go-pulse/p2p/peer.go
Felix Lange a7bced779a p2p: log disconnect requests
This helps a lot with debugging.
2015-03-19 15:15:07 +01:00

314 lines
7.3 KiB
Go

package p2p
import (
"errors"
"fmt"
"io"
"io/ioutil"
"net"
"sort"
"sync"
"time"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/rlp"
)
const (
baseProtocolVersion = 3
baseProtocolLength = uint64(16)
baseProtocolMaxMsgSize = 10 * 1024 * 1024
pingInterval = 15 * time.Second
disconnectGracePeriod = 2 * time.Second
)
const (
// devp2p message codes
handshakeMsg = 0x00
discMsg = 0x01
pingMsg = 0x02
pongMsg = 0x03
getPeersMsg = 0x04
peersMsg = 0x05
)
// Peer represents a connected remote node.
type Peer struct {
// Peers have all the log methods.
// Use them to display messages related to the peer.
*logger.Logger
conn net.Conn
rw *conn
running map[string]*protoRW
protoWG sync.WaitGroup
protoErr chan error
closed chan struct{}
disc chan DiscReason
}
// NewPeer returns a peer for testing purposes.
func NewPeer(id discover.NodeID, name string, caps []Cap) *Peer {
pipe, _ := net.Pipe()
msgpipe, _ := MsgPipe()
conn := &conn{msgpipe, &protoHandshake{ID: id, Name: name, Caps: caps}}
peer := newPeer(pipe, conn, nil)
close(peer.closed) // ensures Disconnect doesn't block
return peer
}
// ID returns the node's public key.
func (p *Peer) ID() discover.NodeID {
return p.rw.ID
}
// Name returns the node name that the remote node advertised.
func (p *Peer) Name() string {
return p.rw.Name
}
// Caps returns the capabilities (supported subprotocols) of the remote peer.
func (p *Peer) Caps() []Cap {
// TODO: maybe return copy
return p.rw.Caps
}
// RemoteAddr returns the remote address of the network connection.
func (p *Peer) RemoteAddr() net.Addr {
return p.conn.RemoteAddr()
}
// LocalAddr returns the local address of the network connection.
func (p *Peer) LocalAddr() net.Addr {
return p.conn.LocalAddr()
}
// Disconnect terminates the peer connection with the given reason.
// It returns immediately and does not wait until the connection is closed.
func (p *Peer) Disconnect(reason DiscReason) {
select {
case p.disc <- reason:
case <-p.closed:
}
}
// String implements fmt.Stringer.
func (p *Peer) String() string {
return fmt.Sprintf("Peer %.8x %v", p.rw.ID[:], p.RemoteAddr())
}
func newPeer(fd net.Conn, conn *conn, protocols []Protocol) *Peer {
logtag := fmt.Sprintf("Peer %.8x %v", conn.ID[:], fd.RemoteAddr())
p := &Peer{
Logger: logger.NewLogger(logtag),
conn: fd,
rw: conn,
running: matchProtocols(protocols, conn.Caps, conn),
disc: make(chan DiscReason),
protoErr: make(chan error),
closed: make(chan struct{}),
}
return p
}
func (p *Peer) run() DiscReason {
var readErr = make(chan error, 1)
defer p.closeProtocols()
defer close(p.closed)
p.startProtocols()
go func() { readErr <- p.readLoop() }()
ping := time.NewTicker(pingInterval)
defer ping.Stop()
// Wait for an error or disconnect.
var reason DiscReason
loop:
for {
select {
case <-ping.C:
go func() {
if err := SendItems(p.rw, pingMsg); err != nil {
p.protoErr <- err
return
}
}()
case err := <-readErr:
// We rely on protocols to abort if there is a write error. It
// might be more robust to handle them here as well.
p.DebugDetailf("Read error: %v\n", err)
p.conn.Close()
return DiscNetworkError
case err := <-p.protoErr:
reason = discReasonForError(err)
break loop
case reason = <-p.disc:
break loop
}
}
p.politeDisconnect(reason)
// Wait for readLoop. It will end because conn is now closed.
