mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
synced 2024-12-22 11:31:02 +00:00
fe91d476ba
This change removes the dependency from trie package to triedb package.
215 lines
6.3 KiB
Go
215 lines
6.3 KiB
Go
// Copyright 2022 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>
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package pathdb
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import (
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"errors"
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"fmt"
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"sync"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/trie/trienode"
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"github.com/ethereum/go-ethereum/trie/triestate"
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)
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// layerTree is a group of state layers identified by the state root.
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// This structure defines a few basic operations for manipulating
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// state layers linked with each other in a tree structure. It's
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// thread-safe to use. However, callers need to ensure the thread-safety
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// of the referenced layer by themselves.
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type layerTree struct {
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lock sync.RWMutex
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layers map[common.Hash]layer
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}
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// newLayerTree constructs the layerTree with the given head layer.
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func newLayerTree(head layer) *layerTree {
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tree := new(layerTree)
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tree.reset(head)
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return tree
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}
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// reset initializes the layerTree by the given head layer.
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// All the ancestors will be iterated out and linked in the tree.
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func (tree *layerTree) reset(head layer) {
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tree.lock.Lock()
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defer tree.lock.Unlock()
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var layers = make(map[common.Hash]layer)
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for head != nil {
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layers[head.rootHash()] = head
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head = head.parentLayer()
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}
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tree.layers = layers
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}
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// get retrieves a layer belonging to the given state root.
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func (tree *layerTree) get(root common.Hash) layer {
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tree.lock.RLock()
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defer tree.lock.RUnlock()
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return tree.layers[types.TrieRootHash(root)]
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}
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// forEach iterates the stored layers inside and applies the
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// given callback on them.
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func (tree *layerTree) forEach(onLayer func(layer)) {
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tree.lock.RLock()
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defer tree.lock.RUnlock()
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for _, layer := range tree.layers {
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onLayer(layer)
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}
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}
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// len returns the number of layers cached.
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func (tree *layerTree) len() int {
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tree.lock.RLock()
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defer tree.lock.RUnlock()
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return len(tree.layers)
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}
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// add inserts a new layer into the tree if it can be linked to an existing old parent.
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func (tree *layerTree) add(root common.Hash, parentRoot common.Hash, block uint64, nodes *trienode.MergedNodeSet, states *triestate.Set) error {
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// Reject noop updates to avoid self-loops. This is a special case that can
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// happen for clique networks and proof-of-stake networks where empty blocks
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// don't modify the state (0 block subsidy).
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//
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// Although we could silently ignore this internally, it should be the caller's
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// responsibility to avoid even attempting to insert such a layer.
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root, parentRoot = types.TrieRootHash(root), types.TrieRootHash(parentRoot)
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if root == parentRoot {
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return errors.New("layer cycle")
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}
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parent := tree.get(parentRoot)
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if parent == nil {
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return fmt.Errorf("triedb parent [%#x] layer missing", parentRoot)
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}
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l := parent.update(root, parent.stateID()+1, block, nodes.Flatten(), states)
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tree.lock.Lock()
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tree.layers[l.rootHash()] = l
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tree.lock.Unlock()
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return nil
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}
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// cap traverses downwards the diff tree until the number of allowed diff layers
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// are crossed. All diffs beyond the permitted number are flattened downwards.
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func (tree *layerTree) cap(root common.Hash, layers int) error {
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// Retrieve the head layer to cap from
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root = types.TrieRootHash(root)
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l := tree.get(root)
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if l == nil {
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return fmt.Errorf("triedb layer [%#x] missing", root)
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}
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diff, ok := l.(*diffLayer)
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if !ok {
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return fmt.Errorf("triedb layer [%#x] is disk layer", root)
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}
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tree.lock.Lock()
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defer tree.lock.Unlock()
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// If full commit was requested, flatten the diffs and merge onto disk
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if layers == 0 {
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base, err := diff.persist(true)
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if err != nil {
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return err
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}
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// Replace the entire layer tree with the flat base
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tree.layers = map[common.Hash]layer{base.rootHash(): base}
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return nil
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}
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// Dive until we run out of layers or reach the persistent database
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for i := 0; i < layers-1; i++ {
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// If we still have diff layers below, continue down
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if parent, ok := diff.parentLayer().(*diffLayer); ok {
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diff = parent
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} else {
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// Diff stack too shallow, return without modifications
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return nil
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}
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}
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// We're out of layers, flatten anything below, stopping if it's the disk or if
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// the memory limit is not yet exceeded.
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switch parent := diff.parentLayer().(type) {
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case *diskLayer:
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return nil
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case *diffLayer:
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// Hold the lock to prevent any read operations until the new
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// parent is linked correctly.
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diff.lock.Lock()
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base, err := parent.persist(false)
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if err != nil {
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diff.lock.Unlock()
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return err
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}
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tree.layers[base.rootHash()] = base
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diff.parent = base
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diff.lock.Unlock()
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default:
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panic(fmt.Sprintf("unknown data layer in triedb: %T", parent))
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}
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// Remove any layer that is stale or links into a stale layer
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children := make(map[common.Hash][]common.Hash)
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for root, layer := range tree.layers {
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if dl, ok := layer.(*diffLayer); ok {
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parent := dl.parentLayer().rootHash()
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children[parent] = append(children[parent], root)
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}
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}
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var remove func(root common.Hash)
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remove = func(root common.Hash) {
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delete(tree.layers, root)
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for _, child := range children[root] {
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remove(child)
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}
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delete(children, root)
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}
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for root, layer := range tree.layers {
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if dl, ok := layer.(*diskLayer); ok && dl.isStale() {
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remove(root)
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}
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}
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return nil
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}
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// bottom returns the bottom-most disk layer in this tree.
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func (tree *layerTree) bottom() *diskLayer {
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tree.lock.RLock()
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defer tree.lock.RUnlock()
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if len(tree.layers) == 0 {
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return nil // Shouldn't happen, empty tree
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}
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// pick a random one as the entry point
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var current layer
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for _, layer := range tree.layers {
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current = layer
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break
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}
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for current.parentLayer() != nil {
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current = current.parentLayer()
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}
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return current.(*diskLayer)
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}
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