mirror of
https://gitlab.com/pulsechaincom/go-pulse.git
synced 2024-12-25 21:07:17 +00:00
c2003ed63b
This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
455 lines
14 KiB
Go
455 lines
14 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"context"
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"errors"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/hexutil"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/rpc"
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)
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var (
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ErrMinCap = errors.New("capacity too small")
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ErrTotalCap = errors.New("total capacity exceeded")
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ErrUnknownBenchmarkType = errors.New("unknown benchmark type")
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dropCapacityDelay = time.Second // delay applied to decreasing capacity changes
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)
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// PrivateLightServerAPI provides an API to access the LES light server.
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// It offers only methods that operate on public data that is freely available to anyone.
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type PrivateLightServerAPI struct {
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server *LesServer
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}
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// NewPrivateLightServerAPI creates a new LES light server API.
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func NewPrivateLightServerAPI(server *LesServer) *PrivateLightServerAPI {
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return &PrivateLightServerAPI{
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server: server,
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}
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}
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// TotalCapacity queries total available capacity for all clients
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func (api *PrivateLightServerAPI) TotalCapacity() hexutil.Uint64 {
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return hexutil.Uint64(api.server.priorityClientPool.totalCapacity())
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}
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// SubscribeTotalCapacity subscribes to changed total capacity events.
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// If onlyUnderrun is true then notification is sent only if the total capacity
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// drops under the total capacity of connected priority clients.
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//
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// Note: actually applying decreasing total capacity values is delayed while the
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// notification is sent instantly. This allows lowering the capacity of a priority client
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// or choosing which one to drop before the system drops some of them automatically.
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func (api *PrivateLightServerAPI) SubscribeTotalCapacity(ctx context.Context, onlyUnderrun bool) (*rpc.Subscription, error) {
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notifier, supported := rpc.NotifierFromContext(ctx)
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if !supported {
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return &rpc.Subscription{}, rpc.ErrNotificationsUnsupported
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}
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rpcSub := notifier.CreateSubscription()
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api.server.priorityClientPool.subscribeTotalCapacity(&tcSubscription{notifier, rpcSub, onlyUnderrun})
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return rpcSub, nil
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}
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type (
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// tcSubscription represents a total capacity subscription
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tcSubscription struct {
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notifier *rpc.Notifier
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rpcSub *rpc.Subscription
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onlyUnderrun bool
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}
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tcSubs map[*tcSubscription]struct{}
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)
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// send sends a changed total capacity event to the subscribers
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func (s tcSubs) send(tc uint64, underrun bool) {
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for sub := range s {
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select {
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case <-sub.rpcSub.Err():
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delete(s, sub)
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case <-sub.notifier.Closed():
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delete(s, sub)
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default:
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if underrun || !sub.onlyUnderrun {
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sub.notifier.Notify(sub.rpcSub.ID, tc)
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}
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}
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}
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}
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// MinimumCapacity queries minimum assignable capacity for a single client
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func (api *PrivateLightServerAPI) MinimumCapacity() hexutil.Uint64 {
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return hexutil.Uint64(minCapacity)
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}
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// FreeClientCapacity queries the capacity provided for free clients
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func (api *PrivateLightServerAPI) FreeClientCapacity() hexutil.Uint64 {
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return hexutil.Uint64(api.server.freeClientCap)
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}
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// SetClientCapacity sets the priority capacity assigned to a given client.
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// If the assigned capacity is bigger than zero then connection is always
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// guaranteed. The sum of capacity assigned to priority clients can not exceed
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// the total available capacity.
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//
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// Note: assigned capacity can be changed while the client is connected with
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// immediate effect.
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func (api *PrivateLightServerAPI) SetClientCapacity(id enode.ID, cap uint64) error {
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if cap != 0 && cap < minCapacity {
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return ErrMinCap
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}
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return api.server.priorityClientPool.setClientCapacity(id, cap)
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}
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// GetClientCapacity returns the capacity assigned to a given client
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func (api *PrivateLightServerAPI) GetClientCapacity(id enode.ID) hexutil.Uint64 {
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api.server.priorityClientPool.lock.Lock()
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defer api.server.priorityClientPool.lock.Unlock()
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return hexutil.Uint64(api.server.priorityClientPool.clients[id].cap)
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}
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// clientPool is implemented by both the free and priority client pools
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type clientPool interface {
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peerSetNotify
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setLimits(count int, totalCap uint64)
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}
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// priorityClientPool stores information about prioritized clients
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type priorityClientPool struct {
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lock sync.Mutex
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child clientPool
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ps *peerSet
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clients map[enode.ID]priorityClientInfo
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totalCap, totalCapAnnounced uint64
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totalConnectedCap, freeClientCap uint64
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maxPeers, priorityCount int
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subs tcSubs
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updateSchedule []scheduledUpdate
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scheduleCounter uint64
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}
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// scheduledUpdate represents a delayed total capacity update
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type scheduledUpdate struct {
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time mclock.AbsTime
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totalCap, id uint64
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}
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// priorityClientInfo entries exist for all prioritized clients and currently connected non-priority clients
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type priorityClientInfo struct {
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cap uint64 // zero for non-priority clients
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connected bool
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peer *peer
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}
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// newPriorityClientPool creates a new priority client pool
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func newPriorityClientPool(freeClientCap uint64, ps *peerSet, child clientPool) *priorityClientPool {
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return &priorityClientPool{
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clients: make(map[enode.ID]priorityClientInfo),
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freeClientCap: freeClientCap,
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ps: ps,
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child: child,
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}
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}
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// registerPeer is called when a new client is connected. If the client has no
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// priority assigned then it is passed to the child pool which may either keep it
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// or disconnect it.