<-readErr
p.Debugf("Disconnected: %v\n", reason)
return reason
}
func (p *Peer) politeDisconnect(reason DiscReason) {
done := make(chan struct{})
go func() {
SendItems(p.rw, discMsg, uint(reason))
// Wait for the other side to close the connection.
// Discard any data that they send until then.
io.Copy(ioutil.Discard, p.conn)
close(done)
}()
select {
case <-done:
case <-time.After(disconnectGracePeriod):
}
p.conn.Close()
}
func (p *Peer) readLoop() error {
for {
p.conn.SetDeadline(time.Now().Add(frameReadTimeout))
msg, err := p.rw.ReadMsg()
if err != nil {
return err
}
if err = p.handle(msg); err != nil {
return err
}
}
return nil
}
func (p *Peer) handle(msg Msg) error {
switch {
case msg.Code == pingMsg:
msg.Discard()
go SendItems(p.rw, pongMsg)
case msg.Code == discMsg:
var reason [1]DiscReason
// no need to discard or for error checking, we'll close the
// connection after this.
rlp.Decode(msg.Payload, &reason)
p.Debugf("Disconnect requested: %v\n", reason[0])
p.Disconnect(DiscRequested)
return discRequestedError(reason[0])
case msg.Code < baseProtocolLength:
// ignore other base protocol messages
return msg.Discard()
default:
// it's a subprotocol message
proto, err := p.getProto(msg.Code)
if err != nil {
return fmt.Errorf("msg code out of range: %v", msg.Code)
}
proto.in <- msg
}
return nil
}
// matchProtocols creates structures for matching named subprotocols.
func matchProtocols(protocols []Protocol, caps []Cap, rw MsgReadWriter) map[string]*protoRW {
sort.Sort(capsByName(caps))
offset := baseProtocolLength
result := make(map[string]*protoRW)
outer:
for _, cap := range caps {
for _, proto := range protocols {
if proto.Name == cap.Name && proto.Version == cap.Version && result[cap.Name] == nil {
result[cap.Name] = &protoRW{Protocol: proto, offset: offset, in: make(chan Msg), w: rw}
offset += proto.Length
continue outer
}
}
}
return result
}
func (p *Peer) startProtocols() {
for _, proto := range p.running {
proto := proto
p.DebugDetailf("Starting protocol %s/%d\n", proto.Name, proto.Version)
p.protoWG.Add(1)
go func() {
err := proto.Run(p, proto)
if err == nil {
p.DebugDetailf("Protocol %s/%d returned\n", proto.Name, proto.Version)
err = errors.New("protocol returned")
} else {
p.DebugDetailf("Protocol %s/%d error: %v\n", proto.Name, proto.Version, err)
}
select {
case p.protoErr <- err:
case <-p.closed:
}
p.protoWG.Done()
}()
}
}
// getProto finds the protocol responsible for handling
// the given message code.
func (p *Peer) getProto(code uint64) (*protoRW, error) {
for _, proto := range p.running {
if code >= proto.offset && code < proto.offset+proto.Length {
return proto, nil
}
}
return nil, newPeerError(errInvalidMsgCode, "%d", code)
}
func (p *Peer) closeProtocols() {
for _, p := range p.running {
close(p.in)
}
p.protoWG.Wait()
}
// writeProtoMsg sends the given message on behalf of the given named protocol.
// this exists because of Server.Broadcast.
func (p *Peer) writeProtoMsg(protoName string, msg Msg) error {
proto, ok := p.running[protoName]
if !ok {
return fmt.Errorf("protocol %s not handled by peer", protoName)
}
if msg.Code >= proto.Length {
return newPeerError(errInvalidMsgCode, "code %x is out of range for protocol %q", msg.Code, protoName)
}
msg.Code += proto.offset
return p.rw.WriteMsg(msg)
}
type protoRW struct {
Protocol
in chan Msg
offset uint64
w MsgWriter
}
func (rw *protoRW) WriteMsg(msg Msg) error {
if msg.Code >= rw.Length {
return newPeerError(errInvalidMsgCode, "not handled")
}
msg.Code += rw.offset
return rw.w.WriteMsg(msg)
}
func (rw *protoRW) ReadMsg() (Msg, error) {
msg, ok := <-rw.in
if !ok {
return msg, io.EOF
}
msg.Code -= rw.offset
return msg, nil
}