mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
synced 2024-12-25 12:57:17 +00:00
289b30715d
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
494 lines
11 KiB
Go
494 lines
11 KiB
Go
package otto
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import (
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"encoding/json"
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)
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type _objectClass struct {
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getOwnProperty func(*_object, string) *_property
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getProperty func(*_object, string) *_property
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get func(*_object, string) Value
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canPut func(*_object, string) bool
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put func(*_object, string, Value, bool)
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hasProperty func(*_object, string) bool
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hasOwnProperty func(*_object, string) bool
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defineOwnProperty func(*_object, string, _property, bool) bool
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delete func(*_object, string, bool) bool
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enumerate func(*_object, bool, func(string) bool)
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clone func(*_object, *_object, *_clone) *_object
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marshalJSON func(*_object) json.Marshaler
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}
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func objectEnumerate(self *_object, all bool, each func(string) bool) {
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for _, name := range self.propertyOrder {
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if all || self.property[name].enumerable() {
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if !each(name) {
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return
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}
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}
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}
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}
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var (
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_classObject,
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_classArray,
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_classString,
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_classArguments,
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_classGoStruct,
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_classGoMap,
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_classGoArray,
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_classGoSlice,
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_ *_objectClass
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)
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func init() {
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_classObject = &_objectClass{
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objectGetOwnProperty,
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objectGetProperty,
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objectGet,
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objectCanPut,
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objectPut,
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objectHasProperty,
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objectHasOwnProperty,
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objectDefineOwnProperty,
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objectDelete,
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objectEnumerate,
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objectClone,
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nil,
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}
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_classArray = &_objectClass{
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objectGetOwnProperty,
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objectGetProperty,
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objectGet,
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objectCanPut,
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objectPut,
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objectHasProperty,
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objectHasOwnProperty,
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arrayDefineOwnProperty,
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objectDelete,
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objectEnumerate,
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objectClone,
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nil,
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}
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_classString = &_objectClass{
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stringGetOwnProperty,
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objectGetProperty,
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objectGet,
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objectCanPut,
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objectPut,
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objectHasProperty,
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objectHasOwnProperty,
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objectDefineOwnProperty,
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objectDelete,
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stringEnumerate,
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objectClone,
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nil,
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}
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_classArguments = &_objectClass{
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argumentsGetOwnProperty,
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objectGetProperty,
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argumentsGet,
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objectCanPut,
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objectPut,
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objectHasProperty,
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objectHasOwnProperty,
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argumentsDefineOwnProperty,
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argumentsDelete,
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objectEnumerate,
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objectClone,
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nil,
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}
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_classGoStruct = &_objectClass{
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goStructGetOwnProperty,
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objectGetProperty,
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objectGet,
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goStructCanPut,
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goStructPut,
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objectHasProperty,
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objectHasOwnProperty,
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objectDefineOwnProperty,
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objectDelete,
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goStructEnumerate,
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objectClone,
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goStructMarshalJSON,
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}
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_classGoMap = &_objectClass{
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goMapGetOwnProperty,
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objectGetProperty,
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objectGet,
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objectCanPut,
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objectPut,
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objectHasProperty,
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objectHasOwnProperty,
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goMapDefineOwnProperty,
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goMapDelete,
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goMapEnumerate,
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objectClone,
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nil,
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}
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_classGoArray = &_objectClass{
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goArrayGetOwnProperty,
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objectGetProperty,
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objectGet,
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objectCanPut,
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objectPut,
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objectHasProperty,
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objectHasOwnProperty,
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goArrayDefineOwnProperty,
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goArrayDelete,
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goArrayEnumerate,
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objectClone,
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nil,
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}
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_classGoSlice = &_objectClass{
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goSliceGetOwnProperty,
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objectGetProperty,
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objectGet,
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objectCanPut,
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objectPut,
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objectHasProperty,
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objectHasOwnProperty,
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goSliceDefineOwnProperty,
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goSliceDelete,
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goSliceEnumerate,
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objectClone,
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nil,
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}
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}
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// Allons-y
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// 8.12.1
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func objectGetOwnProperty(self *_object, name string) *_property {
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// Return a _copy_ of the property
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property, exists := self._read(name)
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if !exists {
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return nil
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}
