go-pulse/p2p/protocol.go
Felix Lange 5bdc115943 p2p: integrate p2p/discover
Overview of changes:

- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
2015-02-06 00:00:36 +01:00

45 lines
1.2 KiB
Go

package p2p
// Protocol represents a P2P subprotocol implementation.
type Protocol struct {
// Name should contain the official protocol name,
// often a three-letter word.
Name string
// Version should contain the version number of the protocol.
Version uint
// Length should contain the number of message codes used
// by the protocol.
Length uint64
// Run is called in a new groutine when the protocol has been
// negotiated with a peer. It should read and write messages from
// rw. The Payload for each message must be fully consumed.
//
// The peer connection is closed when Start returns. It should return
// any protocol-level error (such as an I/O error) that is
// encountered.
Run func(peer *Peer, rw MsgReadWriter) error
}
func (p Protocol) cap() Cap {
return Cap{p.Name, p.Version}
}
// Cap is the structure of a peer capability.
type Cap struct {
Name string
Version uint
}
func (cap Cap) RlpData() interface{} {
return []interface{}{cap.Name, cap.Version}
}
type capsByName []Cap
func (cs capsByName) Len() int { return len(cs) }
func (cs capsByName) Less(i, j int) bool { return cs[i].Name < cs[j].Name }
func (cs capsByName) Swap(i, j int) { cs[i], cs[j] = cs[j], cs[i] }