go-pulse/p2p/peer.go
Felix Lange 30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00

475 lines
12 KiB
Go

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package p2p
import (
"errors"
"fmt"
"io"
"net"
"sort"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/enr"
"github.com/ethereum/go-ethereum/rlp"
)
var (
ErrShuttingDown = errors.New("shutting down")
)
const (
baseProtocolVersion = 5
baseProtocolLength = uint64(16)
baseProtocolMaxMsgSize = 2 * 1024
snappyProtocolVersion = 5
pingInterval = 15 * time.Second
)
const (
// devp2p message codes
handshakeMsg = 0x00
discMsg = 0x01
pingMsg = 0x02
pongMsg = 0x03
)
// protoHandshake is the RLP structure of the protocol handshake.
type protoHandshake struct {
Version uint64
Name string
Caps []Cap
ListenPort uint64
ID []byte // secp256k1 public key
// Ignore additional fields (for forward compatibility).
Rest []rlp.RawValue `rlp:"tail"`
}
// PeerEventType is the type of peer events emitted by a p2p.Server
type PeerEventType string
const (
// PeerEventTypeAdd is the type of event emitted when a peer is added
// to a p2p.Server
PeerEventTypeAdd PeerEventType = "add"
// PeerEventTypeDrop is the type of event emitted when a peer is
// dropped from a p2p.Server
PeerEventTypeDrop PeerEventType = "drop"
// PeerEventTypeMsgSend is the type of event emitted when a
// message is successfully sent to a peer
PeerEventTypeMsgSend PeerEventType = "msgsend"
// PeerEventTypeMsgRecv is the type of event emitted when a
// message is received from a peer
PeerEventTypeMsgRecv PeerEventType = "msgrecv"
)
// PeerEvent is an event emitted when peers are either added or dropped from
// a p2p.Server or when a message is sent or received on a peer connection
type PeerEvent struct {
Type PeerEventType `json:"type"`
Peer enode.ID `json:"peer"`
Error string `json:"error,omitempty"`
Protocol string `json:"protocol,omitempty"`
MsgCode *uint64 `json:"msg_code,omitempty"`
MsgSize *uint32 `json:"msg_size,omitempty"`
}
// Peer represents a connected remote node.
type Peer struct {
rw *conn
running map[string]*protoRW
log log.Logger
created mclock.AbsTime
wg sync.WaitGroup
protoErr chan error
closed chan struct{}
disc chan DiscReason
// events receives message send / receive events if set
events *event.Feed
}
// NewPeer returns a peer for testing purposes.
func NewPeer(id enode.ID, name string, caps []Cap) *Peer {
pipe, _ := net.Pipe()
node := enode.SignNull(new(enr.Record), id)
conn := &conn{fd: pipe, transport: nil, node: node, caps: caps, name: name}
peer := newPeer(conn, nil)
close(peer.closed) // ensures Disconnect doesn't block
return peer
}
// ID returns the node's public key.
func (p *Peer) ID() enode.ID {
return p.rw.node.ID()
}
// Node returns the peer's node descriptor.
func (p *Peer) Node() *enode.Node {
return p.rw.node
}
// Name returns the node name that the remote node advertised.
func (p *Peer) Name() string {
return p.rw.name
}
// Caps returns the capabilities (supported subprotocols) of the remote peer.
func (p *Peer) Caps() []Cap {
// TODO: maybe return copy
return p.rw.caps
}
// RemoteAddr returns the remote address of the network connection.
func (p *Peer) RemoteAddr() net.Addr {
return p.rw.fd.RemoteAddr()
}
// LocalAddr returns the local address of the network connection.
func (p *Peer) LocalAddr() net.Addr {
return p.rw.fd.LocalAddr()
}
// Disconnect terminates the peer connection with the given reason.