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return &property
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}
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// 8.12.2
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func objectGetProperty(self *_object, name string) *_property {
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property := self.getOwnProperty(name)
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if property != nil {
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return property
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}
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if self.prototype != nil {
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return self.prototype.getProperty(name)
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}
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return nil
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}
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// 8.12.3
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func objectGet(self *_object, name string) Value {
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property := self.getProperty(name)
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if property != nil {
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return property.get(self)
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}
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return Value{}
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}
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// 8.12.4
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func objectCanPut(self *_object, name string) bool {
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canPut, _, _ := _objectCanPut(self, name)
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return canPut
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}
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func _objectCanPut(self *_object, name string) (canPut bool, property *_property, setter *_object) {
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property = self.getOwnProperty(name)
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if property != nil {
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switch propertyValue := property.value.(type) {
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case Value:
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canPut = property.writable()
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return
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case _propertyGetSet:
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setter = propertyValue[1]
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canPut = setter != nil
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return
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default:
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panic(self.runtime.panicTypeError())
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}
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}
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if self.prototype == nil {
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return self.extensible, nil, nil
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}
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property = self.prototype.getProperty(name)
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if property == nil {
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return self.extensible, nil, nil
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}
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switch propertyValue := property.value.(type) {
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case Value:
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if !self.extensible {
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return false, nil, nil
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}
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return property.writable(), nil, nil
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case _propertyGetSet:
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setter = propertyValue[1]
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canPut = setter != nil
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return
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default:
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panic(self.runtime.panicTypeError())
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}
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}
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// 8.12.5
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func objectPut(self *_object, name string, value Value, throw bool) {
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if true {
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// Shortcut...
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//
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// So, right now, every class is using objectCanPut and every class
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// is using objectPut.
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//
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// If that were to no longer be the case, we would have to have
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// something to detect that here, so that we do not use an
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// incompatible canPut routine
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canPut, property, setter := _objectCanPut(self, name)
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if !canPut {
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self.runtime.typeErrorResult(throw)
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} else if setter != nil {
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setter.call(toValue(self), []Value{value}, false, nativeFrame)
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} else if property != nil {
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property.value = value
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self.defineOwnProperty(name, *property, throw)
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} else {
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self.defineProperty(name, value, 0111, throw)
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}
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return
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}
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// The long way...
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//
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// Right now, code should never get here, see above
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if !self.canPut(name) {
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self.runtime.typeErrorResult(throw)
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return
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}
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property := self.getOwnProperty(name)
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if property == nil {
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property = self.getProperty(name)
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if property != nil {
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if getSet, isAccessor := property.value.(_propertyGetSet); isAccessor {
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getSet[1].call(toValue(self), []Value{value}, false, nativeFrame)
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return
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}
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}
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self.defineProperty(name, value, 0111, throw)
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} else {
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switch propertyValue := property.value.(type) {
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case Value:
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property.value = value
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self.defineOwnProperty(name, *property, throw)
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case _propertyGetSet:
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if propertyValue[1] != nil {
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propertyValue[1].call(toValue(self), []Value{value}, false, nativeFrame)
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return
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}
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if throw {
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panic(self.runtime.panicTypeError())
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}
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default:
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panic(self.runtime.panicTypeError())
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}
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}
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}
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// 8.12.6
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func objectHasProperty(self *_object, name string) bool {
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return self.getProperty(name) != nil
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}
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func objectHasOwnProperty(self *_object, name string) bool {
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return self.getOwnProperty(name) != nil
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}
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// 8.12.9
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func objectDefineOwnProperty(self *_object, name string, descriptor _property, throw bool) bool {
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property, exists := self._read(name)
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{
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if !exists {
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if !self.extensible {
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goto Reject
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}
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if newGetSet, isAccessor := descriptor.value.(_propertyGetSet); isAccessor {
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if newGetSet[0] == &_nilGetSetObject {
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newGetSet[0] = nil
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}
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if newGetSet[1] == &_nilGetSetObject {
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newGetSet[1] = nil
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}
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descriptor.value = newGetSet
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}
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self._write(name, descriptor.value, descriptor.mode)
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return true
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}
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if descriptor.isEmpty() {
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return true
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}
