go-pulse/eth/downloader/statesync.go
gary rong ecdbb402ee trie: remove node ordering slice in sync batch (#19929)
When we flush a batch of trie nodes into database during the state
sync, we should guarantee that all children should be flushed before
parent.

Actually the trie nodes commit order is strict by: children -> parent.
But when we flush all ready nodes into db, we don't need the order
anymore since

    (1) they are all ready nodes (no more dependency)
    (2) underlying database provides write atomicity
2019-10-28 18:50:11 +01:00

497 lines
17 KiB
Go

// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package downloader
import (
"fmt"
"hash"
"sync"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/rawdb"
"github.com/ethereum/go-ethereum/core/state"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/trie"
"golang.org/x/crypto/sha3"
)
// stateReq represents a batch of state fetch requests grouped together into
// a single data retrieval network packet.
type stateReq struct {
items []common.Hash // Hashes of the state items to download
tasks map[common.Hash]*stateTask // Download tasks to track previous attempts
timeout time.Duration // Maximum round trip time for this to complete
timer *time.Timer // Timer to fire when the RTT timeout expires
peer *peerConnection // Peer that we're requesting from
response [][]byte // Response data of the peer (nil for timeouts)
dropped bool // Flag whether the peer dropped off early
}
// timedOut returns if this request timed out.
func (req *stateReq) timedOut() bool {
return req.response == nil
}
// stateSyncStats is a collection of progress stats to report during a state trie
// sync to RPC requests as well as to display in user logs.
type stateSyncStats struct {
processed uint64 // Number of state entries processed
duplicate uint64 // Number of state entries downloaded twice
unexpected uint64 // Number of non-requested state entries received
pending uint64 // Number of still pending state entries
}
// syncState starts downloading state with the given root hash.
func (d *Downloader) syncState(root common.Hash) *stateSync {
// Create the state sync
s := newStateSync(d, root)
select {
case d.stateSyncStart <- s:
case <-d.quitCh:
s.err = errCancelStateFetch
close(s.done)
}
return s
}
// stateFetcher manages the active state sync and accepts requests
// on its behalf.
func (d *Downloader) stateFetcher() {
for {
select {
case s := <-d.stateSyncStart:
for next := s; next != nil; {
next = d.runStateSync(next)
}
case <-d.stateCh:
// Ignore state responses while no sync is running.
case <-d.quitCh:
return
}
}
}
// runStateSync runs a state synchronisation until it completes or another root
// hash is requested to be switched over to.
func (d *Downloader) runStateSync(s *stateSync) *stateSync {
var (
active = make(map[string]*stateReq) // Currently in-flight requests
finished []*stateReq // Completed or failed requests
timeout = make(chan *stateReq) // Timed out active requests
)
defer func() {
// Cancel active request timers on exit. Also set peers to idle so they're
// available for the next sync.
for _, req := range active {
req.timer.Stop()
req.peer.SetNodeDataIdle(len(req.items))
}
}()
// Run the state sync.
go s.run()
defer s.Cancel()
// Listen for peer departure events to cancel assigned tasks
peerDrop := make(chan *peerConnection, 1024)
peerSub := s.d.peers.SubscribePeerDrops(peerDrop)
defer peerSub.Unsubscribe()
for {
// Enable sending of the first buffered element if there is one.
var (
deliverReq *stateReq
deliverReqCh chan *stateReq
)
if len(finished) > 0 {
deliverReq = finished[0]
deliverReqCh = s.deliver
}
select {
// The stateSync lifecycle:
case next := <-d.stateSyncStart:
return next
case <-s.done:
return nil
// Send the next finished request to the current sync:
case deliverReqCh <- deliverReq:
// Shift out the first request, but also set the emptied slot to nil for GC
copy(finished, finished[1:])
finished[len(finished)-1] = nil
finished = finished[:len(finished)-1]
// Handle incoming state packs:
case pack := <-d.stateCh:
// Discard any data not requested (or previously timed out)
req := active[pack.PeerId()]
if req == nil {
log.Debug("Unrequested node data", "peer", pack.PeerId(), "len", pack.Items())
continue
}
// Finalize the request and queue up for processing
req.timer.Stop()
req.response = pack.(*statePack).states
finished = append(finished, req)
delete(active, pack.PeerId())
// Handle dropped peer connections:
case p := <-peerDrop:
// Skip if no request is currently pending
req := active[p.id]
if req == nil {
continue
}
// Finalize the request and queue up for processing
req.timer.Stop()
req.dropped = true
finished = append(finished, req)
delete(active, p.id)
// Handle timed-out requests:
case req := <-timeout:
// If the peer is already requesting something else, ignore the stale timeout.