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//
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// Note: priorityClientPool also stores a record about free clients while they are
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// connected in order to be able to assign priority to them later.
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func (v *priorityClientPool) registerPeer(p *peer) {
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v.lock.Lock()
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defer v.lock.Unlock()
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id := p.ID()
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c := v.clients[id]
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if c.connected {
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return
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}
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if c.cap == 0 && v.child != nil {
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v.child.registerPeer(p)
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}
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if c.cap != 0 && v.totalConnectedCap+c.cap > v.totalCap {
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go v.ps.Unregister(p.id)
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return
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}
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c.connected = true
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c.peer = p
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v.clients[id] = c
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if c.cap != 0 {
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v.priorityCount++
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v.totalConnectedCap += c.cap
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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p.updateCapacity(c.cap)
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}
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}
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// unregisterPeer is called when a client is disconnected. If the client has no
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// priority assigned then it is also removed from the child pool.
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func (v *priorityClientPool) unregisterPeer(p *peer) {
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v.lock.Lock()
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defer v.lock.Unlock()
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id := p.ID()
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c := v.clients[id]
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if !c.connected {
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return
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}
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if c.cap != 0 {
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c.connected = false
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v.clients[id] = c
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v.priorityCount--
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v.totalConnectedCap -= c.cap
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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} else {
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if v.child != nil {
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v.child.unregisterPeer(p)
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}
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delete(v.clients, id)
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}
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}
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// setLimits updates the allowed peer count and total capacity of the priority
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// client pool. Since the free client pool is a child of the priority pool the
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// remaining peer count and capacity is assigned to the free pool by calling its
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// own setLimits function.
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//
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// Note: a decreasing change of the total capacity is applied with a delay.
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func (v *priorityClientPool) setLimits(count int, totalCap uint64) {
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v.lock.Lock()
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defer v.lock.Unlock()
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v.totalCapAnnounced = totalCap
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if totalCap > v.totalCap {
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v.setLimitsNow(count, totalCap)
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v.subs.send(totalCap, false)
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return
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}
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v.setLimitsNow(count, v.totalCap)
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if totalCap < v.totalCap {
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v.subs.send(totalCap, totalCap < v.totalConnectedCap)
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for i, s := range v.updateSchedule {
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if totalCap >= s.totalCap {
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s.totalCap = totalCap
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v.updateSchedule = v.updateSchedule[:i+1]
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return
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}
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}
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v.updateSchedule = append(v.updateSchedule, scheduledUpdate{time: mclock.Now() + mclock.AbsTime(dropCapacityDelay), totalCap: totalCap})
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if len(v.updateSchedule) == 1 {
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v.scheduleCounter++
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id := v.scheduleCounter
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v.updateSchedule[0].id = id
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time.AfterFunc(dropCapacityDelay, func() { v.checkUpdate(id) })
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}
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} else {
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v.updateSchedule = nil
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}
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}
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// checkUpdate performs the next scheduled update if possible and schedules
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// the one after that
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func (v *priorityClientPool) checkUpdate(id uint64) {
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v.lock.Lock()
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defer v.lock.Unlock()
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if len(v.updateSchedule) == 0 || v.updateSchedule[0].id != id {
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return
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}
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v.setLimitsNow(v.maxPeers, v.updateSchedule[0].totalCap)
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v.updateSchedule = v.updateSchedule[1:]
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if len(v.updateSchedule) != 0 {
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v.scheduleCounter++
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id := v.scheduleCounter
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v.updateSchedule[0].id = id
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dt := time.Duration(v.updateSchedule[0].time - mclock.Now())
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time.AfterFunc(dt, func() { v.checkUpdate(id) })
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}
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}
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// setLimits updates the allowed peer count and total capacity immediately
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func (v *priorityClientPool) setLimitsNow(count int, totalCap uint64) {
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if v.priorityCount > count || v.totalConnectedCap > totalCap {
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for id, c := range v.clients {
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if c.connected {
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c.connected = false
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v.totalConnectedCap -= c.cap
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v.priorityCount--
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v.clients[id] = c
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go v.ps.Unregister(c.peer.id)
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if v.priorityCount <= count && v.totalConnectedCap <= totalCap {
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break
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}
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}
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}
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}
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v.maxPeers = count
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v.totalCap = totalCap
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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}
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// totalCapacity queries total available capacity for all clients
