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70f7a0be11
If a state gets reset and you still hold a pointer to the previous, incorrect, state object you'll operate on the wrong object. Using the state to set/get objects and attributes you won't have this problem since the state will always have the correct object. |
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.. | ||
.ethtest | ||
address.go | ||
asm.go | ||
closure.go | ||
common.go | ||
debugger.go | ||
environment.go | ||
execution.go | ||
stack.go | ||
types.go | ||
virtual_machine.go | ||
vm_debug.go | ||
vm_test.go | ||
vm.go |