// It returns immediately and does not wait until the connection is closed.
func (p *Peer) Disconnect(reason DiscReason) {
select {
case p.disc <- reason:
case <-p.closed:
}
}
// String implements fmt.Stringer.
func (p *Peer) String() string {
id := p.ID()
return fmt.Sprintf("Peer %x %v", id[:8], p.RemoteAddr())
}
// Inbound returns true if the peer is an inbound connection
func (p *Peer) Inbound() bool {
return p.rw.is(inboundConn)
}
func newPeer(conn *conn, protocols []Protocol) *Peer {
protomap := matchProtocols(protocols, conn.caps, conn)
p := &Peer{
rw: conn,
running: protomap,
created: mclock.Now(),
disc: make(chan DiscReason),
protoErr: make(chan error, len(protomap)+1), // protocols + pingLoop
closed: make(chan struct{}),
log: log.New("id", conn.node.ID(), "conn", conn.flags),
}
return p
}
func (p *Peer) Log() log.Logger {
return p.log
}
func (p *Peer) run() (remoteRequested bool, err error) {
var (
writeStart = make(chan struct{}, 1)
writeErr = make(chan error, 1)
readErr = make(chan error, 1)
reason DiscReason // sent to the peer
)
p.wg.Add(2)
go p.readLoop(readErr)
go p.pingLoop()
// Start all protocol handlers.
writeStart <- struct{}{}
p.startProtocols(writeStart, writeErr)
// Wait for an error or disconnect.
loop:
for {
select {
case err = <-writeErr:
// A write finished. Allow the next write to start if
// there was no error.
if err != nil {
reason = DiscNetworkError
break loop
}
writeStart <- struct{}{}
case err = <-readErr:
if r, ok := err.(DiscReason); ok {
remoteRequested = true
reason = r
} else {
reason = DiscNetworkError
}
break loop
case err = <-p.protoErr:
reason = discReasonForError(err)
break loop
case err = <-p.disc:
reason = discReasonForError(err)
break loop
}
}
close(p.closed)
p.rw.close(reason)
p.wg.Wait()
return remoteRequested, err
}
func (p *Peer) pingLoop() {
ping := time.NewTimer(pingInterval)
defer p.wg.Done()
defer ping.Stop()
for {
select {
case <-ping.C:
if err := SendItems(p.rw, pingMsg); err != nil {
p.protoErr <- err
return
}
ping.Reset(pingInterval)
case <-p.closed:
return
}
}
}
func (p *Peer) readLoop(errc chan<- error) {
defer p.wg.Done()
for {
msg, err := p.rw.ReadMsg()
if err != nil {
errc <- err
return
}
msg.ReceivedAt = time.Now()
if err = p.handle(msg); err != nil {
errc <- err
return
}
}
}
func (p *Peer) handle(msg Msg) error {
switch {
case msg.Code == pingMsg:
msg.Discard()
go SendItems(p.rw, pongMsg)
case msg.Code == discMsg:
var reason [1]DiscReason
// This is the last message. We don't need to discard or
// check errors because, the connection will be closed after it.
rlp.Decode(msg.Payload, &reason)
return reason[0]
case msg.Code < baseProtocolLength:
// ignore other base protocol messages
return msg.Discard()
default:
// it's a subprotocol message
proto, err := p.getProto(msg.Code)
if err != nil {
return fmt.Errorf("msg code out of range: %v", msg.Code)
}
select {
case proto.in <- msg:
return nil
case <-p.closed:
return io.EOF
}
}
return nil
}
func countMatchingProtocols(protocols []Protocol, caps []Cap) int {
n := 0
for _, cap := range caps {
for _, proto := range protocols {
if proto.Name == cap.Name && proto.Version == cap.Version {
n++
}
}
}
return n
}
// matchProtocols creates structures for matching named subprotocols.
