go-pulse/p2p/server.go
2014-11-21 21:52:45 +01:00

489 lines
12 KiB
Go

package p2p
import (
"bytes"
"fmt"
"net"
"sort"
"strconv"
"sync"
"time"
logpkg "github.com/ethereum/go-ethereum/logger"
)
const (
outboundAddressPoolSize = 10
disconnectGracePeriod = 2
)
type Blacklist interface {
Get([]byte) (bool, error)
Put([]byte) error
Delete([]byte) error
Exists(pubkey []byte) (ok bool)
}
type BlacklistMap struct {
blacklist map[string]bool
lock sync.RWMutex
}
func NewBlacklist() *BlacklistMap {
return &BlacklistMap{
blacklist: make(map[string]bool),
}
}
func (self *BlacklistMap) Get(pubkey []byte) (bool, error) {
self.lock.RLock()
defer self.lock.RUnlock()
v, ok := self.blacklist[string(pubkey)]
var err error
if !ok {
err = fmt.Errorf("not found")
}
return v, err
}
func (self *BlacklistMap) Exists(pubkey []byte) (ok bool) {
self.lock.RLock()
defer self.lock.RUnlock()
_, ok = self.blacklist[string(pubkey)]
return
}
func (self *BlacklistMap) Put(pubkey []byte) error {
self.lock.RLock()
defer self.lock.RUnlock()
self.blacklist[string(pubkey)] = true
return nil
}
func (self *BlacklistMap) Delete(pubkey []byte) error {
self.lock.RLock()
defer self.lock.RUnlock()
delete(self.blacklist, string(pubkey))
return nil
}
type Server struct {
network Network
listening bool //needed?
dialing bool //needed?
closed bool
identity ClientIdentity
addr net.Addr
port uint16
protocols []string
quit chan chan bool
peersLock sync.RWMutex
maxPeers int
peers []*Peer
peerSlots chan int
peersTable map[string]int
peerCount int
cachedEncodedPeers []byte
peerConnect chan net.Addr
peerDisconnect chan DisconnectRequest
blacklist Blacklist
handlers Handlers
}
var logger = logpkg.NewLogger("P2P")
func New(network Network, addr net.Addr, identity ClientIdentity, handlers Handlers, maxPeers int, blacklist Blacklist) *Server {
// get alphabetical list of protocol names from handlers map
protocols := []string{}
for protocol := range handlers {
protocols = append(protocols, protocol)
}
sort.Strings(protocols)
_, port, _ := net.SplitHostPort(addr.String())
intport, _ := strconv.Atoi(port)
self := &Server{
// NewSimpleClientIdentity(clientIdentifier, version, customIdentifier)
network: network,
identity: identity,
addr: addr,
port: uint16(intport),
protocols: protocols,
quit: make(chan chan bool),
maxPeers: maxPeers,
peers: make([]*Peer, maxPeers),
peerSlots: make(chan int, maxPeers),
peersTable: make(map[string]int),
peerConnect: make(chan net.Addr, outboundAddressPoolSize),
peerDisconnect: make(chan DisconnectRequest),
blacklist: blacklist,
handlers: handlers,
}
for i := 0; i < maxPeers; i++ {
self.peerSlots <- i // fill up with indexes
}
return self
}
func (self *Server) NewAddr(host string, port int) (addr net.Addr, err error) {
addr, err = self.network.NewAddr(host, port)
return
}
func (self *Server) ParseAddr(address string) (addr net.Addr, err error) {
addr, err = self.network.ParseAddr(address)
return
}
func (self *Server) ClientIdentity() ClientIdentity {
return self.identity
}
func (self *Server) Peers() (peers []*Peer) {
self.peersLock.RLock()
defer self.peersLock.RUnlock()
for _, peer := range self.peers {
if peer != nil {
peers = append(peers, peer)
}
}
return
}
func (self *Server) PeerCount() int {
self.peersLock.RLock()
defer self.peersLock.RUnlock()
return self.peerCount
}
func (self *Server) PeerConnect(addr net.Addr) {
// TODO: should buffer, filter and uniq
// send GetPeersMsg if not blocking
select {
case self.peerConnect <- addr: // not enough peers
self.Broadcast("", getPeersMsg)
default: // we dont care
}
}
func (self *Server) PeerDisconnect() chan DisconnectRequest {
return self.peerDisconnect
}
func (self *Server) Blacklist() Blacklist {
return self.blacklist
}
func (self *Server) Handlers() Handlers {
return self.handlers
}
func (self *Server) Broadcast(protocol string, code MsgCode, data ...interface{}) {
var payload []byte
if data != nil {
payload = encodePayload(data...)
