go-pulse/vendor/github.com/gizak/termui/theme.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

141 lines
3.1 KiB
Go

// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "strings"
/*
// A ColorScheme represents the current look-and-feel of the dashboard.
type ColorScheme struct {
BodyBg Attribute
BlockBg Attribute
HasBorder bool
BorderFg Attribute
BorderBg Attribute
BorderLabelTextFg Attribute
BorderLabelTextBg Attribute
ParTextFg Attribute
ParTextBg Attribute
SparklineLine Attribute
SparklineTitle Attribute
GaugeBar Attribute
GaugePercent Attribute
LineChartLine Attribute
LineChartAxes Attribute
ListItemFg Attribute
ListItemBg Attribute
BarChartBar Attribute
BarChartText Attribute
BarChartNum Attribute
MBarChartBar Attribute
MBarChartText Attribute
MBarChartNum Attribute
TabActiveBg Attribute
}
// default color scheme depends on the user's terminal setting.
var themeDefault = ColorScheme{HasBorder: true}
var themeHelloWorld = ColorScheme{
BodyBg: ColorBlack,
BlockBg: ColorBlack,
HasBorder: true,
BorderFg: ColorWhite,
BorderBg: ColorBlack,
BorderLabelTextBg: ColorBlack,
BorderLabelTextFg: ColorGreen,
ParTextBg: ColorBlack,
ParTextFg: ColorWhite,
SparklineLine: ColorMagenta,
SparklineTitle: ColorWhite,
GaugeBar: ColorRed,
GaugePercent: ColorWhite,
LineChartLine: ColorYellow | AttrBold,
LineChartAxes: ColorWhite,
ListItemBg: ColorBlack,
ListItemFg: ColorYellow,
BarChartBar: ColorRed,
BarChartNum: ColorWhite,
BarChartText: ColorCyan,
MBarChartBar: ColorRed,
MBarChartNum: ColorWhite,
MBarChartText: ColorCyan,
TabActiveBg: ColorMagenta,
}
var theme = themeDefault // global dep
// Theme returns the currently used theme.
func Theme() ColorScheme {
return theme
}
// SetTheme sets a new, custom theme.
func SetTheme(newTheme ColorScheme) {
theme = newTheme
}
// UseTheme sets a predefined scheme. Currently available: "hello-world" and
// "black-and-white".
func UseTheme(th string) {
switch th {
case "helloworld":
theme = themeHelloWorld
default:
theme = themeDefault
}
}
*/
var ColorMap = map[string]Attribute{
"fg": ColorWhite,
"bg": ColorDefault,
"border.fg": ColorWhite,
"label.fg": ColorGreen,
"par.fg": ColorYellow,
"par.label.bg": ColorWhite,
}
func ThemeAttr(name string) Attribute {
return lookUpAttr(ColorMap, name)
}
func lookUpAttr(clrmap map[string]Attribute, name string) Attribute {
a, ok := clrmap[name]
if ok {
return a
}
ns := strings.Split(name, ".")
for i := range ns {
nn := strings.Join(ns[i:len(ns)], ".")
a, ok = ColorMap[nn]
if ok {
break
}
}
return a
}
// 0<=r,g,b <= 5
func ColorRGB(r, g, b int) Attribute {
within := func(n int) int {
if n < 0 {
return 0
}
if n > 5 {
return 5
}
return n
}
r, b, g = within(r), within(b), within(g)
return Attribute(0x0f + 36*r + 6*g + b)
}