to find good ones.
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if len(peers) == 0 && len(s.bootnodes) > 0 && needDynDials > 0 && now.Sub(s.start) > fallbackInterval {
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bootnode := s.bootnodes[0]
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s.bootnodes = append(s.bootnodes[:0], s.bootnodes[1:]...)
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s.bootnodes = append(s.bootnodes, bootnode)
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if addDial(dynDialedConn, bootnode) {
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needDynDials--
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}
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}
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// Use random nodes from the table for half of the necessary
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// dynamic dials.
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randomCandidates := needDynDials / 2
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if randomCandidates > 0 {
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n := s.ntab.ReadRandomNodes(s.randomNodes)
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for i := 0; i < randomCandidates && i < n; i++ {
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if addDial(dynDialedConn, s.randomNodes[i]) {
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needDynDials--
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}
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}
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}
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// Create dynamic dials from random lookup results, removing tried
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// items from the result buffer.
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i := 0
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for ; i < len(s.lookupBuf) && needDynDials > 0; i++ {
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if addDial(dynDialedConn, s.lookupBuf[i]) {
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needDynDials--
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}
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}
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s.lookupBuf = s.lookupBuf[:copy(s.lookupBuf, s.lookupBuf[i:])]
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// Launch a discovery lookup if more candidates are needed.
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if len(s.lookupBuf) < needDynDials && !s.lookupRunning {
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s.lookupRunning = true
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newtasks = append(newtasks, &discoverTask{})
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}
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// Launch a timer to wait for the next node to expire if all
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// candidates have been tried and no task is currently active.
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// This should prevent cases where the dialer logic is not ticked
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// because there are no pending events.
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if nRunning == 0 && len(newtasks) == 0 && s.hist.Len() > 0 {
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t := &waitExpireTask{s.hist.min().exp.Sub(now)}
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newtasks = append(newtasks, t)
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}
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return newtasks
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}
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var (
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errSelf = errors.New("is self")
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errAlreadyDialing = errors.New("already dialing")
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errAlreadyConnected = errors.New("already connected")
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errRecentlyDialed = errors.New("recently dialed")
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errNotWhitelisted = errors.New("not contained in netrestrict whitelist")
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)
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func (s *dialstate) checkDial(n *enode.Node, peers map[enode.ID]*Peer) error {
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_, dialing := s.dialing[n.ID()]
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switch {
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case dialing:
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return errAlreadyDialing
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case peers[n.ID()] != nil:
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return errAlreadyConnected
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case s.ntab != nil && n.ID() == s.ntab.Self().ID():
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return errSelf
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case s.netrestrict != nil && !s.netrestrict.Contains(n.IP()):
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return errNotWhitelisted
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case s.hist.contains(n.ID()):
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return errRecentlyDialed
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}
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return nil
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}
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func (s *dialstate) taskDone(t task, now time.Time) {
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switch t := t.(type) {
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case *dialTask:
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s.hist.add(t.dest.ID(), now.Add(dialHistoryExpiration))
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delete(s.dialing, t.dest.ID())
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case *discoverTask:
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s.lookupRunning = false
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s.lookupBuf = append(s.lookupBuf, t.results...)
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}
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}
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func (t *dialTask) Do(srv *Server) {
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if t.dest.Incomplete() {
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if !t.resolve(srv) {
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return
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}
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}
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err := t.dial(srv, t.dest)
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if err != nil {
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log.Trace("Dial error", "task", t, "err", err)
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// Try resolving the ID of static nodes if dialing failed.
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if _, ok := err.(*dialError); ok && t.flags&staticDialedConn != 0 {
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if t.resolve(srv) {
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t.dial(srv, t.dest)
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}
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}
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}
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}
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// resolve attempts to find the current endpoint for the destination
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// using discovery.
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//
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// Resolve operations are throttled with backoff to avoid flooding the
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// discovery network with useless queries for nodes that don't exist.
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// The backoff delay resets when the node is found.
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func (t *dialTask) resolve(srv *Server) bool {
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if srv.ntab == nil {
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log.Debug("Can't resolve node", "id", t.dest.ID, "err", "discovery is disabled")
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return false
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}
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if t.resolveDelay == 0 {
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t.resolveDelay = initialResolveDelay
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}
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if time.Since(t.lastResolved) < t.resolveDelay {
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return false
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}
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resolved := srv.ntab.Resolve(t.dest)
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t.lastResolved = time.Now()
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if resolved == nil {
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t.resolveDelay *= 2
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if t.resolveDelay > maxResolveDelay {
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t.resolveDelay = maxResolveDelay
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}
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log.Debug("Resolving node failed", "id", t.dest.ID, "newdelay", t.resolveDelay)
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return false
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}
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// The node was found.
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t.resolveDelay = initialResolveDelay
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t.dest = resolved
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log.Debug("Resolved node", "id", t.dest.ID, "addr", &net.TCPAddr{IP: t.dest.IP(), Port: t.dest.TCP()})
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return true
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}
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type dialError struct {
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error
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}
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// dial performs the actual connection attempt.
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func (t *dialTask) dial(srv *Server, dest *enode.Node) error {
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fd, err := srv.Dialer.Dial(dest)
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if err != nil {
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return &dialError{err}
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}
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mfd := newMeteredConn(fd, false)
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return srv.SetupConn(mfd, t.flags, dest)
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}
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func (t *dialTask) String() string {
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id := t.dest.ID()
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return fmt.Sprintf("%v %x %v:%d", t.flags, id[:8], t.dest.IP(), t.dest.TCP())
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}
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func (t *discoverTask) Do(srv *Server) {
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// newTasks generates a lookup task whenever dynamic dials are
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// necessary. Lookups need to take some time, otherwise the
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// event loop spins too fast.
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next := srv.lastLookup.Add(lookupInterval)
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if now := time.Now(); now.Before(next) {
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time.Sleep(next.Sub(now))
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}
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srv.lastLookup = time.Now()
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t.results = srv.ntab.LookupRandom()
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}
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func (t *discoverTask) String() string {
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s := "discovery lookup"
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if len(t.results) > 0 {
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s += fmt.Sprintf(" (%d results)", len(t.results))
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}
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return s
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}
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func (t waitExpireTask) Do(*Server) {
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time.Sleep(t.Duration)
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}
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func (t waitExpireTask) String() string {
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return fmt.Sprintf("wait for dial hist expire (%v)", t.Duration)
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}
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// Use only these methods to access or modify dialHistory.
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func (h dialHistory) min() pastDial {
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return h[0]
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}
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func (h *dialHistory) add(id enode.ID, exp time.Time) {
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heap.Push(h, pastDial{id, exp})
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}
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func (h *dialHistory) remove(id enode.ID) bool {
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for i, v := range *h {
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if v.id == id {
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heap.Remove(h, i)
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return true
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}
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}
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return false
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}
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func (h dialHistory) contains(id enode.ID) bool {
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for _, v := range h {
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if v.id == id {
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return true
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}
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}
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return false
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}
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func (h *dialHistory) expire(now time.Time) {
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for h.Len() > 0 && h.min().exp.Before(now) {
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heap.Pop(h)
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}
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}
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// heap.Interface boilerplate
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func (h dialHistory) Len() int { return len(h) }
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func (h dialHistory) Less(i, j int) bool { return h[i].exp.Before(h[j].exp) }
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func (h dialHistory) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
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func (h *dialHistory) Push(x interface{}) {
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*h = append(*h, x.(pastDial))
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}
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func (h *dialHistory) Pop() interface{} {
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old := *h
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n := len(old)
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x := old[n-1]
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*h = old[0 : n-1]
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return x
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}
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