// This can happen when the timeout and the delivery happens simultaneously,
// causing both pathways to trigger.
if active[req.peer.id] != req {
continue
}
// Move the timed out data back into the download queue
finished = append(finished, req)
delete(active, req.peer.id)
// Track outgoing state requests:
case req := <-d.trackStateReq:
// If an active request already exists for this peer, we have a problem. In
// theory the trie node schedule must never assign two requests to the same
// peer. In practice however, a peer might receive a request, disconnect and
// immediately reconnect before the previous times out. In this case the first
// request is never honored, alas we must not silently overwrite it, as that
// causes valid requests to go missing and sync to get stuck.
if old := active[req.peer.id]; old != nil {
log.Warn("Busy peer assigned new state fetch", "peer", old.peer.id)
// Make sure the previous one doesn't get siletly lost
old.timer.Stop()
old.dropped = true
finished = append(finished, old)
}
// Start a timer to notify the sync loop if the peer stalled.
req.timer = time.AfterFunc(req.timeout, func() {
select {
case timeout <- req:
case <-s.done:
// Prevent leaking of timer goroutines in the unlikely case where a
// timer is fired just before exiting runStateSync.
}
})
active[req.peer.id] = req
}
}
}
// stateSync schedules requests for downloading a particular state trie defined
// by a given state root.
type stateSync struct {
d *Downloader // Downloader instance to access and manage current peerset
sched *trie.Sync // State trie sync scheduler defining the tasks
keccak hash.Hash // Keccak256 hasher to verify deliveries with
tasks map[common.Hash]*stateTask // Set of tasks currently queued for retrieval
numUncommitted int
bytesUncommitted int
deliver chan *stateReq // Delivery channel multiplexing peer responses
cancel chan struct{} // Channel to signal a termination request
cancelOnce sync.Once // Ensures cancel only ever gets called once
done chan struct{} // Channel to signal termination completion
err error // Any error hit during sync (set before completion)
}
// stateTask represents a single trie node download task, containing a set of
// peers already attempted retrieval from to detect stalled syncs and abort.
type stateTask struct {
attempts map[string]struct{}
}
// newStateSync creates a new state trie download scheduler. This method does not
// yet start the sync. The user needs to call run to initiate.
func newStateSync(d *Downloader, root common.Hash) *stateSync {
return &stateSync{
d: d,
sched: state.NewStateSync(root, d.stateDB, d.stateBloom),
keccak: sha3.NewLegacyKeccak256(),
tasks: make(map[common.Hash]*stateTask),
deliver: make(chan *stateReq),
cancel: make(chan struct{}),
done: make(chan struct{}),
}
}
// run starts the task assignment and response processing loop, blocking until
// it finishes, and finally notifying any goroutines waiting for the loop to
// finish.
func (s *stateSync) run() {
s.err = s.loop()
close(s.done)
}
// Wait blocks until the sync is done or canceled.
func (s *stateSync) Wait() error {
<-s.done
return s.err
}
// Cancel cancels the sync and waits until it has shut down.
func (s *stateSync) Cancel() error {
s.cancelOnce.Do(func() { close(s.cancel) })
return s.Wait()
}
// loop is the main event loop of a state trie sync. It it responsible for the
// assignment of new tasks to peers (including sending it to them) as well as
// for the processing of inbound data. Note, that the loop does not directly
// receive data from peers, rather those are buffered up in the downloader and
// pushed here async. The reason is to decouple processing from data receipt
// and timeouts.
