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50b872bf05
* swarm/network: DRY out repeated giga comment
I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.
* p2p/simulations: encapsulate Node.Up field so we avoid data races
The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the field. Other times the locking was missed and we had
a data race.
For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.
resolves: ethersphere/go-ethereum#1146
* p2p/simulations: fix unmarshal of simulations.Node
Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.
Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177
* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON
* p2p/simulations: revert back to defer Unlock() pattern for Network
It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.
The patten was abandoned in 85a79b3ad3
,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.
* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON
* p2p/simulations: remove JSON annotation from private fields of Node
As unexported fields are not serialized.
* p2p/simulations: fix deadlock in Network.GetRandomDownNode()
Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock
On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.
* p2p/simulations: ensure method conformity for Network
Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.
* p2p/simulations: fix deadlock during network shutdown
`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.
`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.
Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.
Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223
* swarm/state: simplify if statement in DBStore.Put()
* p2p/simulations: remove faulty godoc from private function
The comment started with the wrong method name.
The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
173 lines
4.7 KiB
Go
173 lines
4.7 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package simulations simulates p2p networks.
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// A mocker simulates starting and stopping real nodes in a network.
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package simulations
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import (
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"encoding/json"
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"net/http"
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"net/url"
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"strconv"
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"sync"
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"testing"
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"time"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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func TestMocker(t *testing.T) {
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//start the simulation HTTP server
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_, s := testHTTPServer(t)
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defer s.Close()
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//create a client
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client := NewClient(s.URL)
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//start the network
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err := client.StartNetwork()
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if err != nil {
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t.Fatalf("Could not start test network: %s", err)
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}
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//stop the network to terminate
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defer func() {
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err = client.StopNetwork()
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if err != nil {
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t.Fatalf("Could not stop test network: %s", err)
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}
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}()
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//get the list of available mocker types
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resp, err := http.Get(s.URL + "/mocker")
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if err != nil {
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t.Fatalf("Could not get mocker list: %s", err)
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}
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defer resp.Body.Close()
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if resp.StatusCode != 200 {
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t.Fatalf("Invalid Status Code received, expected 200, got %d", resp.StatusCode)
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}
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//check the list is at least 1 in size
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var mockerlist []string
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err = json.NewDecoder(resp.Body).Decode(&mockerlist)
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if err != nil {
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t.Fatalf("Error decoding JSON mockerlist: %s", err)
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}
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if len(mockerlist) < 1 {
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t.Fatalf("No mockers available")
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}
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nodeCount := 10
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var wg sync.WaitGroup
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events := make(chan *Event, 10)
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var opts SubscribeOpts
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sub, err := client.SubscribeNetwork(events, opts)
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defer sub.Unsubscribe()
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//wait until all nodes are started and connected
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//store every node up event in a map (value is irrelevant, mimic Set datatype)
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nodemap := make(map[enode.ID]bool)
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wg.Add(1)
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nodesComplete := false
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connCount := 0
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go func() {
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for {
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select {
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case event := <-events:
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if isNodeUp(event) {
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//add the correspondent node ID to the map
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nodemap[event.Node.Config.ID] = true
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//this means all nodes got a nodeUp event, so we can continue the test
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if len(nodemap) == nodeCount {
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nodesComplete = true
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}
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} else if event.Conn != nil && nodesComplete {
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connCount += 1
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if connCount == (nodeCount-1)*2 {
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wg.Done()
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return
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}
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}
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case <-time.After(30 * time.Second):
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wg.Done()
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t.Fatalf("Timeout waiting for nodes being started up!")
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}
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}
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}()
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//take the last element of the mockerlist as the default mocker-type to ensure one is enabled
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mockertype := mockerlist[len(mockerlist)-1]
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//still, use hardcoded "probabilistic" one if available ;)
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for _, m := range mockerlist {
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if m == "probabilistic" {
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mockertype = m
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break
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}
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}
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//start the mocker with nodeCount number of nodes
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resp, err = http.PostForm(s.URL+"/mocker/start", url.Values{"mocker-type": {mockertype}, "node-count": {strconv.Itoa(nodeCount)}})
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if err != nil {
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t.Fatalf("Could not start mocker: %s", err)
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}
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if resp.StatusCode != 200 {
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t.Fatalf("Invalid Status Code received for starting mocker, expected 200, got %d", resp.StatusCode)
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}
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wg.Wait()
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//check there are nodeCount number of nodes in the network
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nodesInfo, err := client.GetNodes()
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if err != nil {
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t.Fatalf("Could not get nodes list: %s", err)
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}
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if len(nodesInfo) != nodeCount {
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t.Fatalf("Expected %d number of nodes, got: %d", nodeCount, len(nodesInfo))
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}
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//stop the mocker
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resp, err = http.Post(s.URL+"/mocker/stop", "", nil)
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if err != nil {
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t.Fatalf("Could not stop mocker: %s", err)
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}
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if resp.StatusCode != 200 {
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t.Fatalf("Invalid Status Code received for stopping mocker, expected 200, got %d", resp.StatusCode)
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}
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//reset the network
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_, err = http.Post(s.URL+"/reset", "", nil)
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if err != nil {
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t.Fatalf("Could not reset network: %s", err)
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}
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//now the number of nodes in the network should be zero
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nodesInfo, err = client.GetNodes()
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if err != nil {
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t.Fatalf("Could not get nodes list: %s", err)
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}
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if len(nodesInfo) != 0 {
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t.Fatalf("Expected empty list of nodes, got: %d", len(nodesInfo))
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}
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}
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func isNodeUp(event *Event) bool {
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return event.Node != nil && event.Node.Up()
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}
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