prysm-pulse/beacon-chain/blockchain/stategenerator/state_generator_test.go

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package stategenerator
import (
"context"
"testing"
"github.com/gogo/protobuf/proto"
"github.com/prysmaticlabs/prysm/beacon-chain/chaintest/backend"
"github.com/prysmaticlabs/prysm/beacon-chain/db"
"github.com/prysmaticlabs/prysm/shared/params"
)
func TestGenerateState_OK(t *testing.T) {
bd, err := backend.NewSimulatedBackend()
if err != nil {
t.Fatalf("Could not create a new simulated backend %v", err)
}
privKeys, err := bd.SetupBackend(100)
if err != nil {
t.Fatalf("Could not set up backend %v", err)
}
beaconDb := bd.DB()
defer bd.Shutdown()
defer db.TeardownDB(beaconDb)
genesisSlot := params.BeaconConfig().GenesisSlot
slotLimit := uint64(30)
// Run the simulated chain for 30 slots, to get a state that we can save as finalized.
for i := uint64(0); i < slotLimit; i++ {
if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
}
}
if err := beaconDb.SaveFinalizedState(bd.State()); err != nil {
t.Fatalf("Unable to save finalized state: %v", err)
}
// Run the chain for another 30 slots so that we can have this at the current head.
for i := uint64(0); i < slotLimit; i++ {
if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
}
}
// Save all in memory blocks
for _, v := range bd.InMemoryBlocks() {
if err := beaconDb.SaveBlock(v); err != nil {
t.Fatalf("Unable to save block %v", err)
}
if err := beaconDb.UpdateChainHead(v, bd.State()); err != nil {
t.Fatalf("Unable to save block %v", err)
}
}
if err := beaconDb.SaveState(bd.State()); err != nil {
t.Fatalf("Unable to save state in chain %v", err)
}
slotToGenerate := genesisSlot + 2*(slotLimit)
newState, err := GenerateStateFromSlot(context.Background(), beaconDb, slotToGenerate)
if err != nil {
t.Fatalf("Unable to generate new state from previous finalized state %v", err)
}
if newState.Slot != bd.State().Slot {
t.Fatalf("The generated state and the current state do not have the same slot, expected: %d but got %d",
bd.State().Slot, newState.Slot)
}
if !proto.Equal(newState, bd.State()) {
t.Error("Generated and saved states are unequal")
}
}
func TestGenerateState_WithNilBlocksOK(t *testing.T) {
bd, err := backend.NewSimulatedBackend()
if err != nil {
t.Fatalf("Could not create a new simulated backend %v", err)
}
privKeys, err := bd.SetupBackend(100)
if err != nil {
t.Fatalf("Could not set up backend %v", err)
}
beaconDb := bd.DB()
defer bd.Shutdown()
defer db.TeardownDB(beaconDb)
genesisSlot := params.BeaconConfig().GenesisSlot
slotLimit := uint64(30)
// Run the simulated chain for 30 slots, to get a state that we can save as finalized.
for i := uint64(0); i < slotLimit; i++ {
if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
}
}
if err := beaconDb.SaveFinalizedState(bd.State()); err != nil {
t.Fatalf("Unable to save finalized state")
}
slotsWithNil := uint64(10)
// Run the chain for 10 slots with nil blocks.
for i := uint64(0); i < slotsWithNil; i++ {
if err := bd.GenerateNilBlockAndAdvanceChain(); err != nil {
t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
}
}
for i := uint64(0); i < slotLimit-slotsWithNil; i++ {
if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
}
}
// Save all in memory blocks.
for _, v := range bd.InMemoryBlocks() {
if err := beaconDb.SaveBlock(v); err != nil {
t.Fatalf("Unable to save block %v", err)
}
if err := beaconDb.UpdateChainHead(v, bd.State()); err != nil {
t.Fatalf("Unable to save block %v", err)
}
}
if err := beaconDb.SaveState(bd.State()); err != nil {
t.Fatalf("Unable to save state in chain %v", err)
}
slotToGenerate := genesisSlot + 2*(slotLimit)
newState, err := GenerateStateFromSlot(context.Background(), beaconDb, slotToGenerate)
if err != nil {
t.Fatalf("Unable to generate new state from previous finalized state %v", err)
}
if newState.Slot != bd.State().Slot {
t.Fatalf("The generated state and the current state do not have the same slot, expected: %d but got %d",
bd.State().Slot, newState.Slot)
}
if !proto.Equal(newState, bd.State()) {
t.Error("generated and saved states are unequal")
}
}