func (s *stateSync) loop() (err error) {
// Listen for new peer events to assign tasks to them
newPeer := make(chan *peerConnection, 1024)
peerSub := s.d.peers.SubscribeNewPeers(newPeer)
defer peerSub.Unsubscribe()
defer func() {
cerr := s.commit(true)
if err == nil {
err = cerr
}
}()
// Keep assigning new tasks until the sync completes or aborts
for s.sched.Pending() > 0 {
if err = s.commit(false); err != nil {
return err
}
s.assignTasks()
// Tasks assigned, wait for something to happen
select {
case <-newPeer:
// New peer arrived, try to assign it download tasks
case <-s.cancel:
return errCancelStateFetch
case <-s.d.cancelCh:
return errCanceled
case req := <-s.deliver:
// Response, disconnect or timeout triggered, drop the peer if stalling
log.Trace("Received node data response", "peer", req.peer.id, "count", len(req.response), "dropped", req.dropped, "timeout", !req.dropped && req.timedOut())
if len(req.items) <= 2 && !req.dropped && req.timedOut() {
// 2 items are the minimum requested, if even that times out, we've no use of
// this peer at the moment.
log.Warn("Stalling state sync, dropping peer", "peer", req.peer.id)
if s.d.dropPeer == nil {
// The dropPeer method is nil when `--copydb` is used for a local copy.
// Timeouts can occur if e.g. compaction hits at the wrong time, and can be ignored
req.peer.log.Warn("Downloader wants to drop peer, but peerdrop-function is not set", "peer", req.peer.id)
} else {
s.d.dropPeer(req.peer.id)
// If this peer was the master peer, abort sync immediately
s.d.cancelLock.RLock()
master := req.peer.id == s.d.cancelPeer
s.d.cancelLock.RUnlock()
if master {
s.d.cancel()
return errTimeout
}
}
}
// Process all the received blobs and check for stale delivery
delivered, err := s.process(req)
if err != nil {
log.Warn("Node data write error", "err", err)
return err
}
req.peer.SetNodeDataIdle(delivered)
}
}
return nil
}
func (s *stateSync) commit(force bool) error {
if !force && s.bytesUncommitted < ethdb.IdealBatchSize {
return nil
}
start := time.Now()
b := s.d.stateDB.NewBatch()
if err := s.sched.Commit(b); err != nil {
return err
}
if err := b.Write(); err != nil {
return fmt.Errorf("DB write error: %v", err)
}
s.updateStats(s.numUncommitted, 0, 0, time.Since(start))
s.numUncommitted = 0
s.bytesUncommitted = 0
return nil
}
// assignTasks attempts to assign new tasks to all idle peers, either from the
// batch currently being retried, or fetching new data from the trie sync itself.
func (s *stateSync) assignTasks() {
// Iterate over all idle peers and try to assign them state fetches
peers, _ := s.d.peers.NodeDataIdlePeers()
for _, p := range peers {
// Assign a batch of fetches proportional to the estimated latency/bandwidth
cap := p.NodeDataCapacity(s.d.requestRTT())
req := &stateReq{peer: p, timeout: s.d.requestTTL()}
s.fillTasks(cap, req)
// If the peer was assigned tasks to fetch, send the network request
if len(req.items) > 0 {
req.peer.log.Trace("Requesting new batch of data", "type", "state", "count", len(req.items))
select {
case s.d.trackStateReq <- req:
req.peer.FetchNodeData(req.items)
case <-s.cancel:
case <-s.d.cancelCh:
}
}
}
}
// fillTasks fills the given request object with a maximum of n state download
// tasks to send to the remote peer.
func (s *stateSync) fillTasks(n int, req *stateReq) {
// Refill available tasks from the scheduler.
if len(s.tasks) < n {
new := s.sched.Missing(n - len(s.tasks))
for _, hash := range new {
s.tasks[hash] = &stateTask{make(map[string]struct{})}
}
}
// Find tasks that haven't been tried with the request's peer.
