go-pulse/p2p/discover/node.go
Felix Lange 9123eceb0f p2p, p2p/discover: misc connectivity improvements (#16069)
* p2p: add DialRatio for configuration of inbound vs. dialed connections

* p2p: add connection flags to PeerInfo

* p2p/netutil: add SameNet, DistinctNetSet

* p2p/discover: improve revalidation and seeding

This changes node revalidation to be periodic instead of on-demand. This
should prevent issues where dead nodes get stuck in closer buckets
because no other node will ever come along to replace them.

Every 5 seconds (on average), the last node in a random bucket is
checked and moved to the front of the bucket if it is still responding.
If revalidation fails, the last node is replaced by an entry of the
'replacement list' containing recently-seen nodes.

Most close buckets are removed because it's very unlikely we'll ever
encounter a node that would fall into any of those buckets.

Table seeding is also improved: we now require a few minutes of table
membership before considering a node as a potential seed node. This
should make it less likely to store short-lived nodes as potential
seeds.

* p2p/discover: fix nits in UDP transport

We would skip sending neighbors replies if there were fewer than
maxNeighbors results and CheckRelayIP returned an error for the last
one. While here, also resolve a TODO about pong reply tokens.
2018-02-12 14:36:09 +02:00

433 lines
11 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package discover
import (
"crypto/ecdsa"
"crypto/elliptic"
"encoding/hex"
"errors"
"fmt"
"math/big"
"math/rand"
"net"
"net/url"
"regexp"
"strconv"
"strings"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/crypto/secp256k1"
)
const NodeIDBits = 512
// Node represents a host on the network.
// The fields of Node may not be modified.
type Node struct {
IP net.IP // len 4 for IPv4 or 16 for IPv6
UDP, TCP uint16 // port numbers
ID NodeID // the node's public key
// This is a cached copy of sha3(ID) which is used for node
// distance calculations. This is part of Node in order to make it
// possible to write tests that need a node at a certain distance.
// In those tests, the content of sha will not actually correspond
// with ID.
sha common.Hash
// Time when the node was added to the table.
addedAt time.Time
}
// NewNode creates a new node. It is mostly meant to be used for
// testing purposes.
func NewNode(id NodeID, ip net.IP, udpPort, tcpPort uint16) *Node {
if ipv4 := ip.To4(); ipv4 != nil {
ip = ipv4
}
return &Node{
IP: ip,
UDP: udpPort,
TCP: tcpPort,
ID: id,
sha: crypto.Keccak256Hash(id[:]),
}
}
func (n *Node) addr() *net.UDPAddr {
return &net.UDPAddr{IP: n.IP, Port: int(n.UDP)}
}
// Incomplete returns true for nodes with no IP address.
func (n *Node) Incomplete() bool {
return n.IP == nil
}
// checks whether n is a valid complete node.
func (n *Node) validateComplete() error {
if n.Incomplete() {
return errors.New("incomplete node")
}
if n.UDP == 0 {
return errors.New("missing UDP port")
}
if n.TCP == 0 {
return errors.New("missing TCP port")
}
if n.IP.IsMulticast() || n.IP.IsUnspecified() {
return errors.New("invalid IP (multicast/unspecified)")
}
_, err := n.ID.Pubkey() // validate the key (on curve, etc.)
return err
}
// The string representation of a Node is a URL.
// Please see ParseNode for a description of the format.
func (n *Node) String() string {
u := url.URL{Scheme: "enode"}
if n.Incomplete() {
u.Host = fmt.Sprintf("%x", n.ID[:])
} else {
addr := net.TCPAddr{IP: n.IP, Port: int(n.TCP)}
u.User = url.User(fmt.Sprintf("%x", n.ID[:]))
u.Host = addr.String()
if n.UDP != n.TCP {
u.RawQuery = "discport=" + strconv.Itoa(int(n.UDP))
}
}
return u.String()
}
