go-pulse/p2p/peer.go
Felix Lange c420dcb39c
p2p: enforce connection retry limit on server side (#19684)
The dialer limits itself to one attempt every 30s. Apply the same limit
in Server and reject peers which try to connect too eagerly. The check
against the limit happens right after accepting the connection.

Further changes in this commit ensure we pass the Server logger
down to Peer instances, discovery and dialState. Unit test logging now
works in all Server tests.
2019-06-11 12:45:33 +02:00

477 lines
12 KiB
Go

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package p2p
import (
"errors"
"fmt"
"io"
"net"
"sort"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/enr"
"github.com/ethereum/go-ethereum/rlp"
)
var (
ErrShuttingDown = errors.New("shutting down")
)
const (
baseProtocolVersion = 5
baseProtocolLength = uint64(16)
baseProtocolMaxMsgSize = 2 * 1024
snappyProtocolVersion = 5
pingInterval = 15 * time.Second
)
const (
// devp2p message codes
handshakeMsg = 0x00
discMsg = 0x01
pingMsg = 0x02
pongMsg = 0x03
)
// protoHandshake is the RLP structure of the protocol handshake.
type protoHandshake struct {
Version uint64
Name string
Caps []Cap
ListenPort uint64
ID []byte // secp256k1 public key
// Ignore additional fields (for forward compatibility).
Rest []rlp.RawValue `rlp:"tail"`
}
// PeerEventType is the type of peer events emitted by a p2p.Server
type PeerEventType string
const (
// PeerEventTypeAdd is the type of event emitted when a peer is added
// to a p2p.Server
PeerEventTypeAdd PeerEventType = "add"
// PeerEventTypeDrop is the type of event emitted when a peer is
// dropped from a p2p.Server
PeerEventTypeDrop PeerEventType = "drop"
// PeerEventTypeMsgSend is the type of event emitted when a
// message is successfully sent to a peer
PeerEventTypeMsgSend PeerEventType = "msgsend"
// PeerEventTypeMsgRecv is the type of event emitted when a
// message is received from a peer
PeerEventTypeMsgRecv PeerEventType = "msgrecv"
)
// PeerEvent is an event emitted when peers are either added or dropped from
// a p2p.Server or when a message is sent or received on a peer connection
type PeerEvent struct {
Type PeerEventType `json:"type"`
Peer enode.ID `json:"peer"`
Error string `json:"error,omitempty"`
Protocol string `json:"protocol,omitempty"`
MsgCode *uint64 `json:"msg_code,omitempty"`
MsgSize *uint32 `json:"msg_size,omitempty"`
}
// Peer represents a connected remote node.
type Peer struct {
rw *conn
running map[string]*protoRW
log log.Logger
created mclock.AbsTime
wg sync.WaitGroup
protoErr chan error
closed chan struct{}
disc chan DiscReason
// events receives message send / receive events if set
events *event.Feed
}
// NewPeer returns a peer for testing purposes.
func NewPeer(id enode.ID, name string, caps []Cap) *Peer {
pipe, _ := net.Pipe()
node := enode.SignNull(new(enr.Record), id)
conn := &conn{fd: pipe, transport: nil, node: node, caps: caps, name: name}
peer := newPeer(log.Root(), conn, nil)
close(peer.closed) // ensures Disconnect doesn't block
return peer
}
// ID returns the node's public key.
func (p *Peer) ID() enode.ID {
return p.rw.node.ID()
}
// Node returns the peer's node descriptor.
func (p *Peer) Node() *enode.Node {
return p.rw.node
}
// Name returns the node name that the remote node advertised.
func (p *Peer) Name() string {
return p.rw.name
}
// Caps returns the capabilities (supported subprotocols) of the remote peer.
func (p *Peer) Caps() []Cap {
// TODO: maybe return copy
return p.rw.caps
}
// RemoteAddr returns the remote address of the network connection.
func (p *Peer) RemoteAddr() net.Addr {
return p.rw.fd.RemoteAddr()
}
// LocalAddr returns the local address of the network connection.
func (p *Peer) LocalAddr() net.Addr {
return p.rw.fd.LocalAddr()
}
// Disconnect terminates the peer connection with the given reason.
