mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-27 21:57:16 +00:00
6d69ac1abd
* add finalized function * add functions * gazelle * add separate package for import cycles * main tests are passing * add finalized state test * add block test * fix tests and gazelle * lint * build file * remove package * remove unecessary method * visibility * remove package * comments * final comments * imports spacing * goimports
148 lines
4.7 KiB
Go
148 lines
4.7 KiB
Go
package stategenerator
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import (
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"context"
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"testing"
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"github.com/gogo/protobuf/proto"
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"github.com/prysmaticlabs/prysm/beacon-chain/chaintest/backend"
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"github.com/prysmaticlabs/prysm/beacon-chain/db"
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"github.com/prysmaticlabs/prysm/shared/params"
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)
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func TestGenerateState_OK(t *testing.T) {
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bd, err := backend.NewSimulatedBackend()
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if err != nil {
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t.Fatalf("Could not create a new simulated backend %v", err)
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}
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privKeys, err := bd.SetupBackend(100)
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if err != nil {
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t.Fatalf("Could not set up backend %v", err)
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}
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beaconDb := bd.DB()
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defer bd.Shutdown()
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defer db.TeardownDB(beaconDb)
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genesisSlot := params.BeaconConfig().GenesisSlot
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slotLimit := uint64(30)
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// Run the simulated chain for 30 slots, to get a state that we can save as finalized.
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for i := uint64(0); i < slotLimit; i++ {
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if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
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t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
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}
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}
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if err := beaconDb.SaveFinalizedState(bd.State()); err != nil {
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t.Fatalf("Unable to save finalized state: %v", err)
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}
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// Run the chain for another 30 slots so that we can have this at the current head.
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for i := uint64(0); i < slotLimit; i++ {
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if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
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t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
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}
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}
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// Save all in memory blocks
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for _, v := range bd.InMemoryBlocks() {
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if err := beaconDb.SaveBlock(v); err != nil {
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t.Fatalf("Unable to save block %v", err)
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}
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if err := beaconDb.UpdateChainHead(v, bd.State()); err != nil {
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t.Fatalf("Unable to save block %v", err)
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}
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}
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if err := beaconDb.SaveState(bd.State()); err != nil {
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t.Fatalf("Unable to save state in chain %v", err)
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}
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slotToGenerate := genesisSlot + 2*(slotLimit)
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newState, err := GenerateStateFromSlot(context.Background(), beaconDb, slotToGenerate)
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if err != nil {
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t.Fatalf("Unable to generate new state from previous finalized state %v", err)
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}
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if newState.Slot != bd.State().Slot {
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t.Fatalf("The generated state and the current state do not have the same slot, expected: %d but got %d",
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bd.State().Slot, newState.Slot)
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}
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if !proto.Equal(newState, bd.State()) {
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t.Error("Generated and saved states are unequal")
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}
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}
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func TestGenerateState_WithNilBlocksOK(t *testing.T) {
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bd, err := backend.NewSimulatedBackend()
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if err != nil {
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t.Fatalf("Could not create a new simulated backend %v", err)
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}
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privKeys, err := bd.SetupBackend(100)
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if err != nil {
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t.Fatalf("Could not set up backend %v", err)
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}
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beaconDb := bd.DB()
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defer bd.Shutdown()
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defer db.TeardownDB(beaconDb)
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genesisSlot := params.BeaconConfig().GenesisSlot
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slotLimit := uint64(30)
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// Run the simulated chain for 30 slots, to get a state that we can save as finalized.
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for i := uint64(0); i < slotLimit; i++ {
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if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
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t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
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}
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}
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if err := beaconDb.SaveFinalizedState(bd.State()); err != nil {
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t.Fatalf("Unable to save finalized state")
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}
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slotsWithNil := uint64(10)
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// Run the chain for 10 slots with nil blocks.
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for i := uint64(0); i < slotsWithNil; i++ {
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if err := bd.GenerateNilBlockAndAdvanceChain(); err != nil {
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t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
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}
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}
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for i := uint64(0); i < slotLimit-slotsWithNil; i++ {
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if err := bd.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil {
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t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, bd.State().Slot+1)
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}
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}
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// Save all in memory blocks.
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for _, v := range bd.InMemoryBlocks() {
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if err := beaconDb.SaveBlock(v); err != nil {
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t.Fatalf("Unable to save block %v", err)
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}
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if err := beaconDb.UpdateChainHead(v, bd.State()); err != nil {
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t.Fatalf("Unable to save block %v", err)
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}
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}
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if err := beaconDb.SaveState(bd.State()); err != nil {
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t.Fatalf("Unable to save state in chain %v", err)
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}
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slotToGenerate := genesisSlot + 2*(slotLimit)
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newState, err := GenerateStateFromSlot(context.Background(), beaconDb, slotToGenerate)
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if err != nil {
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t.Fatalf("Unable to generate new state from previous finalized state %v", err)
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}
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if newState.Slot != bd.State().Slot {
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t.Fatalf("The generated state and the current state do not have the same slot, expected: %d but got %d",
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bd.State().Slot, newState.Slot)
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}
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if !proto.Equal(newState, bd.State()) {
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t.Error("generated and saved states are unequal")
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}
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}
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