}
self.peersLock.RLock()
defer self.peersLock.RUnlock()
for _, peer := range self.peers {
if peer != nil {
var msg = Msg{Code: code}
if data != nil {
msg.Payload = bytes.NewReader(payload)
msg.Size = uint32(len(payload))
}
peer.messenger.writeProtoMsg(protocol, msg)
}
}
}
// Start the server
func (self *Server) Start(listen bool, dial bool) {
self.network.Start()
if listen {
listener, err := self.network.Listener(self.addr)
if err != nil {
logger.Warnf("Error initializing listener: %v", err)
logger.Warnf("Connection listening disabled")
self.listening = false
} else {
self.listening = true
logger.Infoln("Listen on %v: ready and accepting connections", listener.Addr())
go self.inboundPeerHandler(listener)
}
}
if dial {
dialer, err := self.network.Dialer(self.addr)
if err != nil {
logger.Warnf("Error initializing dialer: %v", err)
logger.Warnf("Connection dialout disabled")
self.dialing = false
} else {
self.dialing = true
logger.Infoln("Dial peers watching outbound address pool")
go self.outboundPeerHandler(dialer)
}
}
logger.Infoln("server started")
}
func (self *Server) Stop() {
logger.Infoln("server stopping...")
// // quit one loop if dialing
if self.dialing {
logger.Infoln("stop dialout...")
dialq := make(chan bool)
self.quit <- dialq
<-dialq
fmt.Println("quit another")
}
// quit the other loop if listening
if self.listening {
logger.Infoln("stop listening...")
listenq := make(chan bool)
self.quit <- listenq
<-listenq
fmt.Println("quit one")
}
fmt.Println("quit waited")
logger.Infoln("stopping peers...")
peers := []net.Addr{}
self.peersLock.RLock()
self.closed = true
for _, peer := range self.peers {
if peer != nil {
peers = append(peers, peer.Address)
}
}
self.peersLock.RUnlock()
for _, address := range peers {
go self.removePeer(DisconnectRequest{
addr: address,
reason: DiscQuitting,
})
}
// wait till they actually disconnect
// this is checked by draining the peerSlots (slots are released back if a peer is removed)
i := 0
fmt.Println("draining peers")
FOR:
for {
select {
case slot := <-self.peerSlots:
i++
fmt.Printf("%v: found slot %v\n", i, slot)
if i == self.maxPeers {
break FOR
}
}
}
logger.Infoln("server stopped")
}
// main loop for adding connections via listening
func (self *Server) inboundPeerHandler(listener net.Listener) {
for {
select {
case slot := <-self.peerSlots:
go self.connectInboundPeer(listener, slot)
case errc := <-self.quit:
listener.Close()
fmt.Println("quit listenloop")
errc <- true
return
}
}
}
// main loop for adding outbound peers based on peerConnect address pool
// this same loop handles peer disconnect requests as well
func (self *Server) outboundPeerHandler(dialer Dialer) {
// addressChan initially set to nil (only watches peerConnect if we need more peers)
var addressChan chan net.Addr
slots := self.peerSlots
var slot *int
for {
select {
case i := <-slots:
// we need a peer in slot i, slot reserved
slot = &i
// now we can watch for candidate peers in the next loop
addressChan = self.peerConnect
// do not consume more until candidate peer is found
slots = nil
case address := <-addressChan:
// candidate peer found, will dial out asyncronously
// if connection fails slot will be released
go self.connectOutboundPeer(dialer, address, *slot)
// we can watch if more peers needed in the next loop
slots = self.peerSlots
// until then we dont care about candidate peers
addressChan = nil
case request := <-self.peerDisconnect:
go self.removePeer(request)
case errc := <-self.quit:
if addressChan != nil && slot != nil {
self.peerSlots <- *slot
}
fmt.Println("quit dialloop")
errc <- true
return
}
}
}
// check if peer address already connected
func (self *Server) isConnected(address net.Addr) bool {
self.peersLock.RLock()
defer self.peersLock.RUnlock()
_, found := self.peersTable[address.String()]
return found
}
// connect to peer via listener.Accept()
func (self *Server) connectInboundPeer(listener net.Listener, slot int) {
var address net.Addr
conn, err := listener.Accept()
if err != nil {
logger.Debugln(err)
self.peerSlots <- slot
return
}
address = conn.RemoteAddr()
// XXX: this won't work because the remote socket
// address does not identify the peer. we should
// probably get rid of this check and rely on public
// key detection in the base protocol.
