go-pulse/vendor/github.com/robertkrimen/otto/value.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

1034 lines
26 KiB
Go

package otto
import (
"fmt"
"math"
"reflect"
"strconv"
"unicode/utf16"
)
type _valueKind int
const (
valueUndefined _valueKind = iota
valueNull
valueNumber
valueString
valueBoolean
valueObject
// These are invalid outside of the runtime
valueEmpty
valueResult
valueReference
)
// Value is the representation of a JavaScript value.
type Value struct {
kind _valueKind
value interface{}
}
func (value Value) safe() bool {
return value.kind < valueEmpty
}
var (
emptyValue = Value{kind: valueEmpty}
nullValue = Value{kind: valueNull}
falseValue = Value{kind: valueBoolean, value: false}
trueValue = Value{kind: valueBoolean, value: true}
)
// ToValue will convert an interface{} value to a value digestible by otto/JavaScript
//
// This function will not work for advanced types (struct, map, slice/array, etc.) and
// you should use Otto.ToValue instead.
func ToValue(value interface{}) (Value, error) {
result := Value{}
err := catchPanic(func() {
result = toValue(value)
})
return result, err
}
func (value Value) isEmpty() bool {
return value.kind == valueEmpty
}
// Undefined
// UndefinedValue will return a Value representing undefined.
func UndefinedValue() Value {
return Value{}
}
// IsDefined will return false if the value is undefined, and true otherwise.
func (value Value) IsDefined() bool {
return value.kind != valueUndefined
}
// IsUndefined will return true if the value is undefined, and false otherwise.
func (value Value) IsUndefined() bool {
return value.kind == valueUndefined
}
// NullValue will return a Value representing null.
func NullValue() Value {
return Value{kind: valueNull}
}
// IsNull will return true if the value is null, and false otherwise.
func (value Value) IsNull() bool {
return value.kind == valueNull
}
// ---
func (value Value) isCallable() bool {
switch value := value.value.(type) {
case *_object:
return value.isCall()
}
return false
}
// Call the value as a function with the given this value and argument list and
// return the result of invocation. It is essentially equivalent to:
//
// value.apply(thisValue, argumentList)
//
// An undefined value and an error will result if:
//
// 1. There is an error during conversion of the argument list
// 2. The value is not actually a function
// 3. An (uncaught) exception is thrown
//
func (value Value) Call(this Value, argumentList ...interface{}) (Value, error) {
result := Value{}
err := catchPanic(func() {
// FIXME
result = value.call(nil, this, argumentList...)
})
if !value.safe() {
value = Value{}
}
return result, err
}
func (value Value) call(rt *_runtime, this Value, argumentList ...interface{}) Value {
switch function := value.value.(type) {
case *_object:
return function.call(this, function.runtime.toValueArray(argumentList...), false, nativeFrame)
}
if rt == nil {
panic("FIXME TypeError")
}
panic(rt.panicTypeError())
}
func (value Value) constructSafe(rt *_runtime, this Value, argumentList ...interface{}) (Value, error) {
result := Value{}
err := catchPanic(func() {
result = value.construct(rt, this, argumentList...)
})
return result, err
}
func (value Value) construct(rt *_runtime, this Value, argumentList ...interface{}) Value {
switch fn := value.value.(type) {
case *_object:
return fn.construct(fn.runtime.toValueArray(argumentList...))
}
if rt == nil {
panic("FIXME TypeError")
}
panic(rt.panicTypeError())
}
// IsPrimitive will return true if value is a primitive (any kind of primitive).
func (value Value) IsPrimitive() bool {
return !value.IsObject()
}
// IsBoolean will return true if value is a boolean (primitive).
func (value Value) IsBoolean() bool {
return value.kind == valueBoolean
}
// IsNumber will return true if value is a number (primitive).
func (value Value) IsNumber() bool {
return value.kind == valueNumber
}
// IsNaN will return true if value is NaN (or would convert to NaN).