func matchProtocols(protocols []Protocol, caps []Cap, rw MsgReadWriter) map[string]*protoRW {
sort.Sort(capsByNameAndVersion(caps))
offset := baseProtocolLength
result := make(map[string]*protoRW)
outer:
for _, cap := range caps {
for _, proto := range protocols {
if proto.Name == cap.Name && proto.Version == cap.Version {
// If an old protocol version matched, revert it
if old := result[cap.Name]; old != nil {
offset -= old.Length
}
// Assign the new match
result[cap.Name] = &protoRW{Protocol: proto, offset: offset, in: make(chan Msg), w: rw}
offset += proto.Length
continue outer
}
}
}
return result
}
func (p *Peer) startProtocols(writeStart <-chan struct{}, writeErr chan<- error) {
p.wg.Add(len(p.running))
for _, proto := range p.running {
proto := proto
proto.closed = p.closed
proto.wstart = writeStart
proto.werr = writeErr
var rw MsgReadWriter = proto
if p.events != nil {
rw = newMsgEventer(rw, p.events, p.ID(), proto.Name)
}
p.log.Trace(fmt.Sprintf("Starting protocol %s/%d", proto.Name, proto.Version))
go func() {
err := proto.Run(p, rw)
if err == nil {
p.log.Trace(fmt.Sprintf("Protocol %s/%d returned", proto.Name, proto.Version))
err = errProtocolReturned
} else if err != io.EOF {
p.log.Trace(fmt.Sprintf("Protocol %s/%d failed", proto.Name, proto.Version), "err", err)
}
p.protoErr <- err
p.wg.Done()
}()
}
}
// getProto finds the protocol responsible for handling
// the given message code.
func (p *Peer) getProto(code uint64) (*protoRW, error) {
for _, proto := range p.running {
if code >= proto.offset && code < proto.offset+proto.Length {
return proto, nil
}
}
return nil, newPeerError(errInvalidMsgCode, "%d", code)
}
type protoRW struct {
Protocol
in chan Msg // receives read messages
closed <-chan struct{} // receives when peer is shutting down
wstart <-chan struct{} // receives when write may start
werr chan<- error // for write results
offset uint64
w MsgWriter
}
func (rw *protoRW) WriteMsg(msg Msg) (err error) {
if msg.Code >= rw.Length {
return newPeerError(errInvalidMsgCode, "not handled")
}
msg.Code += rw.offset
select {
case <-rw.wstart:
err = rw.w.WriteMsg(msg)
// Report write status back to Peer.run. It will initiate
// shutdown if the error is non-nil and unblock the next write
// otherwise. The calling protocol code should exit for errors
// as well but we don't want to rely on that.
rw.werr <- err
case <-rw.closed:
err = ErrShuttingDown
}
return err
}
func (rw *protoRW) ReadMsg() (Msg, error) {
select {
case msg := <-rw.in:
msg.Code -= rw.offset
return msg, nil
case <-rw.closed:
return Msg{}, io.EOF
}
}
// PeerInfo represents a short summary of the information known about a connected
// peer. Sub-protocol independent fields are contained and initialized here, with
// protocol specifics delegated to all connected sub-protocols.
type PeerInfo struct {
ID string `json:"id"` // Unique node identifier (also the encryption key)
Name string `json:"name"` // Name of the node, including client type, version, OS, custom data
Caps []string `json:"caps"` // Sum-protocols advertised by this particular peer
Network struct {
LocalAddress string `json:"localAddress"` // Local endpoint of the TCP data connection
RemoteAddress string `json:"remoteAddress"` // Remote endpoint of the TCP data connection
Inbound bool `json:"inbound"`
Trusted bool `json:"trusted"`
Static bool `json:"static"`
} `json:"network"`
Protocols map[string]interface{} `json:"protocols"` // Sub-protocol specific metadata fields
}
// Info gathers and returns a collection of metadata known about a peer.
func (p *Peer) Info() *PeerInfo {
// Gather the protocol capabilities
var caps []string
for _, cap := range p.Caps() {
caps = append(caps, cap.String())
}
// Assemble the generic peer metadata
info := &PeerInfo{
ID: p.ID().String(),
Name: p.Name(),
Caps: caps,
Protocols: make(map[string]interface{}),
}
info.Network.LocalAddress = p.LocalAddr().String()
info.Network.RemoteAddress = p.RemoteAddr().String()
info.Network.Inbound = p.rw.is(inboundConn)
info.Network.Trusted = p.rw.is(trustedConn)
info.Network.Static = p.rw.is(staticDialedConn)
// Gather all the running protocol infos
for _, proto := range p.running {
protoInfo := interface{}("unknown")
if query := proto.Protocol.PeerInfo; query != nil {
if metadata := query(p.ID()); metadata != nil {
protoInfo = metadata
} else {
protoInfo = "handshake"
}
}
info.Protocols[proto.Name] = protoInfo
}
return info
}