mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
synced 2024-12-25 12:57:17 +00:00
c2003ed63b
This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
286 lines
8.0 KiB
Go
286 lines
8.0 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"container/list"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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)
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// requestDistributor implements a mechanism that distributes requests to
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// suitable peers, obeying flow control rules and prioritizing them in creation
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// order (even when a resend is necessary).
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type requestDistributor struct {
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clock mclock.Clock
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reqQueue *list.List
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lastReqOrder uint64
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peers map[distPeer]struct{}
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peerLock sync.RWMutex
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stopChn, loopChn chan struct{}
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loopNextSent bool
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lock sync.Mutex
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}
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// distPeer is an LES server peer interface for the request distributor.
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// waitBefore returns either the necessary waiting time before sending a request
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// with the given upper estimated cost or the estimated remaining relative buffer
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// value after sending such a request (in which case the request can be sent
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// immediately). At least one of these values is always zero.
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type distPeer interface {
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waitBefore(uint64) (time.Duration, float64)
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canQueue() bool
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queueSend(f func())
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}
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// distReq is the request abstraction used by the distributor. It is based on
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// three callback functions:
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// - getCost returns the upper estimate of the cost of sending the request to a given peer
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// - canSend tells if the server peer is suitable to serve the request
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// - request prepares sending the request to the given peer and returns a function that
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// does the actual sending. Request order should be preserved but the callback itself should not
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// block until it is sent because other peers might still be able to receive requests while
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// one of them is blocking. Instead, the returned function is put in the peer's send queue.
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type distReq struct {
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getCost func(distPeer) uint64
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canSend func(distPeer) bool
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request func(distPeer) func()
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reqOrder uint64
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sentChn chan distPeer
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element *list.Element
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}
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// newRequestDistributor creates a new request distributor
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func newRequestDistributor(peers *peerSet, stopChn chan struct{}, clock mclock.Clock) *requestDistributor {
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d := &requestDistributor{
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clock: clock,
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reqQueue: list.New(),
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loopChn: make(chan struct{}, 2),
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stopChn: stopChn,
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peers: make(map[distPeer]struct{}),
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}
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if peers != nil {
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peers.notify(d)
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}
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go d.loop()
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return d
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}
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// registerPeer implements peerSetNotify
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func (d *requestDistributor) registerPeer(p *peer) {
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d.peerLock.Lock()
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d.peers[p] = struct{}{}
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d.peerLock.Unlock()
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}
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// unregisterPeer implements peerSetNotify
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func (d *requestDistributor) unregisterPeer(p *peer) {
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d.peerLock.Lock()
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delete(d.peers, p)
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d.peerLock.Unlock()
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}
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// registerTestPeer adds a new test peer
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func (d *requestDistributor) registerTestPeer(p distPeer) {
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d.peerLock.Lock()
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d.peers[p] = struct{}{}
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d.peerLock.Unlock()
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}
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// distMaxWait is the maximum waiting time after which further necessary waiting
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// times are recalculated based on new feedback from the servers
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const distMaxWait = time.Millisecond * 10
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// main event loop
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func (d *requestDistributor) loop() {
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for {
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select {
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case <-d.stopChn:
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d.lock.Lock()
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elem := d.reqQueue.Front()
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for elem != nil {
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req := elem.Value.(*distReq)
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close(req.sentChn)
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req.sentChn = nil
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elem = elem.Next()
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}
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d.lock.Unlock()
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return
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case <-d.loopChn:
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d.lock.Lock()
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d.loopNextSent = false
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loop:
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for {
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peer, req, wait := d.nextRequest()
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if req != nil && wait == 0 {
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chn := req.sentChn // save sentChn because remove sets it to nil
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d.remove(req)
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send := req.request(peer)
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if send != nil {
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peer.queueSend(send)
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}
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chn <- peer
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close(chn)
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} else {
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if wait == 0 {
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// no request to send and nothing to wait for; the next
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// queued request will wake up the loop
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break loop
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}
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d.loopNextSent = true // a "next" signal has been sent, do not send another one until this one has been received