func (value Value) IsNaN() bool {
switch value := value.value.(type) {
case float64:
return math.IsNaN(value)
case float32:
return math.IsNaN(float64(value))
case int, int8, int32, int64:
return false
case uint, uint8, uint32, uint64:
return false
}
return math.IsNaN(value.float64())
}
// IsString will return true if value is a string (primitive).
func (value Value) IsString() bool {
return value.kind == valueString
}
// IsObject will return true if value is an object.
func (value Value) IsObject() bool {
return value.kind == valueObject
}
// IsFunction will return true if value is a function.
func (value Value) IsFunction() bool {
if value.kind != valueObject {
return false
}
return value.value.(*_object).class == "Function"
}
// Class will return the class string of the value or the empty string if value is not an object.
//
// The return value will (generally) be one of:
//
// Object
// Function
// Array
// String
// Number
// Boolean
// Date
// RegExp
//
func (value Value) Class() string {
if value.kind != valueObject {
return ""
}
return value.value.(*_object).class
}
func (value Value) isArray() bool {
if value.kind != valueObject {
return false
}
return isArray(value.value.(*_object))
}
func (value Value) isStringObject() bool {
if value.kind != valueObject {
return false
}
return value.value.(*_object).class == "String"
}
func (value Value) isBooleanObject() bool {
if value.kind != valueObject {
return false
}
return value.value.(*_object).class == "Boolean"
}
func (value Value) isNumberObject() bool {
if value.kind != valueObject {
return false
}
return value.value.(*_object).class == "Number"
}
func (value Value) isDate() bool {
if value.kind != valueObject {
return false
}
return value.value.(*_object).class == "Date"
}
func (value Value) isRegExp() bool {
if value.kind != valueObject {
return false
}
return value.value.(*_object).class == "RegExp"
}
func (value Value) isError() bool {
if value.kind != valueObject {
return false
}
return value.value.(*_object).class == "Error"
}
// ---
func toValue_reflectValuePanic(value interface{}, kind reflect.Kind) {
// FIXME?
switch kind {
case reflect.Struct:
panic(newError(nil, "TypeError", 0, "invalid value (struct): missing runtime: %v (%T)", value, value))
case reflect.Map:
panic(newError(nil, "TypeError", 0, "invalid value (map): missing runtime: %v (%T)", value, value))
case reflect.Slice:
panic(newError(nil, "TypeError", 0, "invalid value (slice): missing runtime: %v (%T)", value, value))
}
}
func toValue(value interface{}) Value {
switch value := value.(type) {
case Value:
return value
case bool:
return Value{valueBoolean, value}
case int:
return Value{valueNumber, value}
case int8:
return Value{valueNumber, value}
case int16:
return Value{valueNumber, value}
case int32:
return Value{valueNumber, value}
case int64:
return Value{valueNumber, value}
case uint:
return Value{valueNumber, value}
case uint8:
return Value{valueNumber, value}
case uint16:
return Value{valueNumber, value}
case uint32:
return Value{valueNumber, value}
case uint64:
return Value{valueNumber, value}
case float32:
return Value{valueNumber, float64(value)}
case float64:
return Value{valueNumber, value}
case []uint16:
return Value{valueString, value}
case string:
return Value{valueString, value}
// A rune is actually an int32, which is handled above
case *_object:
return Value{valueObject, value}
case *Object:
return Value{valueObject, value.object}
case Object:
return Value{valueObject, value.object}
case _reference: // reference is an interface (already a pointer)
return Value{valueReference, value}
case _result:
return Value{valueResult, value}
case nil:
// TODO Ugh.
