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* Update Gohashtree to v0.0.4-beta * go mod tidy * go mod tidy --------- Co-authored-by: Preston Van Loon <pvanloon@offchainlabs.com>
81 lines
3.6 KiB
Markdown
81 lines
3.6 KiB
Markdown
# Dependency Management in Prysm
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Prysm is go project with many complicated dependencies, including some c++ based libraries. There
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are two parts to Prysm's dependency management. Go modules and bazel managed dependencies. Be sure
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to read [Why Bazel?](https://github.com/prysmaticlabs/documentation/issues/138) to fully
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understand the reasoning behind an additional layer of build tooling via Bazel rather than a pure
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"go build" project.
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## Go Module support
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The Prysm project officially supports go modules with some caveats.
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### Caveat 1: Some c++ libraries are precompiled archives
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Given some of Prysm's c++ dependencies have very complicated project structures which make building
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difficult or impossible with "go build" alone. Additionally, building c++ dependencies with certain
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compilers, like clang / LLVM, offer a significant performance improvement. To get around this
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issue, c++ dependencies have been precompiled as linkable archives. While there isn't necessarily
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anything bad about precompiled archives, these files are a "blackbox" which a 3rd party author
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could have compiled anything for this archive and detecting undesired behavior would be nearly
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impossible. If your risk tolerance is low, always compile everything from source yourself,
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including complicated c++ dependencies.
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*Recommendation: Use go build only for local development and use bazel build for production.*
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### Caveat 2: Generated gRPC protobuf libraries
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One key advantage of Bazel over vanilla `go build` is that Bazel automatically (re)builds generated
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pb.go files at build time when file changes are present in any protobuf definition file or after
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any updates to the protobuf compiler or other relevant dependencies. Vanilla go users should run
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the following scripts often to ensure their generated files are up to date. Furthermore, Prysm
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generates SSZ marshal related code based on defined data structures. These generated files must
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also be updated and checked in as frequently.
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```bash
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./hack/update-go-pbs.sh
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./hack/update-go-ssz.sh
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```
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*Recommendation: Use go build only for local development and use bazel build for production.*
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### Caveat 3: Compile-time optimizations
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When Prysmatic Labs builds production binaries, they use the "release" configuration of bazel to
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compile with several compiler optimizations and recommended production build configurations.
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Additionally, the release build properly stamps the built binaries to include helpful metadata
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about how and when the binary was built.
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*Recommendation: Use go build only for local development and use bazel build for production.*
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```bash
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bazel build //beacon-chain --config=release
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```
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## Adding / updating dependencies
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1. Add your dependency as you would with go modules. I.e. `go get ...`
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1. Run `bazel run //:gazelle -- update-repos -from_file=go.mod` to update the bazel managed dependencies.
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Example:
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```bash
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go get github.com/prysmaticlabs/example@v1.2.3
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bazel run //:gazelle -- update-repos -from_file=go.mod -to_macro=deps.bzl%prysm_deps -prune=true
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```
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The deps.bzl file should have been updated with the dependency and any transitive dependencies.
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Do NOT add new `go_repository` to the WORKSPACE file. All dependencies should live in deps.bzl.
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## Running tests
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To enable conditional compilation and custom configuration for tests (where compiled code has more
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debug info, while not being completely optimized), we rely on Go's build tags/constraints mechanism
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(see official docs on [build constraints](https://golang.org/pkg/go/build/#hdr-Build_Constraints)).
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Therefore, whenever using `go test`, do not forget to pass in extra build tag, eg:
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```bash
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go test ./beacon-chain/sync/initial-sync -tags develop
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```
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