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// TODO Per 8.12.9.6 - We should shortcut here (returning true) if
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// the current and new (define) properties are the same
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configurable := property.configurable()
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if !configurable {
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if descriptor.configurable() {
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goto Reject
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}
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// Test that, if enumerable is set on the property descriptor, then it should
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// be the same as the existing property
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if descriptor.enumerateSet() && descriptor.enumerable() != property.enumerable() {
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goto Reject
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}
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}
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value, isDataDescriptor := property.value.(Value)
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getSet, _ := property.value.(_propertyGetSet)
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if descriptor.isGenericDescriptor() {
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// GenericDescriptor
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} else if isDataDescriptor != descriptor.isDataDescriptor() {
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// DataDescriptor <=> AccessorDescriptor
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if !configurable {
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goto Reject
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}
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} else if isDataDescriptor && descriptor.isDataDescriptor() {
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// DataDescriptor <=> DataDescriptor
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if !configurable {
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if !property.writable() && descriptor.writable() {
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goto Reject
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}
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if !property.writable() {
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if descriptor.value != nil && !sameValue(value, descriptor.value.(Value)) {
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goto Reject
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}
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}
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}
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} else {
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// AccessorDescriptor <=> AccessorDescriptor
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newGetSet, _ := descriptor.value.(_propertyGetSet)
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presentGet, presentSet := true, true
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if newGetSet[0] == &_nilGetSetObject {
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// Present, but nil
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newGetSet[0] = nil
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} else if newGetSet[0] == nil {
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// Missing, not even nil
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newGetSet[0] = getSet[0]
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presentGet = false
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}
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if newGetSet[1] == &_nilGetSetObject {
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// Present, but nil
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newGetSet[1] = nil
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} else if newGetSet[1] == nil {
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// Missing, not even nil
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newGetSet[1] = getSet[1]
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presentSet = false
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}
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if !configurable {
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if (presentGet && (getSet[0] != newGetSet[0])) || (presentSet && (getSet[1] != newGetSet[1])) {
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goto Reject
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}
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}
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descriptor.value = newGetSet
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}
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{
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// This section will preserve attributes of
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// the original property, if necessary
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value1 := descriptor.value
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if value1 == nil {
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value1 = property.value
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} else if newGetSet, isAccessor := descriptor.value.(_propertyGetSet); isAccessor {
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if newGetSet[0] == &_nilGetSetObject {
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newGetSet[0] = nil
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}
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if newGetSet[1] == &_nilGetSetObject {
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newGetSet[1] = nil
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}
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value1 = newGetSet
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}
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mode1 := descriptor.mode
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if mode1&0222 != 0 {
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// TODO Factor this out into somewhere testable
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// (Maybe put into switch ...)
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mode0 := property.mode
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if mode1&0200 != 0 {
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if descriptor.isDataDescriptor() {
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mode1 &= ^0200 // Turn off "writable" missing
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mode1 |= (mode0 & 0100)
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}
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}
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if mode1&020 != 0 {
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mode1 |= (mode0 & 010)
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}
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if mode1&02 != 0 {
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mode1 |= (mode0 & 01)
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}
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mode1 &= 0311 // 0311 to preserve the non-setting on "writable"
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}
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self._write(name, value1, mode1)
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}
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return true
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}
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Reject:
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if throw {
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panic(self.runtime.panicTypeError())
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}
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return false
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}
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func objectDelete(self *_object, name string, throw bool) bool {
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property_ := self.getOwnProperty(name)
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if property_ == nil {
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return true
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}
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if property_.configurable() {
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self._delete(name)
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return true
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}
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return self.runtime.typeErrorResult(throw)
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}
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func objectClone(in *_object, out *_object, clone *_clone) *_object {
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*out = *in
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out.runtime = clone.runtime
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if out.prototype != nil {
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out.prototype = clone.object(in.prototype)
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}
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out.property = make(map[string]_property, len(in.property))
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out.propertyOrder = make([]string, len(in.propertyOrder))
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copy(out.propertyOrder, in.propertyOrder)
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for index, property := range in.property {
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out.property[index] = clone.property(property)
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}
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switch value := in.value.(type) {
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case _nativeFunctionObject:
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out.value = value
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case _bindFunctionObject:
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out.value = _bindFunctionObject{
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target: clone.object(value.target),
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this: clone.value(value.this),
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argumentList: clone.valueArray(value.argumentList),
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}
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case _nodeFunctionObject:
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out.value = _nodeFunctionObject{
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node: value.node,
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stash: clone.stash(value.stash),
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}
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case _argumentsObject:
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out.value = value.clone(clone)
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}
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return out
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}
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