return Value{}
case reflect.Value:
for value.Kind() == reflect.Ptr {
// We were given a pointer, so we'll drill down until we get a non-pointer
//
// These semantics might change if we want to start supporting pointers to values transparently
// (It would be best not to depend on this behavior)
// FIXME: UNDEFINED
if value.IsNil() {
return Value{}
}
value = value.Elem()
}
switch value.Kind() {
case reflect.Bool:
return Value{valueBoolean, bool(value.Bool())}
case reflect.Int:
return Value{valueNumber, int(value.Int())}
case reflect.Int8:
return Value{valueNumber, int8(value.Int())}
case reflect.Int16:
return Value{valueNumber, int16(value.Int())}
case reflect.Int32:
return Value{valueNumber, int32(value.Int())}
case reflect.Int64:
return Value{valueNumber, int64(value.Int())}
case reflect.Uint:
return Value{valueNumber, uint(value.Uint())}
case reflect.Uint8:
return Value{valueNumber, uint8(value.Uint())}
case reflect.Uint16:
return Value{valueNumber, uint16(value.Uint())}
case reflect.Uint32:
return Value{valueNumber, uint32(value.Uint())}
case reflect.Uint64:
return Value{valueNumber, uint64(value.Uint())}
case reflect.Float32:
return Value{valueNumber, float32(value.Float())}
case reflect.Float64:
return Value{valueNumber, float64(value.Float())}
case reflect.String:
return Value{valueString, string(value.String())}
default:
toValue_reflectValuePanic(value.Interface(), value.Kind())
}
default:
return toValue(reflect.ValueOf(value))
}
// FIXME?
panic(newError(nil, "TypeError", 0, "invalid value: %v (%T)", value, value))
}
// String will return the value as a string.
//
// This method will make return the empty string if there is an error.
func (value Value) String() string {
result := ""
catchPanic(func() {
result = value.string()
})
return result
}
// ToBoolean will convert the value to a boolean (bool).
//
// ToValue(0).ToBoolean() => false
// ToValue("").ToBoolean() => false
// ToValue(true).ToBoolean() => true
// ToValue(1).ToBoolean() => true
// ToValue("Nothing happens").ToBoolean() => true
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
func (value Value) ToBoolean() (bool, error) {
result := false
err := catchPanic(func() {
result = value.bool()
})
return result, err
}
func (value Value) numberValue() Value {
if value.kind == valueNumber {
return value
}
return Value{valueNumber, value.float64()}
}
// ToFloat will convert the value to a number (float64).
//
// ToValue(0).ToFloat() => 0.
// ToValue(1.1).ToFloat() => 1.1
// ToValue("11").ToFloat() => 11.
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (value Value) ToFloat() (float64, error) {
result := float64(0)
err := catchPanic(func() {
result = value.float64()
})
return result, err
}
// ToInteger will convert the value to a number (int64).
//
// ToValue(0).ToInteger() => 0
// ToValue(1.1).ToInteger() => 1
// ToValue("11").ToInteger() => 11
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (value Value) ToInteger() (int64, error) {
result := int64(0)
err := catchPanic(func() {
result = value.number().int64
})
return result, err
}
// ToString will convert the value to a string (string).
//
// ToValue(0).ToString() => "0"
// ToValue(false).ToString() => "false"
// ToValue(1.1).ToString() => "1.1"
// ToValue("11").ToString() => "11"
// ToValue('Nothing happens.').ToString() => "Nothing happens."
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
func (value Value) ToString() (string, error) {
result := ""
err := catchPanic(func() {
result = value.string()
})
return result, err
}
func (value Value) _object() *_object {
switch value := value.value.(type) {
case *_object:
return value
}
return nil
}
// Object will return the object of the value, or nil if value is not an object.
//
// This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
func (value Value) Object() *Object {
switch object := value.value.(type) {
case *_object:
return _newObject(object, value)
}
return nil
}
func (value Value) reference() _reference {
switch value := value.value.(type) {
case _reference:
return value
}
return nil
}
func (value Value) resolve() Value {
switch value := value.value.(type) {
case _reference:
return value.getValue()
}
return value
}
var (
__NaN__ float64 = math.NaN()
__PositiveInfinity__ float64 = math.Inf(+1)
__NegativeInfinity__ float64 = math.Inf(-1)
__PositiveZero__ float64 = 0
__NegativeZero__ float64 = math.Float64frombits(0 | (1 << 63))
)
func positiveInfinity() float64 {
return __PositiveInfinity__
}
func negativeInfinity() float64 {
return __NegativeInfinity__
}
func positiveZero() float64 {
return __PositiveZero__
}
func negativeZero() float64 {
return __NegativeZero__
}
// NaNValue will return a value representing NaN.