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if wait > distMaxWait {
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// waiting times may be reduced by incoming request replies, if it is too long, recalculate it periodically
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wait = distMaxWait
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}
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go func() {
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d.clock.Sleep(wait)
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d.loopChn <- struct{}{}
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}()
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break loop
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}
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}
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d.lock.Unlock()
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}
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}
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}
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// selectPeerItem represents a peer to be selected for a request by weightedRandomSelect
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type selectPeerItem struct {
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peer distPeer
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req *distReq
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weight int64
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}
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// Weight implements wrsItem interface
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func (sp selectPeerItem) Weight() int64 {
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return sp.weight
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}
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// nextRequest returns the next possible request from any peer, along with the
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// associated peer and necessary waiting time
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func (d *requestDistributor) nextRequest() (distPeer, *distReq, time.Duration) {
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checkedPeers := make(map[distPeer]struct{})
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elem := d.reqQueue.Front()
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var (
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bestPeer distPeer
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bestReq *distReq
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bestWait time.Duration
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sel *weightedRandomSelect
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)
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d.peerLock.RLock()
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defer d.peerLock.RUnlock()
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for (len(d.peers) > 0 || elem == d.reqQueue.Front()) && elem != nil {
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req := elem.Value.(*distReq)
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canSend := false
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for peer := range d.peers {
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if _, ok := checkedPeers[peer]; !ok && peer.canQueue() && req.canSend(peer) {
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canSend = true
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cost := req.getCost(peer)
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wait, bufRemain := peer.waitBefore(cost)
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if wait == 0 {
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if sel == nil {
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sel = newWeightedRandomSelect()
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}
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sel.update(selectPeerItem{peer: peer, req: req, weight: int64(bufRemain*1000000) + 1})
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} else {
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if bestReq == nil || wait < bestWait {
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bestPeer = peer
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bestReq = req
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bestWait = wait
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}
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}
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checkedPeers[peer] = struct{}{}
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}
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}
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next := elem.Next()
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if !canSend && elem == d.reqQueue.Front() {
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close(req.sentChn)
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d.remove(req)
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}
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elem = next
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}
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if sel != nil {
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c := sel.choose().(selectPeerItem)
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return c.peer, c.req, 0
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}
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return bestPeer, bestReq, bestWait
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}
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// queue adds a request to the distribution queue, returns a channel where the
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// receiving peer is sent once the request has been sent (request callback returned).
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// If the request is cancelled or timed out without suitable peers, the channel is
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// closed without sending any peer references to it.
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func (d *requestDistributor) queue(r *distReq) chan distPeer {
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d.lock.Lock()
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defer d.lock.Unlock()
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if r.reqOrder == 0 {
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d.lastReqOrder++
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r.reqOrder = d.lastReqOrder
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}
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back := d.reqQueue.Back()
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if back == nil || r.reqOrder > back.Value.(*distReq).reqOrder {
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r.element = d.reqQueue.PushBack(r)
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} else {
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before := d.reqQueue.Front()
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for before.Value.(*distReq).reqOrder < r.reqOrder {
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before = before.Next()
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}
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r.element = d.reqQueue.InsertBefore(r, before)
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}
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if !d.loopNextSent {
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d.loopNextSent = true
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d.loopChn <- struct{}{}
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}
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r.sentChn = make(chan distPeer, 1)
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return r.sentChn
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}
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// cancel removes a request from the queue if it has not been sent yet (returns
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// false if it has been sent already). It is guaranteed that the callback functions
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// will not be called after cancel returns.
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func (d *requestDistributor) cancel(r *distReq) bool {
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d.lock.Lock()
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defer d.lock.Unlock()
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if r.sentChn == nil {
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return false
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}
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close(r.sentChn)
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d.remove(r)
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return true
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}
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// remove removes a request from the queue
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func (d *requestDistributor) remove(r *distReq) {
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r.sentChn = nil
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if r.element != nil {
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d.reqQueue.Remove(r.element)
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r.element = nil
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}
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}
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