mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
synced 2024-12-25 12:57:17 +00:00
289b30715d
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
223 lines
4.1 KiB
Go
223 lines
4.1 KiB
Go
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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import (
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"regexp"
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"strings"
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tm "github.com/nsf/termbox-go"
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)
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import rw "github.com/mattn/go-runewidth"
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/* ---------------Port from termbox-go --------------------- */
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// Attribute is printable cell's color and style.
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type Attribute uint16
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// 8 basic clolrs
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const (
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ColorDefault Attribute = iota
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ColorBlack
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ColorRed
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ColorGreen
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ColorYellow
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ColorBlue
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ColorMagenta
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ColorCyan
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ColorWhite
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)
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//Have a constant that defines number of colors
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const NumberofColors = 8
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// Text style
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const (
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AttrBold Attribute = 1 << (iota + 9)
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AttrUnderline
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AttrReverse
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)
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var (
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dot = "…"
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dotw = rw.StringWidth(dot)
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)
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/* ----------------------- End ----------------------------- */
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func toTmAttr(x Attribute) tm.Attribute {
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return tm.Attribute(x)
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}
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func str2runes(s string) []rune {
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return []rune(s)
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}
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// Here for backwards-compatibility.
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func trimStr2Runes(s string, w int) []rune {
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return TrimStr2Runes(s, w)
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}
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// TrimStr2Runes trims string to w[-1 rune], appends …, and returns the runes
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// of that string if string is grather then n. If string is small then w,
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// return the runes.
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func TrimStr2Runes(s string, w int) []rune {
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if w <= 0 {
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return []rune{}
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}
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sw := rw.StringWidth(s)
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if sw > w {
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return []rune(rw.Truncate(s, w, dot))
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}
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return str2runes(s)
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}
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// TrimStrIfAppropriate trim string to "s[:-1] + …"
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// if string > width otherwise return string
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func TrimStrIfAppropriate(s string, w int) string {
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if w <= 0 {
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return ""
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}
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sw := rw.StringWidth(s)
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if sw > w {
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return rw.Truncate(s, w, dot)
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}
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return s
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}
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func strWidth(s string) int {
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return rw.StringWidth(s)
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}
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func charWidth(ch rune) int {
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return rw.RuneWidth(ch)
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}
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var whiteSpaceRegex = regexp.MustCompile(`\s`)
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// StringToAttribute converts text to a termui attribute. You may specifiy more
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// then one attribute like that: "BLACK, BOLD, ...". All whitespaces
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// are ignored.
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func StringToAttribute(text string) Attribute {
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text = whiteSpaceRegex.ReplaceAllString(strings.ToLower(text), "")
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attributes := strings.Split(text, ",")
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result := Attribute(0)
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for _, theAttribute := range attributes {
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var match Attribute
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switch theAttribute {
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case "reset", "default":
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match = ColorDefault
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case "black":
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match = ColorBlack
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case "red":
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match = ColorRed
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case "green":
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match = ColorGreen
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case "yellow":
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match = ColorYellow
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case "blue":
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match = ColorBlue
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case "magenta":
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match = ColorMagenta
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case "cyan":
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match = ColorCyan
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case "white":
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match = ColorWhite
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case "bold":
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match = AttrBold
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case "underline":
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match = AttrUnderline
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case "reverse":
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match = AttrReverse
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}
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result |= match
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}
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return result
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}
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// TextCells returns a coloured text cells []Cell
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func TextCells(s string, fg, bg Attribute) []Cell {
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cs := make([]Cell, 0, len(s))
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// sequence := MarkdownTextRendererFactory{}.TextRenderer(s).Render(fg, bg)
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// runes := []rune(sequence.NormalizedText)
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runes := str2runes(s)
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for n := range runes {
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// point, _ := sequence.PointAt(n, 0, 0)
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// cs = append(cs, Cell{point.Ch, point.Fg, point.Bg})
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cs = append(cs, Cell{runes[n], fg, bg})
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}
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return cs
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}
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// Width returns the actual screen space the cell takes (usually 1 or 2).
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func (c Cell) Width() int {
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return charWidth(c.Ch)
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}
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// Copy return a copy of c
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func (c Cell) Copy() Cell {
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return c
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}
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// TrimTxCells trims the overflowed text cells sequence.
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func TrimTxCells(cs []Cell, w int) []Cell {
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if len(cs) <= w {
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return cs
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}
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return cs[:w]
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}
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// DTrimTxCls trims the overflowed text cells sequence and append dots at the end.
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func DTrimTxCls(cs []Cell, w int) []Cell {
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l := len(cs)
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if l <= 0 {
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return []Cell{}
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}
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rt := make([]Cell, 0, w)
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csw := 0
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for i := 0; i < l && csw <= w; i++ {
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c := cs[i]
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cw := c.Width()
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if cw+csw < w {
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rt = append(rt, c)
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csw += cw
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} else {
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rt = append(rt, Cell{'…', c.Fg, c.Bg})
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break
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}
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}
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return rt
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}
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func CellsToStr(cs []Cell) string {
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str := ""
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for _, c := range cs {
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str += string(c.Ch)
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}
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return str
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}
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