var incompleteNodeURL = regexp.MustCompile("(?i)^(?:enode://)?([0-9a-f]+)$")
// ParseNode parses a node designator.
//
// There are two basic forms of node designators
// - incomplete nodes, which only have the public key (node ID)
// - complete nodes, which contain the public key and IP/Port information
//
// For incomplete nodes, the designator must look like one of these
//
// enode://<hex node id>
// <hex node id>
//
// For complete nodes, the node ID is encoded in the username portion
// of the URL, separated from the host by an @ sign. The hostname can
// only be given as an IP address, DNS domain names are not allowed.
// The port in the host name section is the TCP listening port. If the
// TCP and UDP (discovery) ports differ, the UDP port is specified as
// query parameter "discport".
//
// In the following example, the node URL describes
// a node with IP address 10.3.58.6, TCP listening port 30303
// and UDP discovery port 30301.
//
// enode://<hex node id>@10.3.58.6:30303?discport=30301
func ParseNode(rawurl string) (*Node, error) {
if m := incompleteNodeURL.FindStringSubmatch(rawurl); m != nil {
id, err := HexID(m[1])
if err != nil {
return nil, fmt.Errorf("invalid node ID (%v)", err)
}
return NewNode(id, nil, 0, 0), nil
}
return parseComplete(rawurl)
}
func parseComplete(rawurl string) (*Node, error) {
var (
id NodeID
ip net.IP
tcpPort, udpPort uint64
)
u, err := url.Parse(rawurl)
if err != nil {
return nil, err
}
if u.Scheme != "enode" {
return nil, errors.New("invalid URL scheme, want \"enode\"")
}
// Parse the Node ID from the user portion.
if u.User == nil {
return nil, errors.New("does not contain node ID")
}
if id, err = HexID(u.User.String()); err != nil {
return nil, fmt.Errorf("invalid node ID (%v)", err)
}
// Parse the IP address.
host, port, err := net.SplitHostPort(u.Host)
if err != nil {
return nil, fmt.Errorf("invalid host: %v", err)
}
if ip = net.ParseIP(host); ip == nil {
return nil, errors.New("invalid IP address")
}
// Ensure the IP is 4 bytes long for IPv4 addresses.
if ipv4 := ip.To4(); ipv4 != nil {
ip = ipv4
}
// Parse the port numbers.
if tcpPort, err = strconv.ParseUint(port, 10, 16); err != nil {
return nil, errors.New("invalid port")
}
udpPort = tcpPort
qv := u.Query()
if qv.Get("discport") != "" {
udpPort, err = strconv.ParseUint(qv.Get("discport"), 10, 16)
if err != nil {
return nil, errors.New("invalid discport in query")
}
}
return NewNode(id, ip, uint16(udpPort), uint16(tcpPort)), nil
}
// MustParseNode parses a node URL. It panics if the URL is not valid.
func MustParseNode(rawurl string) *Node {
n, err := ParseNode(rawurl)
if err != nil {
panic("invalid node URL: " + err.Error())
}
return n
}
// MarshalText implements encoding.TextMarshaler.
func (n *Node) MarshalText() ([]byte, error) {
return []byte(n.String()), nil
}
// UnmarshalText implements encoding.TextUnmarshaler.
func (n *Node) UnmarshalText(text []byte) error {
dec, err := ParseNode(string(text))
if err == nil {
*n = *dec
}
return err
}
// NodeID is a unique identifier for each node.
// The node identifier is a marshaled elliptic curve public key.
type NodeID [NodeIDBits / 8]byte
// Bytes returns a byte slice representation of the NodeID
func (n NodeID) Bytes() []byte {
return n[:]
}
// NodeID prints as a long hexadecimal number.
func (n NodeID) String() string {
return fmt.Sprintf("%x", n[:])
}
// The Go syntax representation of a NodeID is a call to HexID.
func (n NodeID) GoString() string {
return fmt.Sprintf("discover.HexID(\"%x\")", n[:])
}
// TerminalString returns a shortened hex string for terminal logging.
func (n NodeID) TerminalString() string {
return hex.EncodeToString(n[:8])
}
// MarshalText implements the encoding.TextMarshaler interface.