// It returns immediately and does not wait until the connection is closed.
func (p *Peer) Disconnect(reason DiscReason) {
select {
case p.disc <- reason:
case <-p.closed:
}
}
// String implements fmt.Stringer.
func (p *Peer) String() string {
id := p.ID()
return fmt.Sprintf("Peer %x %v", id[:8], p.RemoteAddr())
}
// Inbound returns true if the peer is an inbound connection
func (p *Peer) Inbound() bool {
return p.rw.is(inboundConn)
}
func newPeer(log log.Logger, conn *conn, protocols []Protocol) *Peer {
protomap := matchProtocols(protocols, conn.caps, conn)
p := &Peer{
rw: conn,
running: protomap,
created: mclock.Now(),
disc: make(chan DiscReason),
protoErr: make(chan error, len(protomap)+1), // protocols + pingLoop
closed: make(chan struct{}),
log: log.New("id", conn.node.ID(), "conn", conn.flags),
}
return p
}
func (p *Peer) Log() log.Logger {
return p.log
}
func (p *Peer) run() (remoteRequested bool, err error) {
var (
writeStart = make(chan struct{}, 1)
writeErr = make(chan error, 1)
readErr = make(chan error, 1)
reason DiscReason // sent to the peer
)
p.wg.Add(2)
go p.readLoop(readErr)
go p.pingLoop()
// Start all protocol handlers.
writeStart <- struct{}{}
p.startProtocols(writeStart, writeErr)
// Wait for an error or disconnect.
loop:
for {
select {
case err = <-writeErr:
// A write finished. Allow the next write to start if
// there was no error.
if err != nil {
reason = DiscNetworkError
break loop
}
writeStart <- struct{}{}
case err = <-readErr:
if r, ok := err.(DiscReason); ok {
remoteRequested = true
reason = r
} else {
reason = DiscNetworkError
}
break loop
case err = <-p.protoErr:
reason = discReasonForError(err)
break loop
case err = <-p.disc:
reason = discReasonForError(err)
break loop
}
}
close(p.closed)
p.rw.close(reason)
p.wg.Wait()
return remoteRequested, err
}
func (p *Peer) pingLoop() {
ping := time.NewTimer(pingInterval)
defer p.wg.Done()
defer ping.Stop()
for {
select {
case <-ping.C:
if err := SendItems(p.rw, pingMsg); err != nil {
p.protoErr <- err
return
}
ping.Reset(pingInterval)
case <-p.closed:
return
}
}
}
func (p *Peer) readLoop(errc chan<- error) {
defer p.wg.Done()
for {
msg, err := p.rw.ReadMsg()
if err != nil {
errc <- err
return
}
msg.ReceivedAt = time.Now()
if err = p.handle(msg); err != nil {
errc <- err
return
}
}
}
func (p *Peer) handle(msg Msg) error {
switch {
case msg.Code == pingMsg:
msg.Discard()
go SendItems(p.rw, pongMsg)
case msg.Code == discMsg:
var reason [1]DiscReason
// This is the last message. We don't need to discard or
// check errors because, the connection will be closed after it.
rlp.Decode(msg.Payload, &reason)
return reason[0]
case msg.Code < baseProtocolLength:
// ignore other base protocol messages
return msg.Discard()
default:
// it's a subprotocol message
proto, err := p.getProto(msg.Code)
if err != nil {
return fmt.Errorf("msg code out of range: %v", msg.Code)
}
select {
case proto.in <- msg:
return nil
case <-p.closed:
return io.EOF
}
}
return nil
}
func countMatchingProtocols(protocols []Protocol, caps []Cap) int {
n := 0
for _, cap := range caps {
for _, proto := range protocols {
if proto.Name == cap.Name && proto.Version == cap.Version {
n++
}
}
}
return n
}
// matchProtocols creates structures for matching named subprotocols.