//
// It is equivalent to:
//
// ToValue(math.NaN())
//
func NaNValue() Value {
return Value{valueNumber, __NaN__}
}
func positiveInfinityValue() Value {
return Value{valueNumber, __PositiveInfinity__}
}
func negativeInfinityValue() Value {
return Value{valueNumber, __NegativeInfinity__}
}
func positiveZeroValue() Value {
return Value{valueNumber, __PositiveZero__}
}
func negativeZeroValue() Value {
return Value{valueNumber, __NegativeZero__}
}
// TrueValue will return a value representing true.
//
// It is equivalent to:
//
// ToValue(true)
//
func TrueValue() Value {
return Value{valueBoolean, true}
}
// FalseValue will return a value representing false.
//
// It is equivalent to:
//
// ToValue(false)
//
func FalseValue() Value {
return Value{valueBoolean, false}
}
func sameValue(x Value, y Value) bool {
if x.kind != y.kind {
return false
}
result := false
switch x.kind {
case valueUndefined, valueNull:
result = true
case valueNumber:
x := x.float64()
y := y.float64()
if math.IsNaN(x) && math.IsNaN(y) {
result = true
} else {
result = x == y
if result && x == 0 {
// Since +0 != -0
result = math.Signbit(x) == math.Signbit(y)
}
}
case valueString:
result = x.string() == y.string()
case valueBoolean:
result = x.bool() == y.bool()
case valueObject:
result = x._object() == y._object()
default:
panic(hereBeDragons())
}
return result
}
func strictEqualityComparison(x Value, y Value) bool {
if x.kind != y.kind {
return false
}
result := false
switch x.kind {
case valueUndefined, valueNull:
result = true
case valueNumber:
x := x.float64()
y := y.float64()
if math.IsNaN(x) && math.IsNaN(y) {
result = false
} else {
result = x == y
}
case valueString:
result = x.string() == y.string()
case valueBoolean:
result = x.bool() == y.bool()
case valueObject:
result = x._object() == y._object()
default:
panic(hereBeDragons())
}
return result
}
// Export will attempt to convert the value to a Go representation
// and return it via an interface{} kind.
//
// Export returns an error, but it will always be nil. It is present
// for backwards compatibility.
//
// If a reasonable conversion is not possible, then the original
// value is returned.
//
// undefined -> nil (FIXME?: Should be Value{})
// null -> nil
// boolean -> bool
// number -> A number type (int, float32, uint64, ...)
// string -> string
// Array -> []interface{}
// Object -> map[string]interface{}
//
func (self Value) Export() (interface{}, error) {
return self.export(), nil
}
func (self Value) export() interface{} {
switch self.kind {
case valueUndefined:
return nil
case valueNull:
return nil
case valueNumber, valueBoolean:
return self.value
case valueString:
switch value := self.value.(type) {
case string:
return value
case []uint16:
return string(utf16.Decode(value))
}
case valueObject:
object := self._object()
switch value := object.value.(type) {
case *_goStructObject:
return value.value.Interface()
case *_goMapObject:
return value.value.Interface()
case *_goArrayObject:
return value.value.Interface()
case *_goSliceObject:
return value.value.Interface()
}
if object.class == "Array" {
result := make([]interface{}, 0)
lengthValue := object.get("length")
length := lengthValue.value.(uint32)
kind := reflect.Invalid
state := 0
var t reflect.Type
for index := uint32(0); index < length; index += 1 {
name := strconv.FormatInt(int64(index), 10)
if !object.hasProperty(name) {
continue
}
value := object.get(name).export()
t = reflect.TypeOf(value)
var k reflect.Kind
if t != nil {
k = t.Kind()
}
if state == 0 {
kind = k
state = 1
} else if state == 1 && kind != k {
state = 2
}
result = append(result, value)
}
if state != 1 || kind == reflect.Interface || t == nil {
// No common type
return result
}
// Convert to the common type
val := reflect.MakeSlice(reflect.SliceOf(t), len(result), len(result))
for i, v := range result {
val.Index(i).Set(reflect.ValueOf(v))
}
return val.Interface()
} else {
result := make(map[string]interface{})
// TODO Should we export everything? Or just what is enumerable?