req.items = make([]common.Hash, 0, n)
req.tasks = make(map[common.Hash]*stateTask, n)
for hash, t := range s.tasks {
// Stop when we've gathered enough requests
if len(req.items) == n {
break
}
// Skip any requests we've already tried from this peer
if _, ok := t.attempts[req.peer.id]; ok {
continue
}
// Assign the request to this peer
t.attempts[req.peer.id] = struct{}{}
req.items = append(req.items, hash)
req.tasks[hash] = t
delete(s.tasks, hash)
}
}
// process iterates over a batch of delivered state data, injecting each item
// into a running state sync, re-queuing any items that were requested but not
// delivered. Returns whether the peer actually managed to deliver anything of
// value, and any error that occurred.
func (s *stateSync) process(req *stateReq) (int, error) {
// Collect processing stats and update progress if valid data was received
duplicate, unexpected, successful := 0, 0, 0
defer func(start time.Time) {
if duplicate > 0 || unexpected > 0 {
s.updateStats(0, duplicate, unexpected, time.Since(start))
}
}(time.Now())
// Iterate over all the delivered data and inject one-by-one into the trie
for _, blob := range req.response {
_, hash, err := s.processNodeData(blob)
switch err {
case nil:
s.numUncommitted++
s.bytesUncommitted += len(blob)
successful++
case trie.ErrNotRequested:
unexpected++
case trie.ErrAlreadyProcessed:
duplicate++
default:
return successful, fmt.Errorf("invalid state node %s: %v", hash.TerminalString(), err)
}
delete(req.tasks, hash)
}
// Put unfulfilled tasks back into the retry queue
npeers := s.d.peers.Len()
for hash, task := range req.tasks {
// If the node did deliver something, missing items may be due to a protocol
// limit or a previous timeout + delayed delivery. Both cases should permit
// the node to retry the missing items (to avoid single-peer stalls).
if len(req.response) > 0 || req.timedOut() {
delete(task.attempts, req.peer.id)
}
// If we've requested the node too many times already, it may be a malicious
// sync where nobody has the right data. Abort.
if len(task.attempts) >= npeers {
return successful, fmt.Errorf("state node %s failed with all peers (%d tries, %d peers)", hash.TerminalString(), len(task.attempts), npeers)
}
// Missing item, place into the retry queue.
s.tasks[hash] = task
}
return successful, nil
}
// processNodeData tries to inject a trie node data blob delivered from a remote
// peer into the state trie, returning whether anything useful was written or any
// error occurred.
func (s *stateSync) processNodeData(blob []byte) (bool, common.Hash, error) {
res := trie.SyncResult{Data: blob}
s.keccak.Reset()
s.keccak.Write(blob)
s.keccak.Sum(res.Hash[:0])
committed, _, err := s.sched.Process([]trie.SyncResult{res})
return committed, res.Hash, err
}
// updateStats bumps the various state sync progress counters and displays a log
// message for the user to see.
func (s *stateSync) updateStats(written, duplicate, unexpected int, duration time.Duration) {
s.d.syncStatsLock.Lock()
defer s.d.syncStatsLock.Unlock()
s.d.syncStatsState.pending = uint64(s.sched.Pending())
s.d.syncStatsState.processed += uint64(written)
s.d.syncStatsState.duplicate += uint64(duplicate)
s.d.syncStatsState.unexpected += uint64(unexpected)
if written > 0 || duplicate > 0 || unexpected > 0 {
log.Info("Imported new state entries", "count", written, "elapsed", common.PrettyDuration(duration), "processed", s.d.syncStatsState.processed, "pending", s.d.syncStatsState.pending, "retry", len(s.tasks), "duplicate", s.d.syncStatsState.duplicate, "unexpected", s.d.syncStatsState.unexpected)
}
if written > 0 {
rawdb.WriteFastTrieProgress(s.d.stateDB, s.d.syncStatsState.processed)
}
}