func matchProtocols(protocols []Protocol, caps []Cap, rw MsgReadWriter) map[string]*protoRW {
sort.Sort(capsByNameAndVersion(caps))
offset := baseProtocolLength
result := make(map[string]*protoRW)
outer:
for _, cap := range caps {
for _, proto := range protocols {
if proto.Name == cap.Name && proto.Version == cap.Version {
// If an old protocol version matched, revert it
if old := result[cap.Name]; old != nil {
offset -= old.Length
}
// Assign the new match
result[cap.Name] = &protoRW{Protocol: proto, offset: offset, in: make(chan Msg), w: rw}
offset += proto.Length
continue outer
}
}
}
return result
}
func (p *Peer) startProtocols(writeStart <-chan struct{}, writeErr chan<- error) {
p.wg.Add(len(p.running))
for _, proto := range p.running {
proto := proto
proto.closed = p.closed
proto.wstart = writeStart
proto.werr = writeErr
var rw MsgReadWriter = proto
if p.events != nil {
rw = newMsgEventer(rw, p.events, p.ID(), proto.Name)
}
p.log.Trace(fmt.Sprintf("Starting protocol %s/%d", proto.Name, proto.Version))
go func() {
err := proto.Run(p, rw)
if err == nil {
p.log.Trace(fmt.Sprintf("Protocol %s/%d returned", proto.Name, proto.Version))
err = errProtocolReturned
} else if err != io.EOF {
p.log.Trace(fmt.Sprintf("Protocol %s/%d failed", proto.Name, proto.Version), "err", err)
}
p.protoErr <- err
p.wg.Done()
}()
}
}
// getProto finds the protocol responsible for handling
// the given message code.
func (p *Peer) getProto(code uint64) (*protoRW, error) {
for _, proto := range p.running {
if code >= proto.offset && code < proto.offset+proto.Length {
return proto, nil
}
}
return nil, newPeerError(errInvalidMsgCode, "%d", code)
}
type protoRW struct {
Protocol
in chan Msg // receives read messages
closed <-chan struct{} // receives when peer is shutting down
wstart <-chan struct{} // receives when write may start
werr chan<- error // for write results
offset uint64
w MsgWriter
}
func (rw *protoRW) WriteMsg(msg Msg) (err error) {
if msg.Code >= rw.Length {
return newPeerError(errInvalidMsgCode, "not handled")
}
msg.Code += rw.offset
select {
case <-rw.wstart:
err = rw.w.WriteMsg(msg)
// Report write status back to Peer.run. It will initiate
// shutdown if the error is non-nil and unblock the next write
// otherwise. The calling protocol code should exit for errors
// as well but we don't want to rely on that.
rw.werr <- err
case <-rw.closed:
err = ErrShuttingDown
}
return err
}
func (rw *protoRW) ReadMsg() (Msg, error) {
select {
case msg := <-rw.in:
msg.Code -= rw.offset
return msg, nil
case <-rw.closed:
return Msg{}, io.EOF
}
}
// PeerInfo represents a short summary of the information known about a connected
// peer. Sub-protocol independent fields are contained and initialized here, with
// protocol specifics delegated to all connected sub-protocols.
type PeerInfo struct {
Enode string `json:"enode"` // Node URL
ID string `json:"id"` // Unique node identifier
Name string `json:"name"` // Name of the node, including client type, version, OS, custom data
Caps []string `json:"caps"` // Protocols advertised by this peer
Network struct {
LocalAddress string `json:"localAddress"` // Local endpoint of the TCP data connection
RemoteAddress string `json:"remoteAddress"` // Remote endpoint of the TCP data connection
Inbound bool `json:"inbound"`
Trusted bool `json:"trusted"`
Static bool `json:"static"`
} `json:"network"`
Protocols map[string]interface{} `json:"protocols"` // Sub-protocol specific metadata fields
}
// Info gathers and returns a collection of metadata known about a peer.
func (p *Peer) Info() *PeerInfo {
// Gather the protocol capabilities
var caps []string
for _, cap := range p.Caps() {
caps = append(caps, cap.String())
}
// Assemble the generic peer metadata
info := &PeerInfo{
Enode: p.Node().String(),
ID: p.ID().String(),
Name: p.Name(),
Caps: caps,
Protocols: make(map[string]interface{}),
}
info.Network.LocalAddress = p.LocalAddr().String()
info.Network.RemoteAddress = p.RemoteAddr().String()
info.Network.Inbound = p.rw.is(inboundConn)
info.Network.Trusted = p.rw.is(trustedConn)
info.Network.Static = p.rw.is(staticDialedConn)
// Gather all the running protocol infos
for _, proto := range p.running {
protoInfo := interface{}("unknown")
if query := proto.Protocol.PeerInfo; query != nil {
if metadata := query(p.ID()); metadata != nil {
protoInfo = metadata
} else {
protoInfo = "handshake"
}
}
info.Protocols[proto.Name] = protoInfo
}
return info
}