object.enumerate(false, func(name string) bool {
value := object.get(name)
if value.IsDefined() {
result[name] = value.export()
}
return true
})
return result
}
}
if self.safe() {
return self
}
return Value{}
}
func (self Value) evaluateBreakContinue(labels []string) _resultKind {
result := self.value.(_result)
if result.kind == resultBreak || result.kind == resultContinue {
for _, label := range labels {
if label == result.target {
return result.kind
}
}
}
return resultReturn
}
func (self Value) evaluateBreak(labels []string) _resultKind {
result := self.value.(_result)
if result.kind == resultBreak {
for _, label := range labels {
if label == result.target {
return result.kind
}
}
}
return resultReturn
}
func (self Value) exportNative() interface{} {
switch self.kind {
case valueUndefined:
return self
case valueNull:
return nil
case valueNumber, valueBoolean:
return self.value
case valueString:
switch value := self.value.(type) {
case string:
return value
case []uint16:
return string(utf16.Decode(value))
}
case valueObject:
object := self._object()
switch value := object.value.(type) {
case *_goStructObject:
return value.value.Interface()
case *_goMapObject:
return value.value.Interface()
case *_goArrayObject:
return value.value.Interface()
case *_goSliceObject:
return value.value.Interface()
}
}
return self
}
// Make a best effort to return a reflect.Value corresponding to reflect.Kind, but
// fallback to just returning the Go value we have handy.
func (value Value) toReflectValue(kind reflect.Kind) (reflect.Value, error) {
if kind != reflect.Float32 && kind != reflect.Float64 && kind != reflect.Interface {
switch value := value.value.(type) {
case float32:
_, frac := math.Modf(float64(value))
if frac > 0 {
return reflect.Value{}, fmt.Errorf("RangeError: %v to reflect.Kind: %v", value, kind)
}
case float64:
_, frac := math.Modf(value)
if frac > 0 {
return reflect.Value{}, fmt.Errorf("RangeError: %v to reflect.Kind: %v", value, kind)
}
}
}
switch kind {
case reflect.Bool: // Bool
return reflect.ValueOf(value.bool()), nil
case reflect.Int: // Int
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of int64
tmp := toIntegerFloat(value)
if tmp < float_minInt || tmp > float_maxInt {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to int", tmp, value)
} else {
return reflect.ValueOf(int(tmp)), nil
}
case reflect.Int8: // Int8
tmp := value.number().int64
if tmp < int64_minInt8 || tmp > int64_maxInt8 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int8", tmp, value)
} else {
return reflect.ValueOf(int8(tmp)), nil
}
case reflect.Int16: // Int16
tmp := value.number().int64
if tmp < int64_minInt16 || tmp > int64_maxInt16 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int16", tmp, value)
} else {
return reflect.ValueOf(int16(tmp)), nil
}
case reflect.Int32: // Int32
tmp := value.number().int64
if tmp < int64_minInt32 || tmp > int64_maxInt32 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int32", tmp, value)
} else {
return reflect.ValueOf(int32(tmp)), nil
}
case reflect.Int64: // Int64
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of int64
tmp := toIntegerFloat(value)
if tmp < float_minInt64 || tmp > float_maxInt64 {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to int", tmp, value)
} else {
return reflect.ValueOf(int64(tmp)), nil
}
case reflect.Uint: // Uint
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of uint
tmp := toIntegerFloat(value)
if tmp < 0 || tmp > float_maxUint {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to uint", tmp, value)
} else {
return reflect.ValueOf(uint(tmp)), nil
}
case reflect.Uint8: // Uint8
tmp := value.number().int64
if tmp < 0 || tmp > int64_maxUint8 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint8", tmp, value)
} else {
return reflect.ValueOf(uint8(tmp)), nil
}
case reflect.Uint16: // Uint16
tmp := value.number().int64
if tmp < 0 || tmp > int64_maxUint16 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint16", tmp, value)
} else {
return reflect.ValueOf(uint16(tmp)), nil
}
case reflect.Uint32: // Uint32