func (n NodeID) MarshalText() ([]byte, error) {
return []byte(hex.EncodeToString(n[:])), nil
}
// UnmarshalText implements the encoding.TextUnmarshaler interface.
func (n *NodeID) UnmarshalText(text []byte) error {
id, err := HexID(string(text))
if err != nil {
return err
}
*n = id
return nil
}
// BytesID converts a byte slice to a NodeID
func BytesID(b []byte) (NodeID, error) {
var id NodeID
if len(b) != len(id) {
return id, fmt.Errorf("wrong length, want %d bytes", len(id))
}
copy(id[:], b)
return id, nil
}
// MustBytesID converts a byte slice to a NodeID.
// It panics if the byte slice is not a valid NodeID.
func MustBytesID(b []byte) NodeID {
id, err := BytesID(b)
if err != nil {
panic(err)
}
return id
}
// HexID converts a hex string to a NodeID.
// The string may be prefixed with 0x.
func HexID(in string) (NodeID, error) {
var id NodeID
b, err := hex.DecodeString(strings.TrimPrefix(in, "0x"))
if err != nil {
return id, err
} else if len(b) != len(id) {
return id, fmt.Errorf("wrong length, want %d hex chars", len(id)*2)
}
copy(id[:], b)
return id, nil
}
// MustHexID converts a hex string to a NodeID.
// It panics if the string is not a valid NodeID.
func MustHexID(in string) NodeID {
id, err := HexID(in)
if err != nil {
panic(err)
}
return id
}
// PubkeyID returns a marshaled representation of the given public key.
func PubkeyID(pub *ecdsa.PublicKey) NodeID {
var id NodeID
pbytes := elliptic.Marshal(pub.Curve, pub.X, pub.Y)
if len(pbytes)-1 != len(id) {
panic(fmt.Errorf("need %d bit pubkey, got %d bits", (len(id)+1)*8, len(pbytes)))
}
copy(id[:], pbytes[1:])
return id
}
// Pubkey returns the public key represented by the node ID.
// It returns an error if the ID is not a point on the curve.
func (id NodeID) Pubkey() (*ecdsa.PublicKey, error) {
p := &ecdsa.PublicKey{Curve: crypto.S256(), X: new(big.Int), Y: new(big.Int)}
half := len(id) / 2
p.X.SetBytes(id[:half])
p.Y.SetBytes(id[half:])
if !p.Curve.IsOnCurve(p.X, p.Y) {
return nil, errors.New("id is invalid secp256k1 curve point")
}
return p, nil
}
// recoverNodeID computes the public key used to sign the
// given hash from the signature.
func recoverNodeID(hash, sig []byte) (id NodeID, err error) {
pubkey, err := secp256k1.RecoverPubkey(hash, sig)
if err != nil {
return id, err
}
if len(pubkey)-1 != len(id) {
return id, fmt.Errorf("recovered pubkey has %d bits, want %d bits", len(pubkey)*8, (len(id)+1)*8)
}
for i := range id {
id[i] = pubkey[i+1]
}
return id, nil
}
// distcmp compares the distances a->target and b->target.
// Returns -1 if a is closer to target, 1 if b is closer to target
// and 0 if they are equal.
func distcmp(target, a, b common.Hash) int {
for i := range target {
da := a[i] ^ target[i]
db := b[i] ^ target[i]
if da > db {
return 1
} else if da < db {
return -1
}
}
return 0
}
// table of leading zero counts for bytes [0..255]
var lzcount = [256]int{
8, 7, 6, 6, 5, 5, 5, 5,
4, 4, 4, 4, 4, 4, 4, 4,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
}
// logdist returns the logarithmic distance between a and b, log2(a ^ b).
func logdist(a, b common.Hash) int {
lz := 0
for i := range a {
x := a[i] ^ b[i]
if x == 0 {
lz += 8
} else {
lz += lzcount[x]
break
}
}
return len(a)*8 - lz
}
// hashAtDistance returns a random hash such that logdist(a, b) == n
func hashAtDistance(a common.Hash, n int) (b common.Hash) {
if n == 0 {
return a
}
// flip bit at position n, fill the rest with random bits
b = a
pos := len(a) - n/8 - 1
bit := byte(0x01) << (byte(n%8) - 1)
if bit == 0 {
pos++
bit = 0x80
}
b[pos] = a[pos]&^bit | ^a[pos]&bit // TODO: randomize end bits
for i := pos + 1; i < len(a); i++ {
b[i] = byte(rand.Intn(255))
}
return b
}