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77d3ccb9ad
* Clean up state types * rename package
38 lines
1.0 KiB
Go
38 lines
1.0 KiB
Go
package mock
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import (
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"github.com/prysmaticlabs/prysm/v3/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/v3/consensus-types/primitives"
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eth "github.com/prysmaticlabs/prysm/v3/proto/prysm/v1alpha1"
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)
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// PoolMock is a fake implementation of PoolManager.
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type PoolMock struct {
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Changes []*eth.SignedBLSToExecutionChange
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}
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// PendingBLSToExecChanges --
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func (m *PoolMock) PendingBLSToExecChanges() ([]*eth.SignedBLSToExecutionChange, error) {
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return m.Changes, nil
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}
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// BLSToExecChangesForInclusion --
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func (m *PoolMock) BLSToExecChangesForInclusion(_ state.ReadOnlyBeaconState) ([]*eth.SignedBLSToExecutionChange, error) {
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return m.Changes, nil
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}
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// InsertBLSToExecChange --
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func (m *PoolMock) InsertBLSToExecChange(change *eth.SignedBLSToExecutionChange) {
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m.Changes = append(m.Changes, change)
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}
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// MarkIncluded --
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func (*PoolMock) MarkIncluded(_ *eth.SignedBLSToExecutionChange) {
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panic("implement me")
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}
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// ValidatorExists --
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func (*PoolMock) ValidatorExists(_ primitives.ValidatorIndex) bool {
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panic("implement me")
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}
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