tmp := value.number().int64
if tmp < 0 || tmp > int64_maxUint32 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint32", tmp, value)
} else {
return reflect.ValueOf(uint32(tmp)), nil
}
case reflect.Uint64: // Uint64
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of uint64
tmp := toIntegerFloat(value)
if tmp < 0 || tmp > float_maxUint64 {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to uint64", tmp, value)
} else {
return reflect.ValueOf(uint64(tmp)), nil
}
case reflect.Float32: // Float32
tmp := value.float64()
tmp1 := tmp
if 0 > tmp1 {
tmp1 = -tmp1
}
if tmp1 > 0 && (tmp1 < math.SmallestNonzeroFloat32 || tmp1 > math.MaxFloat32) {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to float32", tmp, value)
} else {
return reflect.ValueOf(float32(tmp)), nil
}
case reflect.Float64: // Float64
value := value.float64()
return reflect.ValueOf(float64(value)), nil
case reflect.String: // String
return reflect.ValueOf(value.string()), nil
case reflect.Invalid: // Invalid
case reflect.Complex64: // FIXME? Complex64
case reflect.Complex128: // FIXME? Complex128
case reflect.Chan: // FIXME? Chan
case reflect.Func: // FIXME? Func
case reflect.Ptr: // FIXME? Ptr
case reflect.UnsafePointer: // FIXME? UnsafePointer
default:
switch value.kind {
case valueObject:
object := value._object()
switch vl := object.value.(type) {
case *_goStructObject: // Struct
return reflect.ValueOf(vl.value.Interface()), nil
case *_goMapObject: // Map
return reflect.ValueOf(vl.value.Interface()), nil
case *_goArrayObject: // Array
return reflect.ValueOf(vl.value.Interface()), nil
case *_goSliceObject: // Slice
return reflect.ValueOf(vl.value.Interface()), nil
}
return reflect.ValueOf(value.exportNative()), nil
case valueEmpty, valueResult, valueReference:
// These are invalid, and should panic
default:
return reflect.ValueOf(value.value), nil
}
}
// FIXME Should this end up as a TypeError?
panic(fmt.Errorf("invalid conversion of %v (%v) to reflect.Kind: %v", value.kind, value, kind))
}
func stringToReflectValue(value string, kind reflect.Kind) (reflect.Value, error) {
switch kind {
case reflect.Bool:
value, err := strconv.ParseBool(value)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(value), nil
case reflect.Int:
value, err := strconv.ParseInt(value, 0, 0)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int(value)), nil
case reflect.Int8:
value, err := strconv.ParseInt(value, 0, 8)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int8(value)), nil
case reflect.Int16:
value, err := strconv.ParseInt(value, 0, 16)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int16(value)), nil
case reflect.Int32:
value, err := strconv.ParseInt(value, 0, 32)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int32(value)), nil
case reflect.Int64:
value, err := strconv.ParseInt(value, 0, 64)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int64(value)), nil
case reflect.Uint:
value, err := strconv.ParseUint(value, 0, 0)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint(value)), nil
case reflect.Uint8:
value, err := strconv.ParseUint(value, 0, 8)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint8(value)), nil
case reflect.Uint16:
value, err := strconv.ParseUint(value, 0, 16)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint16(value)), nil
case reflect.Uint32:
value, err := strconv.ParseUint(value, 0, 32)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint32(value)), nil
case reflect.Uint64:
value, err := strconv.ParseUint(value, 0, 64)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint64(value)), nil
case reflect.Float32:
value, err := strconv.ParseFloat(value, 32)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(float32(value)), nil
case reflect.Float64:
value, err := strconv.ParseFloat(value, 64)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(float64(value)), nil
case reflect.String:
return reflect.ValueOf(value), nil
}
// FIXME This should end up as a TypeError?
panic(fmt.Errorf("invalid conversion of %q to reflect.Kind: %v", value, kind))
}