if self.isConnected(address) {
conn.Close()
self.peerSlots <- slot
return
}
fmt.Printf("adding %v\n", address)
go self.addPeer(conn, address, true, slot)
}
// connect to peer via dial out
func (self *Server) connectOutboundPeer(dialer Dialer, address net.Addr, slot int) {
if self.isConnected(address) {
return
}
conn, err := dialer.Dial(address.Network(), address.String())
if err != nil {
self.peerSlots <- slot
return
}
go self.addPeer(conn, address, false, slot)
}
// creates the new peer object and inserts it into its slot
func (self *Server) addPeer(conn net.Conn, address net.Addr, inbound bool, slot int) *Peer {
self.peersLock.Lock()
defer self.peersLock.Unlock()
if self.closed {
fmt.Println("oopsy, not no longer need peer")
conn.Close() //oopsy our bad
self.peerSlots <- slot // release slot
return nil
}
logger.Infoln("adding new peer", address)
peer := NewPeer(conn, address, inbound, self)
self.peers[slot] = peer
self.peersTable[address.String()] = slot
self.peerCount++
self.cachedEncodedPeers = nil
fmt.Printf("added peer %v %v (slot %v)\n", address, peer, slot)
peer.Start()
return peer
}
// removes peer: sending disconnect msg, stop peer, remove rom list/table, release slot
func (self *Server) removePeer(request DisconnectRequest) {
self.peersLock.Lock()
address := request.addr
slot := self.peersTable[address.String()]
peer := self.peers[slot]
fmt.Printf("removing peer %v %v (slot %v)\n", address, peer, slot)
if peer == nil {
logger.Debugf("already removed peer on %v", address)
self.peersLock.Unlock()
return
}
// remove from list and index
self.peerCount--
self.peers[slot] = nil
delete(self.peersTable, address.String())
self.cachedEncodedPeers = nil
fmt.Printf("removed peer %v (slot %v)\n", peer, slot)
self.peersLock.Unlock()
// sending disconnect message
disconnectMsg := NewMsg(discMsg, request.reason)
peer.Write("", disconnectMsg)
// be nice and wait
time.Sleep(disconnectGracePeriod * time.Second)
// switch off peer and close connections etc.
fmt.Println("stopping peer")
peer.Stop()
fmt.Println("stopped peer")
// release slot to signal need for a new peer, last!
self.peerSlots <- slot
}
// encodedPeerList returns an RLP-encoded list of peers.
// the returned slice will be nil if there are no peers.
func (self *Server) encodedPeerList() []byte {
// TODO: memoize and reset when peers change
self.peersLock.RLock()
defer self.peersLock.RUnlock()
if self.cachedEncodedPeers == nil && self.peerCount > 0 {
var peerData []interface{}
for _, i := range self.peersTable {
peer := self.peers[i]
peerData = append(peerData, peer.Encode())
}
self.cachedEncodedPeers = encodePayload(peerData)
}
return self.cachedEncodedPeers
}
// fix handshake message to push to peers
func (self *Server) handshakeMsg() Msg {
return NewMsg(handshakeMsg,
p2pVersion,
[]byte(self.identity.String()),
[]interface{}{self.protocols},
self.port,
self.identity.Pubkey()[1:],
)
}
func (self *Server) RegisterPubkey(candidate *Peer, pubkey []byte) error {
// Check for blacklisting
if self.blacklist.Exists(pubkey) {
return fmt.Errorf("blacklisted")
}
self.peersLock.RLock()
defer self.peersLock.RUnlock()
for _, peer := range self.peers {
if peer != nil && peer != candidate && bytes.Compare(peer.Pubkey, pubkey) == 0 {
return fmt.Errorf("already connected")
}
}
candidate.Pubkey = pubkey
return nil
}