2020-01-23 16:33:39 +00:00
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package protoarray
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import (
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2020-01-23 22:23:45 +00:00
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"bytes"
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2020-01-23 16:33:39 +00:00
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"context"
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"go.opencensus.io/trace"
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)
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2020-01-23 22:23:45 +00:00
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// updateBestChildAndDescendant updates parent node's best child and descendent.
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// It looks at input parent node and input child node and potentially modifies parent's best
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// child and best descendent indices.
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// There are four outcomes:
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// 1.) The child is already the best child but it's now invalid due to a FFG change and should be removed.
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// 2.) The child is already the best child and the parent is updated with the new best descendant.
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// 3.) The child is not the best child but becomes the best child.
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// 4.) The child is not the best child and does not become best child.
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func (s *Store) updateBestChildAndDescendant(ctx context.Context, parentIndex uint64, childIndex uint64) error {
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ctx, span := trace.StartSpan(ctx, "protoArrayForkChoice.updateBestChildAndDescendant")
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defer span.End()
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// Protection against parent index out of bound, this should not happen.
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if parentIndex >= uint64(len(s.nodes)) {
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return errInvalidNodeIndex
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}
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parent := s.nodes[parentIndex]
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// Protection against child index out of bound, again this should not happen.
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if childIndex >= uint64(len(s.nodes)) {
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return errInvalidNodeIndex
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}
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child := s.nodes[childIndex]
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// Is the child viable to become head? Based on justification and finalization rules.
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childLeadsToViableHead, err := s.leadsToViableHead(ctx, child)
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if err != nil {
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return err
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}
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// Define 3 variables for the 3 outcomes mentioned above. This is to
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// set `parent.bestChild` and `parent.bestDescendent` to. These
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// aliases are to assist readability.
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changeToNone := []uint64{nonExistentNode, nonExistentNode}
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bestDescendant := child.bestDescendant
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if bestDescendant == nonExistentNode {
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bestDescendant = childIndex
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}
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changeToChild := []uint64{childIndex, bestDescendant}
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noChange := []uint64{parent.bestChild, parent.bestDescendant}
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newParentChild := make([]uint64, 0)
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if parent.bestChild != nonExistentNode {
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if parent.bestChild == childIndex && !childLeadsToViableHead {
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// If the child is already the best child of the parent but it's not viable for head,
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// we should remove it. (Outcome 1)
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newParentChild = changeToNone
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} else if parent.bestChild == childIndex {
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// If the child is already the best child of the parent, set it again to ensure best
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// descendent of the parent is updated. (Outcome 2)
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newParentChild = changeToChild
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} else {
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// Protection against parent's best child going out of bound.
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if parent.bestChild > uint64(len(s.nodes)) {
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return errInvalidBestDescendantIndex
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}
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bestChild := s.nodes[parent.bestChild]
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// Is current parent's best child viable to be head? Based on justification and finalization rules.
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bestChildLeadsToViableHead, err := s.leadsToViableHead(ctx, bestChild)
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if err != nil {
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return err
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}
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if childLeadsToViableHead && !bestChildLeadsToViableHead {
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// The child leads to a viable head, but the current parent's best child doesnt.
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newParentChild = changeToChild
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} else if !childLeadsToViableHead && bestChildLeadsToViableHead {
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// The child doesn't lead to a viable head, the current parent's best child does.
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newParentChild = noChange
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} else if child.weight == bestChild.weight {
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// If both are viable, compare their weights.
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// Tie-breaker of equal weights by root.
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if bytes.Compare(child.root[:], bestChild.root[:]) > 0 {
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newParentChild = changeToChild
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} else {
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newParentChild = noChange
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}
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} else {
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// Choose winner by weight.
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if child.weight > bestChild.weight {
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newParentChild = changeToChild
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} else {
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newParentChild = noChange
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}
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}
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}
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} else {
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if childLeadsToViableHead {
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// If parent doesn't have a best child and the child is viable.
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newParentChild = changeToChild
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} else {
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// If parent doesn't have a best child and the child is not viable.
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newParentChild = noChange
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}
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}
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// Update parent with the outcome.
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parent.bestChild = newParentChild[0]
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parent.bestDescendant = newParentChild[1]
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s.nodes[parentIndex] = parent
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return nil
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}
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2020-01-23 16:33:39 +00:00
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// leadsToViableHead returns true if the node or the best descendent of the node is viable for head.
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// Any node with diff finalized or justified epoch than the ones in fork choice store
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// should not be viable to head.
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func (s *Store) leadsToViableHead(ctx context.Context, node *Node) (bool, error) {
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ctx, span := trace.StartSpan(ctx, "protoArrayForkChoice.leadsToViableHead")
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defer span.End()
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var bestDescendentViable bool
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bestDescendentIndex := node.bestDescendant
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// If the best descendant is not part of the leaves.
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if bestDescendentIndex != nonExistentNode {
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// Protection against out of bound, best descendent index can not be
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// exceeds length of nodes list.
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if bestDescendentIndex >= uint64(len(s.nodes)) {
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return false, errInvalidBestDescendantIndex
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}
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bestDescendentNode := s.nodes[bestDescendentIndex]
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bestDescendentViable = s.viableForHead(ctx, bestDescendentNode)
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}
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// The node is viable as long as the best descendent is viable.
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return bestDescendentViable || s.viableForHead(ctx, node), nil
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}
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// viableForHead returns true if the node is viable to head.
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// Any node with diff finalized or justified epoch than the ones in fork choice store
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// should not be viable to head.
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func (s *Store) viableForHead(ctx context.Context, node *Node) bool {
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ctx, span := trace.StartSpan(ctx, "protoArrayForkChoice.viableForHead")
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defer span.End()
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// `node` is viable if its justified epoch and finalized epoch are the same as the one in `Store`.
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// It's also viable if we are in genesis epoch.
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justified := s.justifiedEpoch == node.justifiedEpoch || s.justifiedEpoch == 0
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finalized := s.finalizedEpoch == node.finalizedEpoch || s.finalizedEpoch == 0
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return justified && finalized
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}
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