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func (v *priorityClientPool) totalCapacity() uint64 {
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v.lock.Lock()
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defer v.lock.Unlock()
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return v.totalCapAnnounced
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}
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// subscribeTotalCapacity subscribes to changed total capacity events
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func (v *priorityClientPool) subscribeTotalCapacity(sub *tcSubscription) {
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v.lock.Lock()
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defer v.lock.Unlock()
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v.subs[sub] = struct{}{}
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}
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// setClientCapacity sets the priority capacity assigned to a given client
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func (v *priorityClientPool) setClientCapacity(id enode.ID, cap uint64) error {
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v.lock.Lock()
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defer v.lock.Unlock()
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c := v.clients[id]
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if c.cap == cap {
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return nil
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}
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if c.connected {
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if v.totalConnectedCap+cap > v.totalCap+c.cap {
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return ErrTotalCap
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}
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if c.cap == 0 {
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if v.child != nil {
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v.child.unregisterPeer(c.peer)
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}
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v.priorityCount++
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}
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if cap == 0 {
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v.priorityCount--
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}
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v.totalConnectedCap += cap - c.cap
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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if cap == 0 {
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if v.child != nil {
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v.child.registerPeer(c.peer)
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}
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c.peer.updateCapacity(v.freeClientCap)
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} else {
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c.peer.updateCapacity(cap)
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}
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}
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if cap != 0 || c.connected {
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c.cap = cap
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v.clients[id] = c
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} else {
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delete(v.clients, id)
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}
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return nil
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}
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// Benchmark runs a request performance benchmark with a given set of measurement setups
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// in multiple passes specified by passCount. The measurement time for each setup in each
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// pass is specified in milliseconds by length.
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//
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// Note: measurement time is adjusted for each pass depending on the previous ones.
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// Therefore a controlled total measurement time is achievable in multiple passes.
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func (api *PrivateLightServerAPI) Benchmark(setups []map[string]interface{}, passCount, length int) ([]map[string]interface{}, error) {
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benchmarks := make([]requestBenchmark, len(setups))
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for i, setup := range setups {
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if t, ok := setup["type"].(string); ok {
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getInt := func(field string, def int) int {
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if value, ok := setup[field].(float64); ok {
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return int(value)
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}
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return def
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}
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getBool := func(field string, def bool) bool {
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if value, ok := setup[field].(bool); ok {
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return value
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}
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return def
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}
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switch t {
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case "header":
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benchmarks[i] = &benchmarkBlockHeaders{
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amount: getInt("amount", 1),
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skip: getInt("skip", 1),
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byHash: getBool("byHash", false),
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reverse: getBool("reverse", false),
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}
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case "body":
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benchmarks[i] = &benchmarkBodiesOrReceipts{receipts: false}
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case "receipts":
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benchmarks[i] = &benchmarkBodiesOrReceipts{receipts: true}
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case "proof":
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benchmarks[i] = &benchmarkProofsOrCode{code: false}
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case "code":
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benchmarks[i] = &benchmarkProofsOrCode{code: true}
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case "cht":
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benchmarks[i] = &benchmarkHelperTrie{
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bloom: false,
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reqCount: getInt("amount", 1),
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}
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case "bloom":
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benchmarks[i] = &benchmarkHelperTrie{
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bloom: true,
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reqCount: getInt("amount", 1),
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}
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case "txSend":
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benchmarks[i] = &benchmarkTxSend{}
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case "txStatus":
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benchmarks[i] = &benchmarkTxStatus{}
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default:
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return nil, ErrUnknownBenchmarkType
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}
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} else {
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return nil, ErrUnknownBenchmarkType
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}
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}
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rs := api.server.protocolManager.runBenchmark(benchmarks, passCount, time.Millisecond*time.Duration(length))
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result := make([]map[string]interface{}, len(setups))
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for i, r := range rs {
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res := make(map[string]interface{})
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if r.err == nil {
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res["totalCount"] = r.totalCount
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res["avgTime"] = r.avgTime
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res["maxInSize"] = r.maxInSize
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res["maxOutSize"] = r.maxOutSize
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} else {
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res["error"] = r.err.Error()
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}
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result[i] = res
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}
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return result, nil
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}
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