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40cdcf1183
* trie: store nodes as pointers This avoids memory copies when unwrapping node interface values. name old time/op new time/op delta Get 388ns ± 8% 215ns ± 2% -44.56% (p=0.000 n=15+15) GetDB 363ns ± 3% 202ns ± 2% -44.21% (p=0.000 n=15+15) UpdateBE 1.57µs ± 2% 1.29µs ± 3% -17.80% (p=0.000 n=13+15) UpdateLE 1.92µs ± 2% 1.61µs ± 2% -16.25% (p=0.000 n=14+14) HashBE 2.16µs ± 6% 2.18µs ± 6% ~ (p=0.436 n=15+15) HashLE 7.43µs ± 3% 7.21µs ± 3% -2.96% (p=0.000 n=15+13) * trie: close temporary databases in GetDB benchmark * trie: don't keep []byte from DB load around Nodes decoded from a DB load kept hashes and values as sub-slices of the DB value. This can be a problem because loading from leveldb often returns []byte with a cap that's larger than necessary, increasing memory usage. * trie: unload old cached nodes * trie, core/state: use cache unloading for account trie * trie: use explicit private flags (fixes Go 1.5 reflection issue). * trie: fixup cachegen overflow at request of nick * core/state: rename journal size constant
225 lines
6.7 KiB
Go
225 lines
6.7 KiB
Go
// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import "github.com/ethereum/go-ethereum/common"
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// Iterator is a key-value trie iterator that traverses a Trie.
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type Iterator struct {
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trie *Trie
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nodeIt *NodeIterator
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keyBuf []byte
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Key []byte // Current data key on which the iterator is positioned on
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Value []byte // Current data value on which the iterator is positioned on
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}
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// NewIterator creates a new key-value iterator.
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func NewIterator(trie *Trie) *Iterator {
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return &Iterator{
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trie: trie,
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nodeIt: NewNodeIterator(trie),
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keyBuf: make([]byte, 0, 64),
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Key: nil,
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}
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}
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// Next moves the iterator forward one key-value entry.
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func (it *Iterator) Next() bool {
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for it.nodeIt.Next() {
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if it.nodeIt.Leaf {
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it.Key = it.makeKey()
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it.Value = it.nodeIt.LeafBlob
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return true
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}
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}
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it.Key = nil
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it.Value = nil
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return false
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}
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func (it *Iterator) makeKey() []byte {
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key := it.keyBuf[:0]
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for _, se := range it.nodeIt.stack {
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switch node := se.node.(type) {
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case *fullNode:
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if se.child <= 16 {
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key = append(key, byte(se.child))
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}
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case *shortNode:
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if hasTerm(node.Key) {
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key = append(key, node.Key[:len(node.Key)-1]...)
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} else {
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key = append(key, node.Key...)
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}
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}
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}
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return decodeCompact(key)
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}
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// nodeIteratorState represents the iteration state at one particular node of the
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// trie, which can be resumed at a later invocation.
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type nodeIteratorState struct {
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hash common.Hash // Hash of the node being iterated (nil if not standalone)
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node node // Trie node being iterated
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parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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child int // Child to be processed next
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}
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// NodeIterator is an iterator to traverse the trie post-order.
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type NodeIterator struct {
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trie *Trie // Trie being iterated
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stack []*nodeIteratorState // Hierarchy of trie nodes persisting the iteration state
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Hash common.Hash // Hash of the current node being iterated (nil if not standalone)
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Node node // Current node being iterated (internal representation)
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Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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Leaf bool // Flag whether the current node is a value (data) node
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LeafBlob []byte // Data blob contained within a leaf (otherwise nil)
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Error error // Failure set in case of an internal error in the iterator
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}
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// NewNodeIterator creates an post-order trie iterator.
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func NewNodeIterator(trie *Trie) *NodeIterator {
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if trie.Hash() == emptyState {
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return new(NodeIterator)
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}
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return &NodeIterator{trie: trie}
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}
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// Next moves the iterator to the next node, returning whether there are any
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// further nodes. In case of an internal error this method returns false and
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// sets the Error field to the encountered failure.
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func (it *NodeIterator) Next() bool {
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// If the iterator failed previously, don't do anything
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if it.Error != nil {
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return false
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}
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// Otherwise step forward with the iterator and report any errors
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if err := it.step(); err != nil {
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it.Error = err
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return false
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}
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return it.retrieve()
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}
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// step moves the iterator to the next node of the trie.
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func (it *NodeIterator) step() error {
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if it.trie == nil {
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// Abort if we reached the end of the iteration
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return nil
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}
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if len(it.stack) == 0 {
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// Initialize the iterator if we've just started.
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root := it.trie.Hash()
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state := &nodeIteratorState{node: it.trie.root, child: -1}
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if root != emptyRoot {
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state.hash = root
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}
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it.stack = append(it.stack, state)
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} else {
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// Continue iterating at the previous node otherwise.
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it.stack = it.stack[:len(it.stack)-1]
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if len(it.stack) == 0 {
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it.trie = nil
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return nil
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}
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}
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// Continue iteration to the next child
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for {
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parent := it.stack[len(it.stack)-1]
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ancestor := parent.hash
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if (ancestor == common.Hash{}) {
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ancestor = parent.parent
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}
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if node, ok := parent.node.(*fullNode); ok {
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// Full node, traverse all children, then the node itself
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if parent.child >= len(node.Children) {
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break
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}
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for parent.child++; parent.child < len(node.Children); parent.child++ {
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if current := node.Children[parent.child]; current != nil {
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it.stack = append(it.stack, &nodeIteratorState{
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hash: common.BytesToHash(node.flags.hash),
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node: current,
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parent: ancestor,
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child: -1,
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})
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break
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}
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}
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} else if node, ok := parent.node.(*shortNode); ok {
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// Short node, traverse the pointer singleton child, then the node itself
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if parent.child >= 0 {
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break
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}
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parent.child++
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it.stack = append(it.stack, &nodeIteratorState{
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hash: common.BytesToHash(node.flags.hash),
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node: node.Val,
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parent: ancestor,
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child: -1,
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})
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} else if hash, ok := parent.node.(hashNode); ok {
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// Hash node, resolve the hash child from the database, then the node itself
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if parent.child >= 0 {
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break
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}
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parent.child++
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node, err := it.trie.resolveHash(hash, nil, nil)
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if err != nil {
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return err
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}
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it.stack = append(it.stack, &nodeIteratorState{
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hash: common.BytesToHash(hash),
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node: node,
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parent: ancestor,
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child: -1,
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})
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} else {
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break
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}
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}
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return nil
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}
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// retrieve pulls and caches the current trie node the iterator is traversing.
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// In case of a value node, the additional leaf blob is also populated with the
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// data contents for external interpretation.
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//
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// The method returns whether there are any more data left for inspection.
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func (it *NodeIterator) retrieve() bool {
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// Clear out any previously set values
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it.Hash, it.Node, it.Parent, it.Leaf, it.LeafBlob = common.Hash{}, nil, common.Hash{}, false, nil
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// If the iteration's done, return no available data
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if it.trie == nil {
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return false
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}
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// Otherwise retrieve the current node and resolve leaf accessors
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state := it.stack[len(it.stack)-1]
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it.Hash, it.Node, it.Parent = state.hash, state.node, state.parent
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if value, ok := it.Node.(valueNode); ok {
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it.Leaf, it.LeafBlob = true, []byte(value)
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}
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return true
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}
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