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c22fdec3c7
These methods can be helpful when migrating existing timer code.
210 lines
5.0 KiB
Go
210 lines
5.0 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package mclock
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import (
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"container/heap"
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"sync"
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"time"
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)
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// Simulated implements a virtual Clock for reproducible time-sensitive tests. It
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// simulates a scheduler on a virtual timescale where actual processing takes zero time.
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//
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// The virtual clock doesn't advance on its own, call Run to advance it and execute timers.
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// Since there is no way to influence the Go scheduler, testing timeout behaviour involving
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// goroutines needs special care. A good way to test such timeouts is as follows: First
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// perform the action that is supposed to time out. Ensure that the timer you want to test
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// is created. Then run the clock until after the timeout. Finally observe the effect of
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// the timeout using a channel or semaphore.
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type Simulated struct {
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now AbsTime
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scheduled simTimerHeap
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mu sync.RWMutex
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cond *sync.Cond
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}
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// simTimer implements ChanTimer on the virtual clock.
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type simTimer struct {
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at AbsTime
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index int // position in s.scheduled
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s *Simulated
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do func()
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ch <-chan AbsTime
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}
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func (s *Simulated) init() {
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if s.cond == nil {
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s.cond = sync.NewCond(&s.mu)
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}
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}
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// Run moves the clock by the given duration, executing all timers before that duration.
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func (s *Simulated) Run(d time.Duration) {
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s.mu.Lock()
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s.init()
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end := s.now + AbsTime(d)
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var do []func()
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for len(s.scheduled) > 0 && s.scheduled[0].at <= end {
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ev := heap.Pop(&s.scheduled).(*simTimer)
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do = append(do, ev.do)
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}
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s.now = end
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s.mu.Unlock()
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for _, fn := range do {
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fn()
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}
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}
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// ActiveTimers returns the number of timers that haven't fired.
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func (s *Simulated) ActiveTimers() int {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return len(s.scheduled)
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}
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// WaitForTimers waits until the clock has at least n scheduled timers.
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func (s *Simulated) WaitForTimers(n int) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.init()
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for len(s.scheduled) < n {
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s.cond.Wait()
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}
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}
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// Now returns the current virtual time.
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func (s *Simulated) Now() AbsTime {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.now
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}
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// Sleep blocks until the clock has advanced by d.
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func (s *Simulated) Sleep(d time.Duration) {
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<-s.After(d)
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}
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// NewTimer creates a timer which fires when the clock has advanced by d.
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func (s *Simulated) NewTimer(d time.Duration) ChanTimer {
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s.mu.Lock()
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defer s.mu.Unlock()
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ch := make(chan AbsTime, 1)
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var timer *simTimer
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timer = s.schedule(d, func() { ch <- timer.at })
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timer.ch = ch
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return timer
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}
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// After returns a channel which receives the current time after the clock
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// has advanced by d.
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func (s *Simulated) After(d time.Duration) <-chan AbsTime {
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return s.NewTimer(d).C()
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}
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// AfterFunc runs fn after the clock has advanced by d. Unlike with the system
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// clock, fn runs on the goroutine that calls Run.
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func (s *Simulated) AfterFunc(d time.Duration, fn func()) Timer {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.schedule(d, fn)
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}
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func (s *Simulated) schedule(d time.Duration, fn func()) *simTimer {
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s.init()
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at := s.now + AbsTime(d)
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ev := &simTimer{do: fn, at: at, s: s}
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heap.Push(&s.scheduled, ev)
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s.cond.Broadcast()
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return ev
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}
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func (ev *simTimer) Stop() bool {
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ev.s.mu.Lock()
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defer ev.s.mu.Unlock()
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if ev.index < 0 {
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return false
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}
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heap.Remove(&ev.s.scheduled, ev.index)
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ev.s.cond.Broadcast()
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ev.index = -1
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return true
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}
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func (ev *simTimer) Reset(d time.Duration) {
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if ev.ch == nil {
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panic("mclock: Reset() on timer created by AfterFunc")
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}
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ev.s.mu.Lock()
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defer ev.s.mu.Unlock()
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ev.at = ev.s.now.Add(d)
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if ev.index < 0 {
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heap.Push(&ev.s.scheduled, ev) // already expired
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} else {
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heap.Fix(&ev.s.scheduled, ev.index) // hasn't fired yet, reschedule
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}
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ev.s.cond.Broadcast()
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}
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func (ev *simTimer) C() <-chan AbsTime {
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if ev.ch == nil {
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panic("mclock: C() on timer created by AfterFunc")
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}
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return ev.ch
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}
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type simTimerHeap []*simTimer
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func (h *simTimerHeap) Len() int {
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return len(*h)
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}
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func (h *simTimerHeap) Less(i, j int) bool {
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return (*h)[i].at < (*h)[j].at
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}
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func (h *simTimerHeap) Swap(i, j int) {
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(*h)[i], (*h)[j] = (*h)[j], (*h)[i]
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(*h)[i].index = i
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(*h)[j].index = j
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}
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func (h *simTimerHeap) Push(x interface{}) {
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t := x.(*simTimer)
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t.index = len(*h)
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*h = append(*h, t)
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}
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func (h *simTimerHeap) Pop() interface{} {
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end := len(*h) - 1
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t := (*h)[end]
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t.index = -1
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(*h)[end] = nil
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*h = (*h)[:end]
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return t
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}
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