mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
synced 2024-12-25 12:57:17 +00:00
289b30715d
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
130 lines
3.6 KiB
Go
130 lines
3.6 KiB
Go
package otto
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import (
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"fmt"
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"regexp"
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"strings"
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"unicode"
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"github.com/robertkrimen/otto/parser"
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)
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// Function
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func builtinFunction(call FunctionCall) Value {
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return toValue_object(builtinNewFunctionNative(call.runtime, call.ArgumentList))
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}
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func builtinNewFunction(self *_object, argumentList []Value) Value {
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return toValue_object(builtinNewFunctionNative(self.runtime, argumentList))
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}
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func argumentList2parameterList(argumentList []Value) []string {
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parameterList := make([]string, 0, len(argumentList))
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for _, value := range argumentList {
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tmp := strings.FieldsFunc(value.string(), func(chr rune) bool {
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return chr == ',' || unicode.IsSpace(chr)
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})
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parameterList = append(parameterList, tmp...)
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}
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return parameterList
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}
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var matchIdentifier = regexp.MustCompile(`^[$_\p{L}][$_\p{L}\d}]*$`)
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func builtinNewFunctionNative(runtime *_runtime, argumentList []Value) *_object {
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var parameterList, body string
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count := len(argumentList)
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if count > 0 {
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tmp := make([]string, 0, count-1)
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for _, value := range argumentList[0 : count-1] {
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tmp = append(tmp, value.string())
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}
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parameterList = strings.Join(tmp, ",")
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body = argumentList[count-1].string()
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}
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// FIXME
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function, err := parser.ParseFunction(parameterList, body)
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runtime.parseThrow(err) // Will panic/throw appropriately
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cmpl := _compiler{}
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cmpl_function := cmpl.parseExpression(function)
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return runtime.newNodeFunction(cmpl_function.(*_nodeFunctionLiteral), runtime.globalStash)
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}
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func builtinFunction_toString(call FunctionCall) Value {
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object := call.thisClassObject("Function") // Should throw a TypeError unless Function
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switch fn := object.value.(type) {
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case _nativeFunctionObject:
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return toValue_string(fmt.Sprintf("function %s() { [native code] }", fn.name))
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case _nodeFunctionObject:
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return toValue_string(fn.node.source)
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case _bindFunctionObject:
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return toValue_string("function () { [native code] }")
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}
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panic(call.runtime.panicTypeError("Function.toString()"))
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}
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func builtinFunction_apply(call FunctionCall) Value {
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if !call.This.isCallable() {
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panic(call.runtime.panicTypeError())
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}
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this := call.Argument(0)
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if this.IsUndefined() {
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// FIXME Not ECMA5
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this = toValue_object(call.runtime.globalObject)
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}
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argumentList := call.Argument(1)
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switch argumentList.kind {
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case valueUndefined, valueNull:
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return call.thisObject().call(this, nil, false, nativeFrame)
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case valueObject:
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default:
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panic(call.runtime.panicTypeError())
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}
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arrayObject := argumentList._object()
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thisObject := call.thisObject()
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length := int64(toUint32(arrayObject.get("length")))
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valueArray := make([]Value, length)
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for index := int64(0); index < length; index++ {
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valueArray[index] = arrayObject.get(arrayIndexToString(index))
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}
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return thisObject.call(this, valueArray, false, nativeFrame)
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}
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func builtinFunction_call(call FunctionCall) Value {
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if !call.This.isCallable() {
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panic(call.runtime.panicTypeError())
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}
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thisObject := call.thisObject()
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this := call.Argument(0)
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if this.IsUndefined() {
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// FIXME Not ECMA5
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this = toValue_object(call.runtime.globalObject)
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}
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if len(call.ArgumentList) >= 1 {
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return thisObject.call(this, call.ArgumentList[1:], false, nativeFrame)
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}
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return thisObject.call(this, nil, false, nativeFrame)
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}
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func builtinFunction_bind(call FunctionCall) Value {
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target := call.This
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if !target.isCallable() {
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panic(call.runtime.panicTypeError())
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}
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targetObject := target._object()
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this := call.Argument(0)
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argumentList := call.slice(1)
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if this.IsUndefined() {
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// FIXME Do this elsewhere?
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this = toValue_object(call.runtime.globalObject)
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}
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return toValue_object(call.runtime.newBoundFunction(targetObject, this, argumentList))
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}
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