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As per benchmark results below, these changes speed up encoding/decoding of consensus objects a bit. name old time/op new time/op delta EncodeRLP/legacy-header-8 384ns ± 1% 331ns ± 3% -13.83% (p=0.000 n=7+8) EncodeRLP/london-header-8 411ns ± 1% 359ns ± 2% -12.53% (p=0.000 n=8+8) EncodeRLP/receipt-for-storage-8 251ns ± 0% 239ns ± 0% -4.97% (p=0.000 n=8+8) EncodeRLP/receipt-full-8 319ns ± 0% 300ns ± 0% -5.89% (p=0.000 n=8+7) EncodeRLP/legacy-transaction-8 389ns ± 1% 387ns ± 1% ~ (p=0.099 n=8+8) EncodeRLP/access-transaction-8 607ns ± 0% 581ns ± 0% -4.26% (p=0.000 n=8+8) EncodeRLP/1559-transaction-8 627ns ± 0% 606ns ± 1% -3.44% (p=0.000 n=8+8) DecodeRLP/legacy-header-8 831ns ± 1% 813ns ± 1% -2.20% (p=0.000 n=8+8) DecodeRLP/london-header-8 824ns ± 0% 804ns ± 1% -2.44% (p=0.000 n=8+7) * rlp: pass length to byteArrayBytes This makes it possible to inline byteArrayBytes. For arrays, the length is known at encoder construction time, so the call to v.Len() can be avoided. * rlp: avoid IsNil for pointer encoding It's actually cheaper to use Elem first, because it performs less checks on the value. If the pointer was nil, the result of Elem is 'invalid'. * rlp: minor optimizations for slice/array encoding For empty slices/arrays, we can avoid storing a list header entry in the encoder buffer. Also avoid doing the tail check at encoding time because it is already known at encoder construction time. |
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decode_tail_test.go | ||
decode_test.go | ||
decode.go | ||
doc.go | ||
encode_test.go | ||
encode.go | ||
encoder_example_test.go | ||
iterator_test.go | ||
iterator.go | ||
raw_test.go | ||
raw.go | ||
safe.go | ||
typecache.go | ||
unsafe.go |