prysm-pulse/beacon-chain/core/helpers/rewards_penalties.go
terencechain d17996f8b0
Update to V4 🚀 (#12134)
* Update V3 from V4

* Fix build v3 -> v4

* Update ssz

* Update beacon_chain.pb.go

* Fix formatter import

* Update update-mockgen.sh comment to v4

* Fix conflicts. Pass build and tests

* Fix test
2023-03-17 18:52:56 +00:00

180 lines
6.0 KiB
Go

package helpers
import (
"errors"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/cache"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/state"
"github.com/prysmaticlabs/prysm/v4/config/params"
"github.com/prysmaticlabs/prysm/v4/consensus-types/primitives"
mathutil "github.com/prysmaticlabs/prysm/v4/math"
"github.com/prysmaticlabs/prysm/v4/time/slots"
)
var balanceCache = cache.NewEffectiveBalanceCache()
// TotalBalance returns the total amount at stake in Gwei
// of input validators.
//
// Spec pseudocode definition:
//
// def get_total_balance(state: BeaconState, indices: Set[ValidatorIndex]) -> Gwei:
// """
// Return the combined effective balance of the ``indices``.
// ``EFFECTIVE_BALANCE_INCREMENT`` Gwei minimum to avoid divisions by zero.
// Math safe up to ~10B ETH, afterwhich this overflows uint64.
// """
// return Gwei(max(EFFECTIVE_BALANCE_INCREMENT, sum([state.validators[index].effective_balance for index in indices])))
func TotalBalance(state state.ReadOnlyValidators, indices []primitives.ValidatorIndex) uint64 {
total := uint64(0)
for _, idx := range indices {
val, err := state.ValidatorAtIndexReadOnly(idx)
if err != nil {
continue
}
total += val.EffectiveBalance()
}
// EFFECTIVE_BALANCE_INCREMENT is the lower bound for total balance.
if total < params.BeaconConfig().EffectiveBalanceIncrement {
return params.BeaconConfig().EffectiveBalanceIncrement
}
return total
}
// TotalActiveBalance returns the total amount at stake in Gwei
// of active validators.
//
// Spec pseudocode definition:
//
// def get_total_active_balance(state: BeaconState) -> Gwei:
// """
// Return the combined effective balance of the active validators.
// Note: ``get_total_balance`` returns ``EFFECTIVE_BALANCE_INCREMENT`` Gwei minimum to avoid divisions by zero.
// """
// return get_total_balance(state, set(get_active_validator_indices(state, get_current_epoch(state))))
func TotalActiveBalance(s state.ReadOnlyBeaconState) (uint64, error) {
bal, err := balanceCache.Get(s)
switch {
case err == nil:
return bal, nil
case errors.Is(err, cache.ErrNotFound):
// Do nothing if we receive a not found error.
default:
// In the event, we encounter another error we return it.
return 0, err
}
total := uint64(0)
epoch := slots.ToEpoch(s.Slot())
if err := s.ReadFromEveryValidator(func(idx int, val state.ReadOnlyValidator) error {
if IsActiveValidatorUsingTrie(val, epoch) {
total += val.EffectiveBalance()
}
return nil
}); err != nil {
return 0, err
}
// Spec defines `EffectiveBalanceIncrement` as min to avoid divisions by zero.
total = mathutil.Max(params.BeaconConfig().EffectiveBalanceIncrement, total)
if err := balanceCache.AddTotalEffectiveBalance(s, total); err != nil {
return 0, err
}
return total, nil
}
// IncreaseBalance increases validator with the given 'index' balance by 'delta' in Gwei.
//
// Spec pseudocode definition:
//
// def increase_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
// """
// Increase the validator balance at index ``index`` by ``delta``.
// """
// state.balances[index] += delta
func IncreaseBalance(state state.BeaconState, idx primitives.ValidatorIndex, delta uint64) error {
balAtIdx, err := state.BalanceAtIndex(idx)
if err != nil {
return err
}
newBal, err := IncreaseBalanceWithVal(balAtIdx, delta)
if err != nil {
return err
}
return state.UpdateBalancesAtIndex(idx, newBal)
}
// IncreaseBalanceWithVal increases validator with the given 'index' balance by 'delta' in Gwei.
// This method is flattened version of the spec method, taking in the raw balance and returning
// the post balance.
//
// Spec pseudocode definition:
//
// def increase_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
// """
// Increase the validator balance at index ``index`` by ``delta``.
// """
// state.balances[index] += delta
func IncreaseBalanceWithVal(currBalance, delta uint64) (uint64, error) {
return mathutil.Add64(currBalance, delta)
}
// DecreaseBalance decreases validator with the given 'index' balance by 'delta' in Gwei.
//
// Spec pseudocode definition:
//
// def decrease_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
// """
// Decrease the validator balance at index ``index`` by ``delta``, with underflow protection.
// """
// state.balances[index] = 0 if delta > state.balances[index] else state.balances[index] - delta
func DecreaseBalance(state state.BeaconState, idx primitives.ValidatorIndex, delta uint64) error {
balAtIdx, err := state.BalanceAtIndex(idx)
if err != nil {
return err
}
return state.UpdateBalancesAtIndex(idx, DecreaseBalanceWithVal(balAtIdx, delta))
}
// DecreaseBalanceWithVal decreases validator with the given 'index' balance by 'delta' in Gwei.
// This method is flattened version of the spec method, taking in the raw balance and returning
// the post balance.
//
// Spec pseudocode definition:
//
// def decrease_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
// """
// Decrease the validator balance at index ``index`` by ``delta``, with underflow protection.
// """
// state.balances[index] = 0 if delta > state.balances[index] else state.balances[index] - delta
func DecreaseBalanceWithVal(currBalance, delta uint64) uint64 {
if delta > currBalance {
return 0
}
return currBalance - delta
}
// IsInInactivityLeak returns true if the state is experiencing inactivity leak.
//
// Spec code:
// def is_in_inactivity_leak(state: BeaconState) -> bool:
//
// return get_finality_delay(state) > MIN_EPOCHS_TO_INACTIVITY_PENALTY
func IsInInactivityLeak(prevEpoch, finalizedEpoch primitives.Epoch) bool {
return FinalityDelay(prevEpoch, finalizedEpoch) > params.BeaconConfig().MinEpochsToInactivityPenalty
}
// FinalityDelay returns the finality delay using the beacon state.
//
// Spec code:
// def get_finality_delay(state: BeaconState) -> uint64:
//
// return get_previous_epoch(state) - state.finalized_checkpoint.epoch
func FinalityDelay(prevEpoch, finalizedEpoch primitives.Epoch) primitives.Epoch {
return prevEpoch - finalizedEpoch
}